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Attachments and Chamber Chisels: slots, removal and calibers

  • Updated
  • Game version 1.0.6

A gun holds one attachment from each of four categories: muzzle, sight or scope, laser, and chamber. To swap one, pay at Ralphie’s Workbench beside the Church to remove the old one first; you get it back. Attachments do not use enchantment slots. A Chamber Chisel is a one-time kit that rebores a gun to another ammo type. Every attachment’s stats are in the weapons list.

Chamber Chisel (12Ga), a toolkit case for reboring a gun barrel.
Chamber Chisel (12Ga). It turns a gun into an eight-pellet shotgun. Game sprite from the SULFUR Wiki.

Attachment categories

Category What it changes Examples
Muzzle Recoil, spread, bullet speed; silencers trade RPM for crit chance A12C Muzzle Brake −35% recoil; Barrel Extension 6” −50% spread, +40% bullet speed, −20% move speed
Sight Crit chance while aiming, zoom Sniper Scope +30%, Hunting Scope +25%, Reflex Sight +15%
Laser Accuracy while moving +50% All colours are identical except Gold, which adds +20% crit chance
Chamber Fire mode Gun Crank makes a gun automatic; Priming Bolt makes it semi-automatic with +10% damage

Insurance also goes on a gun like an attachment; see death and Insurance.

Gun Crank does not raise fire rate

The Gun Crank lets you hold the trigger, but a pump or lever gun still cycles at its own RPM. On a Mossman or Bronco it saves clicking, not time. It pays off on fast semi-automatic guns and with gear that boosts automatic weapons, such as the Square Glasses (+10% automatic weapon damage). The Priming Bolt does the opposite and saves ammo and durability on guns that empty too fast.

Chamber Chisels

A chisel changes the ammo a gun fires. Damage, recoil and spread follow the new caliber. Energy weapons cannot be chiselled. Ralphie stocks all five; since 1.0.2 the 12Ga and .50 BMG kits appear more often, and since 1.0.1 the 12Ga kit’s base price is 7,500 instead of 15,000.

The Socom 9 pistol shows what each chisel does to one gun:

Ammo Damage Projectiles Spread Recoil
9mm (stock) 60 1 2 2
5.56mm 80 1 2 5
7.62mm 100 1 2 10
.50 BMG 200 1 2 40
12Ga 20 8 7 30

A .50 BMG chisel more than triples the Socom’s damage per shot but gives it twenty times the recoil; a Priming Bolt or recoil oils keep it controllable. Class multipliers carry over, so a revolver (×1.6) or sniper rifle (×2) gains more from a heavier round than a pistol does.

Chisels and oils

  • On 12Ga, flat damage oils are divided by 8 since 1.0. A gun chiselled to 12Ga wants percentage damage oils.
  • Experienced players pair flat damage oils with 9mm and Energy Cell guns, and percentage oils with 7.62mm and .50 BMG, because a flat +30 is half the base of a 9mm round but a sixth of a .50 round.

Removing things from a gun

What Where Cost
Attachment Ralphie’s Workbench SULF fee per attachment; the attachment is returned
Oils and scroll Baptismal Font (bought from Arthur for 10 Stamps) Starts at 50 SULF, rises each use

Hold Ctrl and hover over an applied oil, scroll or attachment in the weapon tooltip (left stick on a gamepad) to read its effect.

Sources

  1. SULFUR Wiki: Gameplay, Attachments and WeaponsFour attachment categories, one per category, removal at Ralphie's Workbench; caliber base damage.
  2. SULFUR Wiki: Socom 9 caliber tableDamage, projectiles, spread and recoil of one pistol under each chisel.
  3. SULFUR Wiki: Gun Crank and Priming BoltFire mode changes; the Crank does not raise RPM.
  4. SULFUR 1.0.1 and 1.0.2 patch notes12Ga chisel base price 7,500; 12Ga and .50 BMG chisels more common at Ralphie.
  5. Steam discussion: Can anyone explain? Oils and calibers (15 October 2026)A12C muzzle brake and recoil; flat versus percentage damage by caliber.

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