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Escape from Duckov
Maps and extraction

Warehouse Area map: unlock, extraction, Lordon and the Cellar

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Game version
Update 2.3.30
Official screenshot of blue shipping containers and a fenced container yard.
Official Steam screenshot of a container yard.

The Warehouse Area opens with Jeff’s quest Explore Warehouse Area (level 5): ride the zipline from the top of North Mountain in Ground Zero and extract. Its extraction points are transient, so a different set opens each raid; check the in-game map as soon as you land.

Getting in and out

  • Zipline from Ground Zero lands you in the east. It is one way.
  • Beacon: Jeff’s Unlock Beacon II (level 5) has you activate the beacon beside the Gas Station; after that the bunker teleporter can send you here.
  • Extraction: the Bilibili wiki counts seven random extraction points and the Fandom map marks eight possible spots. Only some open in a given raid.
  • To Farm Town: blow the rubble at the far west of the Western Factory with 2 Dynamite and walk through the containers. This route is one way and lands at the Hillside Farmhouse.

Western Factory and Warehouse Route

The Western Factory is the high-value area. Jeff’s Warehouse Route asks you to scout its three entrances:

  1. The north gate, which needs a Factory Access Card.
  2. The east gate.
  3. The Cellar, entered from a house south of the Ravine with a Cellar Key; the second Cellar Key door comes up in the south-west corner of the factory.

The Cellar is full of gas. Wear a gas mask; its blueprint is near the Gas Station, and Vogo’s Fishing Enthusiast II gives two.

Locked rooms

Door Key Source
Cellar entrances Cellar Key Mad Bomber, random loot
Cellar crossroad gate to the Warehouse Mysterious Merchant Cellar Crossroad Key Mad Bomber (guaranteed drop)
Fence inside the Cellar Cellar Fence Key Mad Bomber, random containers
Abandoned Gas Station shop Abandoned Gas Station Key Random containers
Factory Office Factory Office Key Random loot
Safe House compartment Safe House Compartment Key Random loot or a shovel hiding spot south-east of the Safe House
Residential house west of the Lumber Mill Residential House Key Random loot

Mad Bomber lives in Farm Town, so the Cellar usually waits until you can reach the next map. The key list has every key with its uses.

Bosses

Boss Health Guaranteed drops
Lordon (sniper with a dog) 190 VPO (Lordon Mod), sniper ammo, Laser (Mobility), Lv.3 Body Armor
Speedy Group Commander 170 Electrified MP7, Lv.3 Body Armor; 30% chance of its blueprint

Lordon’s dog drops its mask (fixed in update 1.2.5). Xiaoming’s Stalking Stranger asks you to kill Lordon with the MF rifle. The Speedy Group Commander is the target of several challenges: Orange’s Steroid Boss requires kills while under the Speed Up effect, and the Commemorative Trophy’s New Challenge requires the Battle Axe.

Quests that bring you back

  • Extract Fuel (Jeff): siphon fuel from four tank trucks; unlocks buying AP Bullet (AR).
  • Weapon Blueprint (Jeff): hand in MF Blueprint Fragments 1–3 for the MF blueprint.
  • Mark Life Support Pods (Xiaoming): tag four pods with the Marker for 10,000 money; part of the spaceship chain behind the endings.

Sources

  1. Warehouse Area (Bilibili Duckov wiki, Chinese)Seven random extraction points, fishing spot, stashes and blueprints.
  2. Warehouse Area checklist (Wand)Locked doors, Safe Key spots, one-way routes.
  3. Escape from Duckov quest dataExplore Warehouse Area, Warehouse Route, Unlock Beacon II and Extract Fuel.
  4. Update log V1.0.28 (Steam)Mad Bombers drop other cellar keys.

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