Escape from Duckov field guide
Map routes, quest requirements, keys, weapon stats and loot values for the PvE extraction shooter by Team Soda, checked against the current Steam release.

- Version
- Update 2.3.30, July 1, 2026
- Co-op
- Single-player only; co-op exists as a community mod
- Platforms
- Windows and macOS on Steam, Epic and the Mac App Store
Common questions
- Best gun and ammo for each map
- Match the round’s AP to enemy armor: AP Bullet (AR) from Extract Fuel for Lordon, Advanced AP from Weapon Test: AK-103 for Vida, Roadblock and Killa.
- Beat each boss
- Health, armor, damage multiplier and weakness for every boss; Koko Koko takes a third of bullet damage but 1.3× from space.
- Lose gear when you die?
- Recoverable where you fell on Scavenge to Survival; gone on Brave, Extreme and Rage. The Pet Backpack always keeps its items.
- Make money
- Shops pay half an item’s base value; field merchants take only carried cash. Early route: Extract Fuel 4,000, boss rifles, Hidden Mine graphics cards.
- Survive the Storm Area
- Storm Work set plus an injector reaches the 2 storm protection you need; activate the first beacon before fighting.
- Fishing and King of Fishing
- Fish depend on time and weather; the Azure Galaxias bites on an R6 Battery in Farm Town during rain.
- Co-op
- Single-player only. Co-op needs the community Escape From Duckov Coop Mod.
- Controller and Steam Deck
- Keyboard and mouse only; Valve rates the game Playable on Steam Deck.
Reference tables
Quest list267 quests: giver, level, tasks, rewards.
Quest itemsEvery hand-in item and how many to keep.
Weapon stats127 guns and melee weapons.
Keys and cards68 keys, certificates and tickets.
Loot value264 items by value per kg.
Bosses49 bosses: health, map, drops.
AchievementsAll 55 with objectives and unlock rates.
Guides for common questions
Best weapons and ammo for each stage and armor tierWhich gun and ammo to carry in Escape from Duckov from Ground Zero to Lab Area 37: the quests that unlock AP rounds, damage against each armor tier, and the community's top rifles.
How to beat every boss: armor, weaknesses and the right ammoBoss-by-boss strategy for Escape from Duckov: health, armor value, how hard each boss hits, elemental weaknesses, the rounds that kill fastest and the mistakes that get you killed.
Beginner guide: first raids, difficulty and the bunkerWhat to do in your first hours of Escape from Duckov: which difficulty keeps lost gear recoverable, the first Jeff quests, what to build first and what the Pet Backpack protects.
Co-op, multiplayer and mods: what works in 2026Escape from Duckov has no official co-op; the community co-op mod (v1.4.8.1) adds LAN and online play. How to install it and Workshop mods safely, and what the 2025–2026 malware cases mean for you.
Controller, Steam Deck, Mac and consolesEscape from Duckov is keyboard and mouse only, rated Playable on Steam Deck, runs on Windows and macOS (Steam, Epic, Mac App Store), and has no announced PS5, Xbox or Switch version.
Fishing guide: rods, bait, weather fish and King of FishingHow fishing works in Escape from Duckov: rods and bait, which fish only bite at night, in rain, sun or storms, the three special-bait fish, and Vogo's quests up to King of Fishing.
Making money: early route, what to sell and steady incomeHow to make money in Escape from Duckov: an early route by map, what to keep and sell, why field merchants refuse your money, value per kilogram, the Bitcoin Miner and the best-paying quests.
Storm Area guide: storm protection, the Four Horsemen and Koko KokoHow to reach and survive the Storm Area in Escape from Duckov: the Lv.3 certificate gate, a first-raid loadout with 2 storm protection, the Four Horsemen's weaknesses, the lever rooms and Koko Koko.
Lab Area 37 guide: unlock, cold protection, bosses and the LabyrinthHow to unlock Lab Area 37 in Escape from Duckov, how much cold protection each item gives, where Killa, Tagilla and the other bosses are, and the quest chain to the Labyrinth.
Endings: Survivor, Moving Target, Escape Alive and District 9How to unlock all four Escape from Duckov endings: the six spaceship systems, the Space Expander that decides who boards, the Air Defense System key from Koko Koko, and the time rewind after each ending.
