Scroll combinations
Put two Stage 1 scrolls in Kevin the Scholar’s Mixing Magics grid on the Church’s upper floor and you get one Stage 2 scroll. Order does not matter, and two copies of the same scroll make their own result.
Embers and Frostbite make a Scroll of Water, which is itself a Stage 1 scroll. Everything else in the chart is Stage 2 and cannot be combined again.
Combination chart
Stage 1 scrolls
Fex Shuen sells these in most areas, and they drop as loot. Each one goes into a combination; the right-hand list shows its partners.

Scroll of Dark
- Damage: -80%
- Chance to blind targets: 100%
- + Dark = Foul Fate
- + Earth = Sacrifice
- + Embers = Flame Thrower
- + Frostbite = Titanic
- + Light = Metamorph
- + Nature = Fear
- + Plague = Voodoo
- + Surge = Chaos Strike
- + Water = Evil Seed
Sells for 500 SULFWiki entry



Scroll of Light
- Railgun
- Bullets penetrate +999
- Penetration damage multiplier -50%
- RPM: -25%
- + Dark = Metamorph
- + Earth = Sacred Ground
- + Embers = Holy Fire
- + Frostbite = Prism
- + Light = Holy Purge
- + Nature = Charm
- + Plague = Crusader
- + Surge = Beam
- + Water = Holy Water
Sells for 500 SULFWiki entry



Scroll of Water
- Damage: -99%
- Makes target wet
- Bullet weight: ×5
- + Dark = Evil Seed
- + Earth = Mud Ball
- + Embers = Steam
- + Frostbite = Slush
- + Light = Holy Water
- + Nature = Water Bomb
- + Plague = Pesticide
- + Surge = Thunderbolt
- + Water = Mega Soaker
Sells for 500 SULFWiki entry
Stage 2 scrolls
Rex, the Blond Magus, sells some of these ready-made; the rest you mix yourself.

Scroll of Aftershock
Earth + Earth
- Adds chance to shock the area on hit, stunning nearby units.
Sells for 2500 SULFWiki entry
Scroll of Beam
Light + Surge
- Turns the weapon into a Beam Gun, which will drain ammo while doing damage continuously to the target.
- RPM: +900%
- Damage: -90%
- Recoil: -70%
- Spread: +100%
Sells for 500 SULFWiki entry
Scroll of Chain Lightning
Surge + Surge
- Electrocution arcs between enemies.
Sells for 2000 SULFWiki entry
Scroll of Chaos Strike
Dark + Surge
- Chance to increase dark damage up to 300%
- Dark Damage +50
- Chance to stun target
- Swap places with target
- Bullet size: +1
Sells for 1000 SULFWiki entry
Scroll of Charm
Light + Nature
- Bullets get a chance to charm the target, making them fight for you.
Sells for 1000 SULFWiki entry
Scroll of Corpse Explosion
Embers + Plague
- Dead enemies explode with poison after a small delay. The explosion power is increased with each subsequent hit after death.
Sells for 1500 SULFWiki entry
Scroll of Crusader
Light + Plague
- Increases damage on target for every bullet hit.
Sells for 500 SULFWiki entry
Scroll of Cryo Rockets
Earth + Frostbite
- Bullets become ice rockets that freezes targets in an area.
Sells for 1000 SULFWiki entry
Scroll of Cryo Snakes
Frostbite + Plague
- Bullets have a chance to summon Cryo Snakes to fight for you. The snakes deal 50% of the weapon damage as poison damage. The snakes cryo-explode when their timer runs out, or from taking damage.
Sells for 1750 SULFWiki entry
Scroll of Evil Seed
Dark + Water
- Bullets will spiral around you in a vortex, fearing enemies it hits.
Sells for 1750 SULFWiki entry


Scroll of Flame Thrower
Dark + Embers
- Spread +150%
- Bullet speed -70%
- More drag
- Bullet Velocity: -60%
- Damage -86%
- Converts into Flamethrower
- Bullets bounce +1
Sells for 2500 SULFWiki entry
Scroll of Foul Fate
Dark + Dark
- Dying enemies are raised to fight for you. The minion lasts longer with each extra hit before the corpse comes to a halt.
- Durability Loss: +1
Sells for 1750 SULFWiki entry
Scroll of Holy Fire
Embers + Light
- Railgun
- Bullets penetrate +999
- Penetration damage multiplier +20% (1.0 patch notes; was 50%)
- RPM: -25%
Sells for 3500 SULFWiki entry
Scroll of Holy Purge
Light + Light
- Weapon-based area damage: +25%
- Blinds surrounding enemies as well as yourself
- Self-damage: +10
Sells for 3000 SULFWiki entry
Scroll of Holy Water
Light + Water
- Bullets heal allied units.
- No damage to non-ghost units
- Extra damage ghost: +5120%
Sells for 1750 SULFWiki entry
Scroll of Ice Beam
Frostbite + Frostbite
- Turns the weapon into a Ice Beam Gun, which will drain ammo while applying freeze and damage continously to the target.
- Railgun
- RPM: +900%
- Damage: -95% (1.0 patch notes; was -90%)
- Freeze target
- Recoil: -70%
- Spread: +200%
Sells for 500 SULFWiki entry
Scroll of Lava
Earth + Embers
- Spawns lava on hit that burns targets.
- Bullet weight: ×25
Sells for 2000 SULFWiki entry
Scroll of Least Resistance
Nature + Surge
- Homing bullets
- Bullet speed: -90%
- Durability loss: +200%
Sells for 3000 SULFWiki entry
Scroll of Mega Soaker
Water + Water
- Turns the weapon into a Beam Gun, which will drain ammo while doing damage continuously to the target.
- Railgun
- RPM: +900%
- Damage: -99%
- Spread: +200%
- Recoil: -70%
- Makes target wet
- Ammo consume chance: -200%
- Knockback: +10
Sells for 1750 SULFWiki entry
Scroll of Metamorph
Dark + Light
- Bullets have a chance to metamorph the target into another unit... or item.
- Damage: -90%
Sells for 1750 SULFWiki entry
Scroll of Mud Ball
Earth + Water
- Bullet weight: ×40
- Muzzle Velocity: -30%
- Bullet Speed: -25%
- Bullet Bounce: +1
- RPM: -50%
- Damage: -95%
Sells for 1750 SULFWiki entry
Scroll of Noxiosa
Earth + Plague
- Creates a cloud of deadly poison on hit.
Sells for 1500 SULFWiki entry
Scroll of Pesticide
Plague + Water
- Spread +150%
- Bullet speed -70%
- More drag
- Muzzle Velocity: -60%
- Damage -86%
- Converts into poison sprayer
- Bullets bounce +1
Sells for 2250 SULFWiki entry
Scroll of Petrification
Earth + Nature
- Adds a chance to petrify a unit, turning it into stone. Petrified units cannot take damage, and deflect incoming bullets.
Sells for 2000 SULFWiki entry
Scroll of Petroleum
Embers + Nature
- Drenches the target in oil
- Applies oil to target
- Bullet weight: ×25
Sells for 200 SULFWiki entry

Scroll of Pollen
Nature + Plague
- Gives a chance to the scare the enemy, making it sneeze poison along its path.
- Durability loss +1
Sells for 1750 SULFWiki entry

Scroll of Rocket Launcher
Embers + Surge
- Bullets become rockets that explode on impact
- Knockback: -0.99
Sells for 1000 SULFWiki entry
Scroll of Sacred Ground
Earth + Light
- Creates zones of fear where no enemy dares enter.
- Extra Damage Ghost: +300%
- Damage: -50%
- Durability Loss: +1
Sells for 1750 SULFWiki entry

Scroll of Slush
Frostbite + Water
- Spawn frost puddles
- Chance to solid freeze +10%
- Bullet weight: ×40
Sells for 1500 SULFWiki entry
Scroll of Snowman Head
Frostbite + Nature
- Bullets become snowballs, with a chance to shoot snowman heads that will increase in size as it travels. Does knockback, damage and area freeze effect on hit based on it's size. Also increases the Bullet Weight.
- Freezes Target
- RPM: -60%
- Damage: -50%
- Knockback: +10
Sells for 1750 SULFWiki entry
Scroll of Steam
Embers + Water
- Converts gun into a steam sprayer that does Knockback.
- More drag
- Knockback: +1
- Bullet bounces: +1
- Spread: +500%
- Damage: -100%
- Ammo consume chance: -100%
- Bullet speed: -70%
- Muzzle Velocity: -70%
- Durability loss: +200%
Sells for 2500 SULFWiki entry
Scroll of Storm Surge
Earth + Surge
- Creates a deadly discharge of electricity on hit that can damage multiple targets.
- Bullet Weight: ×25
Sells for 2000 SULFWiki entry
Scroll of Teslacold
Frostbite + Surge
- Bullets summon an electric ice crystal. The crystal creates cold pulses in intervals, as well as create a constant electricity arc between itself and other crystals.
Sells for 1750 SULFWiki entry

Scroll of Titanic
Dark + Frostbite
- Bullets have a chance to summon bodies of water that allow swimming. Enemies inside will be considered underwater, become wet and cold... Brrrrr.
- Freezes target
- RPM: -50%
Sells for 1750 SULFWiki entry
Scroll of Toxic Lobotomy
Plague + Surge
- Headshot damage +300%
- Always drop organs on hit
- Durability Loss +350%
- Railgun
Sells for 2000 SULFWiki entry
Scroll of Vinesprout
Nature + Nature
- Bullets spawn a vine on terrain that slows enemies. Direct hits roots enemies.
- Damage: -50%
Sells for 1750 SULFWiki entry
Scroll of Voodoo
Dark + Plague
- Bullets link targets together. Linked targets share a percentage of their damage taken.
Sells for 600 SULFWiki entry
Scroll of Water Bomb
Nature + Water
- Makes target wet
- Bullet Size: +100%
- Bullet Weight: ×20
- Muzzle Velocity: -30%
- Knockback: +20
- RPM: -50%
- Bullet Speed: -25%
- Damage: -99%
Sells for 1750 SULFWiki entry
Sources
- SULFUR Wiki: Scroll Combinations (revised 31 October 2026) and the individual scroll pages, CC BY-SA 4.0.
- SULFUR Wiki: Scholar. Mixing Magics is a 2 × 2 grid that combines two Stage 1 scrolls.
- SULFUR 1.0 release notes. Five new combined scrolls: Snowman Head, Water Bomb, Evil Seed, Mud Ball and Teslacold; Holy Fire, Light, Holy Purge, Ice Beam and Beam rebalanced.
How scrolls work: one per gun, durability multipliers and elemental status effects
