Best caliber for every gun
.50 BMG gives the most damage per shot on 49 of 49 guns. The biggest gain is the Bronco 89: .50 BMG raises its damage per shot by 233% over stock 9mm. Blackwater, Dolphin 99, Ferryman, Longboy already use their best caliber. Game version 1.0.6, reviewed .
Every gun
Damage per shot = damage per projectile × projectiles × shells per trigger pull. A chisel changes damage, projectiles, spread and recoil; RPM, magazine and durability stay the same, so sheet DPS rises by the same percentage. Energy Cell guns cannot be chiselled.
| Gun | Stock | Best | Per shot | Gain | Recoil | Runner-up |
|---|---|---|---|---|---|---|
| 7.62mm 200 | .50 BMG | 400 | +100% | 20 → 30 | 12Ga 320 | |
| 12Ga 320 | .50 BMG | 400 | +25% | 10 → 10 | 12Ga 320 | |
| 12Ga 960 | .50 BMG | 1,200 | +25% | 30 → 30 | 12Ga 960 | |
| 9mm 66 | .50 BMG | 200 | +203% | 3 → 17 | 12Ga 160 | |
| .50 BMG 320 | .50 BMG | 320 | – | 35 → 35 | 12Ga 256 | |
| 12Ga 320 | .50 BMG | 400 | +25% | 20 → 20 | 12Ga 320 | |
| 9mm 90 | .50 BMG | 300 | +233% | 4 → 35 | 12Ga 240 | |
| 9mm 60 | .50 BMG | 200 | +233% | 1 → 20 | 12Ga 160 | |
| 7.62mm 120 | .50 BMG | 240 | +100% | 3 → 8 | 12Ga 192 | |
| 5.56mm 80 | .50 BMG | 220 | +175% | 2 → 13 | 12Ga 176 | |
| 5.56mm 96 | .50 BMG | 240 | +150% | 3 → 12 | 12Ga 192 | |
| 7.62mm 192 | .50 BMG | 384 | +100% | 20 → 25 | 12Ga 304 | |
| 5.56mm 96 | .50 BMG | 200 | +108% | 2.5 → 12 | 12Ga 160 | |
| .50 BMG 500 | .50 BMG | 500 | – | 8 → 8 | 12Ga 400 | |
| 9mm 60 | .50 BMG | 200 | +233% | 2 → 20 | 12Ga 160 | |
| 7.62mm 100 | .50 BMG | 200 | +100% | 2 → 7 | 12Ga 160 | |
| 5.56mm 176 | .50 BMG | 440 | +150% | 2.5 → 12 | 12Ga 352 | |
| .50 BMG 300 | .50 BMG | 300 | – | 12 → 12 | 12Ga 240 | |
| 9mm 60 | .50 BMG | 200 | +233% | 10 → 80 | 12Ga 160 | |
| 12Ga 320 | .50 BMG | 400 | +25% | 17 → 17 | 12Ga 320 | |
| 5.56mm 80 | .50 BMG | 200 | +150% | 4 → 40 | 12Ga 160 | |
| 7.62mm 100 | .50 BMG | 200 | +100% | 12 → 40 | 12Ga 160 | |
| 7.62mm 400 | .50 BMG | 800 | +100% | 20 → 30 | 12Ga 640 | |
| 9mm 60 | .50 BMG | 200 | +233% | 2 → 8 | 12Ga 160 | |
| 9mm 120 | .50 BMG | 400 | +233% | 3 → 15 | 12Ga 320 | |
| .50 BMG 400 | .50 BMG | 400 | – | 8 → 8 | 12Ga 320 | |
| 5.56mm 96 | .50 BMG | 240 | +150% | 2 → 15 | 12Ga 192 | |
| 7.62mm 200 | .50 BMG | 400 | +100% | 5 → 12 | 12Ga 320 | |
| 9mm 66 | .50 BMG | 220 | +233% | 1 → 17 | 12Ga 176 | |
| 12Ga 320 | .50 BMG | 400 | +25% | 17 → 17 | 12Ga 320 | |
| 12Ga 320 | .50 BMG | 400 | +25% | 15 → 15 | 12Ga 320 | |
| 5.56mm 105 | .50 BMG | 264 | +151% | 3 → 12 | 12Ga 208 | |
| 9mm 60 | .50 BMG | 200 | +233% | 2 → 50 | 12Ga 160 | |
| 5.56mm 128 | .50 BMG | 320 | +150% | 9 → 27 | 12Ga 256 | |
| 9mm 60 | .50 BMG | 200 | +233% | 3 → 20 | 12Ga 160 | |
| 7.62mm 100 | .50 BMG | 200 | +100% | 2 → 7 | 12Ga 160 | |
| 9mm 66 | .50 BMG | 220 | +233% | 1 → 12 | 12Ga 176 | |
| 7.62mm 200 | .50 BMG | 400 | +100% | 5 → 12 | 12Ga 320 | |
| 7.62mm 120 | .50 BMG | 240 | +100% | 15 → 28 | 12Ga 192 | |
| 9mm 96 | .50 BMG | 320 | +233% | 5 → 30 | 12Ga 256 | |
| 9mm 60 | .50 BMG | 200 | +233% | 2 → 40 | 12Ga 160 | |
| 9mm 72 | .50 BMG | 240 | +233% | 1.5 → 10 | 12Ga 192 | |
| 9mm 60 | .50 BMG | 200 | +233% | 2.5 → 18 | 12Ga 160 | |
| 9mm 60 | .50 BMG | 200 | +233% | 2 → 50 | 12Ga 160 | |
| 5.56mm 160 | .50 BMG | 400 | +150% | 10 → 30 | 12Ga 320 | |
| 5.56mm 104 | .50 BMG | 260 | +150% | 5 → 60 | 12Ga 208 | |
| 7.62mm 120 | .50 BMG | 240 | +100% | 4 → 12 | 12Ga 192 | |
| 9mm 72 | .50 BMG | 240 | +233% | 2 → 17 | 12Ga 192 | |
| 9mm 60 | .50 BMG | 200 | +233% | 2 → 17 | 12Ga 160 |
Shotguns out of 12Ga
A 12Ga gun fires 8 pellets of 40; .50 BMG fires one 400-damage bullet, so a chiselled shotgun deals 25% more per shot even when every pellet lands. The chisel also changes how oils behave: flat damage is no longer divided by 8. See shotguns and flat damage oils.
Source and method
Caliber rows come from each gun's Chamber Chisel table on the SULFUR Wiki (1.0.6), read by gunBase in src/rules/sulfur/gun.mjs. Ties are broken by lower recoil. How chisels are bought and fitted: attachments and chisels. Chisels combined with oils: highest-DPS build by class.
