Ground Zero map: extraction, keys and the routes out
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- Game version
- Update 2.3.30

Ground Zero has three ways out: the bunker door you left by, a second bunker entrance through the basement, and one extraction point in the north of the map near the yellow bus north of Road Camp. The bunker doors are always open, so most early runs end where they began.
Getting in and out
- Start: climb out of the bunker. After Jeff’s quest Unlock Beacon I activates the beacon at Road Camp, the bunker teleporter can drop you there instead.
- Extract: the bunker door, the basement entrance to the bunker, or the northern extraction point.
- Warehouse Area: the zipline at the top of North Mountain in the north-west. It is one way; you cannot ride back. Jeff’s quest Explore Warehouse Area (level 5) asks you to take it and extract from the Warehouse Area.
- Storm Area: the Storm Contamination Area gate on the Forest Path road in the south-west. It takes a Lv.3 J-Lab Certificate, which only Roadblock in J-Lab drops.
Locked rooms and keys
| Door | Key | Where the key comes from |
|---|---|---|
| Factory gate near Road Camp | Factory Access Card | Pato Chapo (10% drop), Lost Spider-Bot in Farm Town, Super Spider-Bot in Lab Area 37 |
| Storage fence on the hill | Storage Fence Key | A shovel hiding spot in Ground Zero |
| Gray House | Gray House Key | Random loot; sometimes stocked by the Black Market |
| Tank truck door at the east end of the road | Mechanical Key | Bunker vending machine (660) or tool boxes |
| Safe at Road Camp | Safe Key (5 uses) | Spawns in a Warehouse Area house; holds the Navigation System Blueprint for Xiaoming’s quest Interstellar Navigation |
The tank truck holds the pocket watch for the quest Bronze Pocket Watch. Cracked walls open with explosives or a large hammer, and a crowbar clears one blocked passage. Hiding spots need a shovel and are also where earthworms for fishing come from. Every key is on the key list.
Bosses
Pato Chapo guards Road Camp with an AK-47: 160 health, guaranteed AK-47, AR ammo and Lv.3 Body Armor, plus a 10% chance of the Factory Access Card. Jeff’s Duck Hunt: Pato Chapo and Orange’s Sniper Certification II (two headshot kills with an SKS-45) both send you after him. Man of Light is an elite that appears in a corner of the map; defeating him earns the achievement Do You Believe in Light.
Repairs and weather
Two broken road bridges take 2 Wood each, and the bridge to the cave takes 3 Metal Plates and 2 Wood. Rain brings Walking Mushrooms; storms bring Storm Creatures. During the second storm phase a blueprint for a fire-element AK-47 can appear in the cave.
Sources
- Ground Zero (Bilibili Duckov wiki, Chinese)Areas, extraction north of Road Camp by the yellow bus.
- Ground Zero map markers (Fandom)Second bunker entrance, bridge repairs, blueprint spots.
- Ground Zero checklist (Wand)Locked doors, crowbar passage, hiding spots.
- Escape from Duckov quest dataStartup Capital, Explore Warehouse Area and Unlock Beacon I requirements.




