A gun holds one attachment from each of four categories: muzzle, sight or scope, laser, and chamber. To swap one, pay at Ralphie’s Workbench beside the Church to remove the old one first; you get it back. Attachments do not use enchantment slots. A Chamber Chisel is a one-time kit that rebores a gun to another ammo type. Every attachment’s stats are in the weapons list.

Attachment categories
| Category | What it changes | Examples |
|---|---|---|
| Muzzle | Recoil, spread, bullet speed; silencers trade RPM for crit chance | A12C Muzzle Brake −35% recoil; Barrel Extension 6” −50% spread, +40% bullet speed, −20% move speed |
| Sight | Crit chance while aiming, zoom | Sniper Scope +30%, Hunting Scope +25%, Reflex Sight +15% |
| Laser | Accuracy while moving +50% | All colours are identical except Gold, which adds +20% crit chance |
| Chamber | Fire mode | Gun Crank makes a gun automatic; Priming Bolt makes it semi-automatic with +10% damage |
Insurance also goes on a gun like an attachment; see death and Insurance.
Gun Crank does not raise fire rate
The Gun Crank lets you hold the trigger, but a pump or lever gun still cycles at its own RPM. On a Mossman or Bronco it saves clicking, not time. It pays off on fast semi-automatic guns and with gear that boosts automatic weapons, such as the Square Glasses (+10% automatic weapon damage). The Priming Bolt does the opposite and saves ammo and durability on guns that empty too fast.
Chamber Chisels
A chisel changes the ammo a gun fires. Damage, recoil and spread follow the new caliber. Energy weapons cannot be chiselled. Ralphie stocks all five; since 1.0.2 the 12Ga and .50 BMG kits appear more often, and since 1.0.1 the 12Ga kit’s base price is 7,500 instead of 15,000.
The Socom 9 pistol shows what each chisel does to one gun:
| Ammo | Damage | Projectiles | Spread | Recoil |
|---|---|---|---|---|
| 9mm (stock) | 60 | 1 | 2 | 2 |
| 5.56mm | 80 | 1 | 2 | 5 |
| 7.62mm | 100 | 1 | 2 | 10 |
| .50 BMG | 200 | 1 | 2 | 40 |
| 12Ga | 20 | 8 | 7 | 30 |
A .50 BMG chisel more than triples the Socom’s damage per shot but gives it twenty times the recoil; a Priming Bolt or recoil oils keep it controllable. Class multipliers carry over, so a revolver (×1.6) or sniper rifle (×2) gains more from a heavier round than a pistol does.
Chisels and oils
- On 12Ga, flat damage oils are divided by 8 since 1.0. A gun chiselled to 12Ga wants percentage damage oils.
- Experienced players pair flat damage oils with 9mm and Energy Cell guns, and percentage oils with 7.62mm and .50 BMG, because a flat +30 is half the base of a 9mm round but a sixth of a .50 round.
Removing things from a gun
| What | Where | Cost |
|---|---|---|
| Attachment | Ralphie’s Workbench | SULF fee per attachment; the attachment is returned |
| Oils and scroll | Baptismal Font (bought from Arthur for 10 Stamps) | Starts at 50 SULF, rises each use |
Hold Ctrl and hover over an applied oil, scroll or attachment in the weapon tooltip (left stick on a gamepad) to read its effect.
Sources
- SULFUR Wiki: Gameplay, Attachments and WeaponsFour attachment categories, one per category, removal at Ralphie's Workbench; caliber base damage.
- SULFUR Wiki: Socom 9 caliber tableDamage, projectiles, spread and recoil of one pistol under each chisel.
- SULFUR Wiki: Gun Crank and Priming BoltFire mode changes; the Crank does not raise RPM.
- SULFUR 1.0.1 and 1.0.2 patch notes12Ga chisel base price 7,500; 12Ga and .50 BMG chisels more common at Ralphie.
- Steam discussion: Can anyone explain? Oils and calibers (15 October 2026)A12C muzzle brake and recoil; flat versus percentage damage by caliber.


