Take two Stage 1 scrolls to Kevin the Scholar on the Church’s upper floor, choose his Mixing Magics option and place both in the 2 × 2 grid. The result is a Stage 2 scroll; the order of the two inputs does not matter and two copies of one scroll also combine. Pick any pair in the scroll combiner to see the result and its effect.

Rules for scrolls on a gun
- A gun holds one scroll, even with free slots. The scroll takes one of the slots a gun earns per rank.
- Every scroll adds 1 durability per shot, like an oil. Some also multiply the total: Least Resistance adds +200% durability loss and Toxic Lobotomy +350%. On a gun with a +200% scroll and four counting oils, each shot costs (1 + 5) × 3 = 18 durability.
- Stage 2 scrolls do not combine again. The one Stage 2 result that can, Scroll of Water, is itself a Stage 1 scroll (Embers + Frostbite).
- Removing a scroll at the Baptismal Font also removes its stat changes since 1.0.
The nine Stage 1 scrolls
Fex Shuen sells Stage 1 scrolls in the areas, and they turn up as loot.
| Scroll | Effect on hit | Main stat change |
|---|---|---|
| Dark | Always blinds; blinded enemies wander and cannot target you | Damage −80% |
| Earth | 20% chance to stun | None |
| Embers | 20% chance to burn for 3 s, 40 fire damage per second; +10 fire damage per bullet (÷8 on 12Ga) | None |
| Frostbite | Stacks frost; slows, then freezes an enemy solid once frost passes a threshold tied to its missing health | None |
| Light | Railgun: instant bullets that penetrate everything | RPM −25%, penetration damage −50% |
| Nature | 40% chance to root | None |
| Plague | 25% chance to poison: one tick at once, then 40 damage every 1.5 s for 5 s; reapplying extends it | None |
| Surge | 15% chance to electrocute: interrupts the enemy’s action and deals 60 damage | None |
| Water | Makes the target wet | Damage −99%, Bullet weight ×5 |
Frostbite needs damage beside it
Frost slows an enemy more with each stack. When the stacks exceed a threshold based on how much health the enemy has lost, starting at 50% of maximum health, it freezes solid and shatters on the next hit. An enemy at full health cannot be frozen, so Frostbite works on guns that both hit often and deal real damage, such as a high-RPM SMG or a multi-pellet shotgun.
Light and Holy Fire stack their RPM penalty separately
Light’s and Holy Fire’s −25% RPM is applied after your fire-rate oils, not added to them. An oil with +20% RPM on a Light gun gives 1.2 × 0.75 = 0.9 of the base fire rate, not 0.95. In return, railgun bullets travel instantly, so bullet-speed penalties from oils stop mattering.
Popular Stage 2 results
| Pair | Result | What it changes |
|---|---|---|
| Light + Embers | Holy Fire | Railgun; penetrating hits gain damage after the first target (20% multiplier since 1.0); RPM −25% |
| Surge + Surge | Chain Lightning | Electrocution jumps between nearby enemies |
| Embers + Embers | Explosions | Bullets explode on impact; radius scales with bullet size; breaks cracked walls |
| Embers + Surge | Rocket Launcher | Bullets become rockets that explode |
| Plague + Surge | Toxic Lobotomy | Railgun; headshot damage +300%; every hit drops an organ; durability loss +350% |
| Light + Nature | Charm | Small chance to turn the target into an ally |
| Nature + Surge | Least Resistance | Homing bullets; bullet speed −90%; durability loss +200% |
| Dark + Dark | Foul Fate | Killed enemies rise to fight for you |
All 45 pairings, with sprites, are in the combination chart.
Scrolls added in 1.0
1.0 completed the matrix with five combinations that were blank in Early Access: Snowman Head (Frostbite + Nature), Water Bomb (Nature + Water), Evil Seed (Dark + Water), Mud Ball (Earth + Water) and Teslacold (Frostbite + Surge). The same patch cut Holy Fire’s penetration bonus from 50% to 20%, halved the RPM penalty of Light and Holy Fire from 50% to 25%, and made Holy Purge deal 25% of weapon damage instead of 10%.
Choosing a scroll for a gun
- Shotguns and SMGs: many hits per second favour proc scrolls (Chain Lightning, Frostbite, Plague) and Explosions. Since 1.0, enchantment damage from 12Ga pellets is divided across the pellets, but the chance to proc is still rolled per pellet.
- Rifles and snipers: railgun scrolls (Light, Holy Fire, Thunderbolt, Toxic Lobotomy) remove travel time and let you take heavy damage oils with bullet-speed penalties.
- Crowd control for boss adds: Chain Lightning spreads damage through groups; Charm and Foul Fate make the room fight for you.
Sources
- SULFUR Wiki: Scroll Combinations (revised 31 October 2026)The 9 × 9 combination matrix.
- SULFUR Wiki: Enchantments, Stage 1 scroll tableProc chances, one scroll per gun, durability multiplier example.
- SULFUR Wiki: ScholarMixing Magics 2 × 2 grid.
- SULFUR Wiki: Scroll of Embers, Plague, Surge, Frostbite, Light pages (revised 7 November 2026)Fire, poison and electrocution damage figures; frost freeze threshold; Light's separate RPM penalty.
- SULFUR 1.0 release notes (Steam, 28 October 2026)Five new combined scrolls and scroll rebalances.

