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Escape from Duckov
Maps and extraction

Beacons: where each one is and what it unlocks

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Game version
Update 2.3.30
Escape from Duckov key art: a yellow duck in a helmet and goggles with a rifle in a pine forest, red enemy ducks charging behind.
Escape from Duckov key art. Official Steam artwork.

A beacon is a point you activate once inside a map; after that the bunker Teleporter can drop you there. Build the Teleporter first (Jeff’s Basic Construction IV, which needs Tech Expert), then follow Jeff’s Unlock Beacon quests.

Quest Map Where the beacon is Level
Unlock Beacon I Ground Zero Road Camp –
Unlock Beacon II Warehouse Area Beside the Gas Station 5
Unlock Beacon III Farm Town Just north of the Hillside Farmhouse, where the Warehouse route arrives –
Unlock Beacon IV J-Lab Easternmost room of the first floor (B1) 9
Unlock Beacon V Storm Area First makeshift camp on the left after the Ground Zero gate 9
Distress Signal II (Xiaoming) Lab Area 37 South-west, across the bridge from the boat landing 20

What each one is worth

  • Ground Zero and Warehouse Area: skips the zipline, which is one way.
  • Farm Town: skips the Dynamite route and the 5,000 Ferry Ticket. Unlock Beacon III also unlocks buying the Rock wallpaper.
  • J-Lab: skips the Lv.1 J-Lab Certificate each time.
  • Storm Area: skips the Lv.3 certificate, which only Roadblock drops. Bring 2 storm protection anyway.
  • Lab Area 37: skips the Lab Area Ferry Ticket.

Each Unlock Beacon quest also unlocks a wallpaper for the bunker (Warehouse, Rock, J-Lab and Cozy). The maps page lists every other way into each map.

Sources

  1. Escape from Duckov quest dataUnlock Beacon I to V and Distress Signal II.
  2. Warehouse Area and Farm Town (Bilibili Duckov wiki, Chinese)Beacon positions.
  3. Lab Area 37 access (Gamerch, Japanese)Lab Area 37 beacon across the bridge from the landing.
  4. Update log V1.0.23 (Steam)Teleporter requires Tech Expert.

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