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Scroll combinations

Put two Stage 1 scrolls in Kevin the Scholar’s Mixing Magics grid on the Church’s upper floor and you get one Stage 2 scroll. Order does not matter, and two copies of the same scroll make their own result.

  • 9 Stage 1 scrolls
  • 45 pairings
  • 44 Stage 2 scrolls
  • Game version 1.0.6
Scroll of WaterDamage: -99%

Embers and Frostbite make a Scroll of Water, which is itself a Stage 1 scroll. Everything else in the chart is Stage 2 and cannot be combined again.

Combination chart

Stage 1 scrolls

Fex Shuen sells these in most areas, and they drop as loot. Each one goes into a combination; the right-hand list shows its partners.

Stage 2 scrolls

Rex, the Blond Magus, sells some of these ready-made; the rest you mix yourself.

  • Scroll of Aftershock

    Earth + Earth

    • Adds chance to shock the area on hit, stunning nearby units.
    Sells for 2500 SULFWiki entry
  • Scroll of Beam

    Light + Surge

    • Turns the weapon into a Beam Gun, which will drain ammo while doing damage continuously to the target.
    • RPM: +900%
    • Damage: -90%
    • Recoil: -70%
    • Spread: +100%
    Sells for 500 SULFWiki entry
  • Scroll of Chain Lightning

    Surge + Surge

    • Electrocution arcs between enemies.
    Sells for 2000 SULFWiki entry
  • Scroll of Chaos Strike

    Dark + Surge

    • Chance to increase dark damage up to 300%
    • Dark Damage +50
    • Chance to stun target
    • Swap places with target
    • Bullet size: +1
    Sells for 1000 SULFWiki entry
  • Scroll of Charm

    Light + Nature

    • Bullets get a chance to charm the target, making them fight for you.
    Sells for 1000 SULFWiki entry
  • Scroll of Corpse Explosion

    Embers + Plague

    • Dead enemies explode with poison after a small delay. The explosion power is increased with each subsequent hit after death.
    Sells for 1500 SULFWiki entry
  • Scroll of Crusader

    Light + Plague

    • Increases damage on target for every bullet hit.
    Sells for 500 SULFWiki entry
  • Scroll of Cryo Rockets

    Earth + Frostbite

    • Bullets become ice rockets that freezes targets in an area.
    Sells for 1000 SULFWiki entry
  • Scroll of Cryo Snakes

    Frostbite + Plague

    • Bullets have a chance to summon Cryo Snakes to fight for you. The snakes deal 50% of the weapon damage as poison damage. The snakes cryo-explode when their timer runs out, or from taking damage.
    Sells for 1750 SULFWiki entry
  • Scroll of Evil Seed

    Dark + Water

    • Bullets will spiral around you in a vortex, fearing enemies it hits.
    Sells for 1750 SULFWiki entry
  • Scroll of Explosions

    Embers + Embers

    • Bullets explode on impact
    Sells for 1000 SULFWiki entry
  • Scroll of Fear

    Dark + Nature

    • Adds a chance to fear target on hit.
    Sells for 1250 SULFWiki entry
  • Scroll of Flame Thrower

    Dark + Embers

    • Spread +150%
    • Bullet speed -70%
    • More drag
    • Bullet Velocity: -60%
    • Damage -86%
    • Converts into Flamethrower
    • Bullets bounce +1
    Sells for 2500 SULFWiki entry
  • Scroll of Foul Fate

    Dark + Dark

    • Dying enemies are raised to fight for you. The minion lasts longer with each extra hit before the corpse comes to a halt.
    • Durability Loss: +1
    Sells for 1750 SULFWiki entry
  • Scroll of Holy Fire

    Embers + Light

    • Railgun
    • Bullets penetrate +999
    • Penetration damage multiplier +20% (1.0 patch notes; was 50%)
    • RPM: -25%
    Sells for 3500 SULFWiki entry
  • Scroll of Holy Purge

    Light + Light

    • Weapon-based area damage: +25%
    • Blinds surrounding enemies as well as yourself
    • Self-damage: +10
    Sells for 3000 SULFWiki entry
  • Scroll of Holy Water

    Light + Water

    • Bullets heal allied units.
    • No damage to non-ghost units
    • Extra damage ghost: +5120%
    Sells for 1750 SULFWiki entry
  • Scroll of Ice Beam

    Frostbite + Frostbite

    • Turns the weapon into a Ice Beam Gun, which will drain ammo while applying freeze and damage continously to the target.
    • Railgun
    • RPM: +900%
    • Damage: -95% (1.0 patch notes; was -90%)
    • Freeze target
    • Recoil: -70%
    • Spread: +200%
    Sells for 500 SULFWiki entry
  • Scroll of Lava

    Earth + Embers

    • Spawns lava on hit that burns targets.
    • Bullet weight: ×25
    Sells for 2000 SULFWiki entry
  • Scroll of Least Resistance

    Nature + Surge

    • Homing bullets
    • Bullet speed: -90%
    • Durability loss: +200%
    Sells for 3000 SULFWiki entry
  • Scroll of Mega Soaker

    Water + Water

    • Turns the weapon into a Beam Gun, which will drain ammo while doing damage continuously to the target.
    • Railgun
    • RPM: +900%
    • Damage: -99%
    • Spread: +200%
    • Recoil: -70%
    • Makes target wet
    • Ammo consume chance: -200%
    • Knockback: +10
    Sells for 1750 SULFWiki entry
  • Scroll of Metamorph

    Dark + Light

    • Bullets have a chance to metamorph the target into another unit... or item.
    • Damage: -90%
    Sells for 1750 SULFWiki entry
  • Scroll of Mud Ball

    Earth + Water

    • Bullet weight: ×40
    • Muzzle Velocity: -30%
    • Bullet Speed: -25%
    • Bullet Bounce: +1
    • RPM: -50%
    • Damage: -95%
    Sells for 1750 SULFWiki entry
  • Scroll of Noxiosa

    Earth + Plague

    • Creates a cloud of deadly poison on hit.
    Sells for 1500 SULFWiki entry
  • Scroll of Pesticide

    Plague + Water

    • Spread +150%
    • Bullet speed -70%
    • More drag
    • Muzzle Velocity: -60%
    • Damage -86%
    • Converts into poison sprayer
    • Bullets bounce +1
    Sells for 2250 SULFWiki entry
  • Scroll of Petrification

    Earth + Nature

    • Adds a chance to petrify a unit, turning it into stone. Petrified units cannot take damage, and deflect incoming bullets.
    Sells for 2000 SULFWiki entry
  • Scroll of Petroleum

    Embers + Nature

    • Drenches the target in oil
    • Applies oil to target
    • Bullet weight: ×25
    Sells for 200 SULFWiki entry
  • Scroll of Poison Blood

    Plague + Plague

    • Makes enemies blood poison.
    Sells for 1500 SULFWiki entry
  • Scroll of Pollen

    Nature + Plague

    • Gives a chance to the scare the enemy, making it sneeze poison along its path.
    • Durability loss +1
    Sells for 1750 SULFWiki entry
  • Scroll of Prism

    Frostbite + Light

    • Random elemental effect
    Sells for 1500 SULFWiki entry
  • Scroll of Rocket Launcher

    Embers + Surge

    • Bullets become rockets that explode on impact
    • Knockback: -0.99
    Sells for 1000 SULFWiki entry
  • Scroll of Sacred Ground

    Earth + Light

    • Creates zones of fear where no enemy dares enter.
    • Extra Damage Ghost: +300%
    • Damage: -50%
    • Durability Loss: +1
    Sells for 1750 SULFWiki entry
  • Scroll of Sacrifice

    Dark + Earth

    • Damage self +5%
    • Damage +100%
    Sells for 1750 SULFWiki entry
  • Scroll of Slush

    Frostbite + Water

    • Spawn frost puddles
    • Chance to solid freeze +10%
    • Bullet weight: ×40
    Sells for 1500 SULFWiki entry
  • Scroll of Snowman Head

    Frostbite + Nature

    • Bullets become snowballs, with a chance to shoot snowman heads that will increase in size as it travels. Does knockback, damage and area freeze effect on hit based on it's size. Also increases the Bullet Weight.
    • Freezes Target
    • RPM: -60%
    • Damage: -50%
    • Knockback: +10
    Sells for 1750 SULFWiki entry
  • Scroll of Steam

    Embers + Water

    • Converts gun into a steam sprayer that does Knockback.
    • More drag
    • Knockback: +1
    • Bullet bounces: +1
    • Spread: +500%
    • Damage: -100%
    • Ammo consume chance: -100%
    • Bullet speed: -70%
    • Muzzle Velocity: -70%
    • Durability loss: +200%
    Sells for 2500 SULFWiki entry
  • Scroll of Storm Surge

    Earth + Surge

    • Creates a deadly discharge of electricity on hit that can damage multiple targets.
    • Bullet Weight: ×25
    Sells for 2000 SULFWiki entry
  • Scroll of Teslacold

    Frostbite + Surge

    • Bullets summon an electric ice crystal. The crystal creates cold pulses in intervals, as well as create a constant electricity arc between itself and other crystals.
    Sells for 1750 SULFWiki entry
  • Scroll of Thunderbolt

    Surge + Water

    • Railgun
    • Electrocutes targets
    • RPM: -50%
    Sells for 3000 SULFWiki entry
  • Scroll of Titanic

    Dark + Frostbite

    • Bullets have a chance to summon bodies of water that allow swimming. Enemies inside will be considered underwater, become wet and cold... Brrrrr.
    • Freezes target
    • RPM: -50%
    Sells for 1750 SULFWiki entry
  • Scroll of Toxic Lobotomy

    Plague + Surge

    • Headshot damage +300%
    • Always drop organs on hit
    • Durability Loss +350%
    • Railgun
    Sells for 2000 SULFWiki entry
  • Scroll of Vinesprout

    Nature + Nature

    • Bullets spawn a vine on terrain that slows enemies. Direct hits roots enemies.
    • Damage: -50%
    Sells for 1750 SULFWiki entry
  • Scroll of Voodoo

    Dark + Plague

    • Bullets link targets together. Linked targets share a percentage of their damage taken.
    Sells for 600 SULFWiki entry
  • Scroll of Water Bomb

    Nature + Water

    • Makes target wet
    • Bullet Size: +100%
    • Bullet Weight: ×20
    • Muzzle Velocity: -30%
    • Knockback: +20
    • RPM: -50%
    • Bullet Speed: -25%
    • Damage: -99%
    Sells for 1750 SULFWiki entry

Sources

How scrolls work: one per gun, durability multipliers and elemental status effects

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