Endings: Survivor, Moving Target, Escape Alive and District 9
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- Game version
- Update 2.3.30

There are four endings, set by two things at take-off: whether the ship has the Space Expander (everyone fits aboard) and whether the Air Defense System in the Storm Area is still on. After each ending the game rewinds time to just before departure, so one save can collect all four.
The four endings
| Take-off | Air defense on | Air defense off |
|---|---|---|
| Ending 0 (ship too small; you stay behind) | Survivor: “A blessing in disguise.” | District 9: “They said they would come back for me.” |
| Ending 1 (everyone boards) | Moving Target: “I have a bad feeling about this.” | Escape Alive: “Escaped from Duckov.” |
The in-game ending text matches this split. In the small-ship ending, Jeff promises to come back for you. In the full-ship endings everyone boards together; with the air defense still active, something comes straight at the ship. Global Steam attainment for the four achievements is between 7.1% and 11.0%.
Building the ship
Xiaoming’s quest lines end in six install quests at the spaceship in the bunker. Each needs its own chain first.
| System | Chain highlights |
|---|---|
| Life Support System | Hand in an Electrified MP7, mark four Life Support Pods in the Warehouse Area, then repair them (LEDX Skin Transilluminator, 2 large First Aid Kits, 2 Propane, 4 IV Medicine) |
| Supercomputer | Mark the Supercomputer in Farm Town; hand in a Large Motherboard (and kill Mine Manager without a headshot), a Large Heat Sink, a 5,000W Power Supply and 4 Computing Cores |
| Vector Thruster | Thruster research log and encrypted blueprint from Farm Town, then a Cannon, Pressure Sensor and Cippo |
| Navigation System | Navigation System Blueprint from the Ground Zero safe, then a J-Lab Floppy Disk, Compass and Radio |
| Defense Field | Encrypted blueprint, 10 Polyethylene Sheets, a Blue Barrel and 3 Tape, then a generator and manual from J-Lab |
| Energy System | Collect Energy: 15 Space Crystals, 5 Vodka and 2 Car Batteries |
The Space Expander
Download the Mysterious Spaceship Blueprint from a computer in the Storm Area with a Portable Hard Drive and hand it to Xiaoming (Mysterious Blueprint). Expand Spaceship Capacity then asks for 3 Super Glue A, 3 Super Glue B, a Red Barrel, a Yellow Barrel, 10 Organic Fiber, a Space Protection Helmet and a Space Protection Suit, and pays 15,000. Install Space Expander completes it and earns the achievement First Class (“Built a first-class cabin for Mud”).
The Air Defense System
Defeat Koko Koko under the Storm Area for the Air Defense System Key, then use it at the console in the north-east of the map to switch the air defense off. Guides report the switch can be flipped either way before take-off, so get both air-defense endings for each take-off choice before turning it back.
Order that saves time
- Finish the six systems and take off without the Space Expander, with the air defense on: Survivor.
- After the rewind, turn the air defense off and take off again: District 9.
- Install the Space Expander and take off with the air defense off: Escape Alive.
- Turn the air defense back on and take off: Moving Target.
Reaching the end also unlocks the achievement Escape From Duckov, earned by 13.1% of players.
Sources
- Game localisation text (ending lines and achievements)Take Off (Ending 0/1) prompts, Ending A/B/C texts, rewind message.
- Escape from Duckov quest dataSpaceship install quests, Mysterious Blueprint and Expand Spaceship Capacity.
- Escape From Duckov endings (allthings.how)Which take-off choice and air defense state gives each ending.
- Escape from Duckov achievements (Steam global stats)Ending achievement names and attainment.




