A gun gains XP from the damage you deal with it and ranks up from 0 to 5; each rank opens one enchantment slot. Rank 5 takes 3,224 XP in total. Since 1.0, a kill’s XP is split equally between the guns that hurt the enemy, guns already at rank 5 get none, and kills with melee or throwables give their XP to your currently selected gun.

XP per rank
| Rank | XP from the previous rank | Slots |
|---|---|---|
| 1 | 50 | 1 |
| 2 | 125 | 2 |
| 3 | 313 | 3 |
| 4 | 782 | 4 |
| 5 | 1,954 | 5 |
Rank alone does not change a gun’s stats; the slots do. XP per kill is listed for every enemy in the enemy list. Most early enemies give under 10; Cousin gives 30, Lucia 60, Terrorbaum 80 and Desert Claus 130.
Who gets the XP in 1.0
- Damage you deal with a gun earns it credit. Damage from explosions you did not cause, or from enemies hurting each other, earns nothing.
- When the enemy dies, its XP is split equally between the eligible guns you used on it.
- Guns at rank 5 are excluded from the split, so they no longer soak up XP meant for a new gun.
- A kill made only with melee or throwables gives its XP to the gun you last selected. This makes the Wakizashi a way to level a gun without spending its durability or ammo.
Levelling a gun quickly
- Run the Caves. Enemies are packed close together. Players report reaching rank 3 or 4 in one Caves run with a fresh gun, and rank 5 on the second.
- Equip Library Cards. Each passive Library Card gives +30% gun XP, and several stack with each other.
- Save a Lock of the Magus for a boss. It multiplies the next kill’s XP by 100 and is then used up. Cousin’s 30 XP becomes 3,000, which takes a rank 2 or 3 gun to rank 5 at once. Equip it only after Cousin’s two add waves, or a goblin kill will consume it. Since 1.0 it is not consumed if no gun can receive the XP.
- Melee the small fry with the gun you want to level selected.
Telia’s Replicator
Telia, in the blast crater at the back left of the Church, takes a rank 5 gun permanently and in exchange lets you buy fresh copies of that model whenever you like.
- The gun must be rank 5 and sitting in your inventory, not equipped.
- She destroys its oils, scroll and attachments. Remove attachments at Ralphie’s Workbench first.
- Insurance does not protect a sacrificed gun.
- A copy costs twice the gun’s base price, plus 20% after each purchase. Arthur resets the increase for 5 Stamps. A Snut .38 copy costs 1,000, then 1,200, then 1,440.
- Copies start at rank 0 with no attachments.
Each gun has its own “Pity for the …” achievement for sacrificing it, 58 in total; they make up most of the achievement list.
Sources
- SULFUR Wiki: Experience and GameplayXP per rank, credit rules, drawn-weapon rules (pre-1.0 page).
- Steam discussion: Leveling to rank 5 takes cruelly long (October 2026)3,224 XP in total; XP per enemy and per boss; Library Card and Lock of the Magus routes.
- Steam discussion: Stacking effects, Library Cards and Lock of the Magus (27 October 2026)Library Cards stack with each other and with the Lock.
- SULFUR 1.0 release notes (Steam, 28 October 2026)XP split equally, max-rank guns excluded, melee and throwable kills credit the selected gun, Lock not consumed if no XP can be given.
- SULFUR Wiki: TeliaReplicator price: twice the base price, +20% per use.
- Steam discussion: How to sacrifice a weapon? (1 November 2026)Gun must be rank 5 and in the inventory, not equipped; attachments are destroyed.


