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Escape from Duckov
Maps and extraction

Storm Area guide: storm protection, the Four Horsemen and Koko Koko

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Game version
Update 2.3.30
Official Storm Area screenshot: purple crystals and a tank trailer under a violet sky.
The Storm Area under its permanent storm. Official image from the Steam dev diary "Sneak Peek - Storm Area".

The Storm Area sits under a permanent Phase II space storm, so you need at least 2 storm protection before you go in; below that, storm damage keeps stacking. Reach it by killing Roadblock in J-Lab for the Lv.3 J-Lab Certificate and using it on the Storm Contamination Area gate on the Forest Path road in south-west Ground Zero.

Storm protection sources

Item Protection How to get it
Space Protection Helmet 1 Purchase unlocked by Jeff’s Find the Four Horsemen; chance in the J-Lab red card room
Space Protection Suit 1 Purchase unlocked by Jeff’s The First Test Subject; chance in the J-Lab Lv.2 room
Pulu, Gulu, Pala and Billy helmets and armor 1 each Worn by the Four Horsemen and dropped on death
Gulu, Pala and Billy backpacks 1 each Same bosses
Storm Work Helmet and Storm Work Suit 0.5 each Warehouse Area Mysterious Merchant behind the Cellar
Weak Space Storm Protection Injector 1, temporary Inject after you arrive; changing maps removes the effect

The Space Protection Helmet and Suit together reach exactly 2; the Storm Work set (1) plus an injector also reaches 2. Update 1.3.10 extended the injector’s duration.

First-raid loadout

  1. Protection: the Space Protection set is sold only after Storm Area quests, so unless the J-Lab red card or Lv.2 room dropped a piece, enter with the Storm Work Helmet and Suit. They are sold by the Warehouse Area Mysterious Merchant behind the gas-filled Cellar (wear a gas mask; the Cellar Crossroad Key drops from Mad Bomber). Inject a Weak Space Storm Protection Injector after you load in. Carry a second injector; changing maps removes the effect.
  2. Beacon first: walk straight to the first makeshift camp on the left and activate the beacon. If you die before that, the next entry costs another Lv.3 certificate from Roadblock.
  3. Quests in order: Jeff’s The First Test Subject (reach a location) unlocks the Space Protection Suit, and Find the Four Horsemen (reach their four corners) unlocks the Space Protection Helmet. Buy both before you fight anyone.
  4. Weapons: an Advanced AP rifle for Gulu Gulu and the Storm Area’s armored enemies, plus an elemental gun for the others: ice for Pala Pala and Billy Billy, the Electrified MP7 for Pulu Pulu, a Space Glick for Koko Koko. The boss guide has hit counts.

Entering and leaving

  • First entry: the Ground Zero gate, which uses up the Lv.3 certificate. Go straight ahead to the first makeshift camp on the left and activate the beacon for Jeff’s Unlock Beacon V; later raids can teleport in from the bunker.
  • From J-Lab (since update 1.3.12): the J-Lab Teleport Zone gate opens with the Lab Area Teleport Zone Key, which lies on a table near the bottom-right teleport bubble inside the Storm Area.
  • Extraction: five extraction points. One stands beside Koko Koko’s room in the central underground lab.
  • Back to Ground Zero (since update 1.3.12): this exit opens only after the boss is defeated; update 1.3.13 fixed a bug that opened it early.

Bosses

Boss Health Weakness or resistance Drops
Pulu Pulu 370 Bullets ×0.45; fire, electric and space ×1.1 Vector, Pulu armor and helmet, SMG Extended Magazine III; 25% Special Bullet (S) blueprint
Gulu Gulu 445 Bullets normal; fire ×0.75, poison immune Gulu Gun, armor, helmet and backpack; 25% Special AP Bullet (AR) blueprint
Pala Pala 345 Bullets ×0.5, fire immune; ice ×1.35 Pala Gun, armor, helmet and backpack; 25% Special AP Sniper Bullet
Billy Billy 615 Bullets ×0.5, electric immune; ice ×1.2 Billy Gun, armor, helmet and backpack; 25% Special Shotgun Shell blueprint
Koko Koko 792 All damage ×0.33 except space ×1.3 Air Defense System Key; 34% Special AP Bullet blueprint (MAG or L)

The Four Horsemen hold one corner each. Jeff’s quest Find the Four Horsemen asks you to reach their four locations. Placing their four helmets at the helmet points in the north-west makes the Storm Gun blueprint box appear.

Koko Koko’s arena

Switch on the levers in the three lever rooms; once all three are on, the door to Koko Koko’s room opens. Guides report that you cannot leave his room until he dies, so enter with full medical supplies. His Air Defense System Key works the console in the north-east of the map, which decides two of the four endings.

Other things to find

  • Mysterious Room Z on the south-westernmost island opens with Mysterious Key Z, crafted from Keys X and O plus three 0.2 BTC. Its blueprint is in a data box on the small island south-west of the Air Defense System.
  • Mysterious Spaceship Blueprint: download it from a computer in the west with a Portable Hard Drive; Xiaoming’s Mysterious Blueprint quest takes it.
  • Storm Creatures take more physical damage than they did at launch. Update 2.3.30 cut their health from 180 to 150 and Storm Bug health from 50 to 40, and added more Storm Bugs. A motorcycle was added in the Summer Island update.

Sources

  1. Dev Diary: Sneak Peek - Storm Area (Steam)Official Storm Area images.
  2. Patch notes: Update 1.3.12 and 1.3.13 (Steam)J-Lab to Storm Area path, route back to Ground Zero after the boss.
  3. Patch notes: Update 2.3.30 (Steam)Storm Creature and Storm Bug health changes.
  4. Storm Area markers (Fandom)Lever rooms, Four Horsemen helmet points.
  5. Storm Area map (Itemaps)Extraction points and boss locations.
  6. Game item data (escapefromduckov.net)Storm protection values on helmets, armor and backpacks.

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