A beacon is a point you activate once inside a map; after that the bunker Teleporter can drop you there. Build the Teleporter first (Jeff’s Basic Construction IV, which needs Tech Expert), then follow Jeff’s Unlock Beacon quests.
| Quest | Map | Where the beacon is | Level |
|---|---|---|---|
| Unlock Beacon I | Ground Zero | Road Camp | – |
| Unlock Beacon II | Warehouse Area | Beside the Gas Station | 5 |
| Unlock Beacon III | Farm Town | Just north of the Hillside Farmhouse, where the Warehouse route arrives | – |
| Unlock Beacon IV | J-Lab | Easternmost room of the first floor (B1) | 9 |
| Unlock Beacon V | Storm Area | First makeshift camp on the left after the Ground Zero gate | 9 |
| Distress Signal II (Xiaoming) | Lab Area 37 | South-west, across the bridge from the boat landing | 20 |
What each one is worth
- Ground Zero and Warehouse Area: skips the zipline, which is one way.
- Farm Town: skips the Dynamite route and the 5,000 Ferry Ticket. Unlock Beacon III also unlocks buying the Rock wallpaper.
- J-Lab: skips the Lv.1 J-Lab Certificate each time.
- Storm Area: skips the Lv.3 certificate, which only Roadblock drops. Bring 2 storm protection anyway.
- Lab Area 37: skips the Lab Area Ferry Ticket.
Each Unlock Beacon quest also unlocks a wallpaper for the bunker (Warehouse, Rock, J-Lab and Cozy). The maps page lists every other way into each map.
Sources
- Escape from Duckov quest dataUnlock Beacon I to V and Distress Signal II.
- Warehouse Area and Farm Town (Bilibili Duckov wiki, Chinese)Beacon positions.
- Lab Area 37 access (Gamerch, Japanese)Lab Area 37 beacon across the bridge from the landing.
- Update log V1.0.23 (Steam)Teleporter requires Tech Expert.





