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Patch 1.0.0.12

Update 1.0.0.12 (hotfix 100-Rev13)Reviewed

How to buy the store: rent, buyout price and mortgage

You win by owning the store’s deed. On Cozy (Price Gouge) and Normal (Mark Up) the store costs 12,000 credits until day 50; Hard costs 24,000 and Challenge 36,000. The Landlord sells it only on rent days, so day 49 is the last chance at the base price and for the Prodigious achievement. Prodigious needs cash: a mortgage hands over the deed with its last payment, and even the shortest term (8 weeks on Cozy) ends after day 50. On Mark Up, plan for about 15,100 credits earned by day 49: the price, roughly 1,600 in rent and the 1,500 permit.

Run summary for an Aquafarmer run on Price Gouge showing Buyout 14,600 credits on day 154 and the starting perks used.
Official screenshot of a winning run summary. The 14,600-credit buyout on day 154 matches the Cozy price formula below: 12,000 + 25 × (154 − 50).

Buyout price by difficulty

Difficulty Price until day 50 Rise per day after day 50 Highest price Reached on day
Price Gouge (Cozy) 12,000 +25 15,000 170
Mark Up (Normal) 12,000 +50 17,000 150
Thin Margins (Hard) 24,000 +50 34,000 250
Red Ink (Challenge) 36,000 +100 56,000 250

The current price is shown on the calendar. The Landlord only offers Buyout the store during the rent-day conversation, and only when you hold enough credits. Since update 1.0.0.12, taking credits out of the vending machine during that conversation unlocks the payment options immediately.

A day-49 buyout on Mark Up

Rent days fall on days 7, 14, 21, 28, 35, 42 and 49, and the Buyout the store option appears only during that conversation when you hold enough credits. Credits still inside the vending machine count once you withdraw them during the conversation (fixed in 1.0.0.12).

By rent day Hold after paying rent Spent so far on
Day 7 200 for rent, plus your stock Wild’s Favor (200) pays for the first upgrade
Day 21 Your first business running Water line (900) or Retired Winemaker and Retired Farmer (550)
Day 28 3,000
Day 35 6,000
Day 42 9,000, plus 1,500 set aside Business Permit due when the official returns on day 45
Day 49 12,000, plus that day’s rent Buyout

From day 21 to day 49 that is about 430 credits saved a day. Steam posters report 500–1,000 a day from a finished water setup; the money guide compares the businesses that get you there and the order to buy them.

  1. Day 7: pay rent and spend the free 200 Wild’s Favor. On Mark Up it covers the Retired Winemaker outright, or 200 of the 300 for Water Trading.
  2. Days 8–21: join the Appraiser Board (85) and complete one production line. Keep next week’s rent before each purchase.
  3. Days 21–42: expand the line that already sells (a second Water Purifier, more wine bottles) before buying another Wild’s Network business.
  4. Day 45: buy the Business Permit (1,500). A refusal adds Operating Without a License at 170 suspected-crime points on day 45; a goods donation also clears the visit for that week.
  5. Day 49: withdraw the vending-machine credits during the Landlord’s conversation and choose Buyout the store.

Short on day 49

If you hold at least 3,600 (twice the 1,800 down payment), the Loan Shark offers the mortgage on rent days: 12 weekly payments, 13,160 in total, and no more rent. You lose Prodigious but keep Keys to the Kingdom. Paying cash later costs the rising price plus rent: on day 63 that is 12,650 plus two rents of about 290, about 13,230 and already more than the mortgage. Take the mortgage if you expect to need more than two extra weeks; pay cash if you will have 12,000 within one.

Failure Result Prevention
Credits short on day 49 Price rises 50 a day on Mark Up from day 51 Mortgage, as above
Contraband found at an inspection Seized plus a fine; arrest if you cannot pay Smuggler’s Bay; see inspections
Night robbery Stock or credits stolen Vigilant perk, or an Alarm System (50% base, +50% Performance stops every burglar)
Missed rent on Hard or Challenge Run ends Hold each rent before buying anything

Choosing a profitable start makes this easier; the starting scenario guide compares their credits, rent and unlocked contacts.

Rent

Rent is due every seventh day (days 7, 14, 21…). It starts at 200 credits for most scenarios, 240 for Hydroponic Farmer and Aquafarmer, and 250 for Fence and Gunsmith. After every rent day it rises by a percentage set by the difficulty.

Difficulty Weekly increase Week 4 Week 8 Week 12 Week 16
Cozy 2.5% 215 235 258 282
Normal 5% 229 276 333 403
Hard and Challenge 10% 266 388 565 826

Figures assume a 200-credit start. On Hard and Challenge rent roughly doubles in seven weeks, which is why an early buyout matters more there.

Missing a payment

  • Cozy and Normal give you one grace period. The missed rent is added to next week’s bill, and the Landlord opens his next visit with a warning.
  • Hard and Challenge have no grace period: missing rent ends the run with You Defaulted On Your Rent.
  • Joe Wild sells Rent Grace for 100 credits (15-day cooldown). It is kept until you need it. See Wild’s Network.
  • A Merchant visits on every rent day and buys anything that is not contraband, below market value and without your markup. His discount is 10% on Cozy, 15% on Normal, 20% on Hard and 25% on Challenge.

Mortgage

The Loan Shark introduces himself the first time you can afford the down payment, then returns on rent days while you hold at least twice that amount. Once you accept, the Landlord stops coming and the Loan Shark collects a fixed weekly payment instead.

Difficulty Down payment Weeks Weekly payment Total paid
Cozy 20% 8 1,233 12,364
Normal 15% 12 930 13,160
Hard 12.5% 16 1,615 28,840
Challenge 20% 16 2,370 44,920

These totals are for a mortgage taken by day 50; the terms are fixed when you sign. On Normal the mortgage costs about 1,160 credits more than paying 12,000 outright, and it stops rent immediately.

If you miss a mortgage payment, the Loan Shark takes items worth at least the payment. He skips documents, containers, stuck modules and anything inside a Smuggler’s Bay. If everything he could take is worth less, the store is repossessed and the run ends.

Business permit

From day 38 an official from the Station Trade Board warns that permits will be required. From day 45 he returns every week until you buy one.

Difficulty Business Permit
Cozy 500
Normal 1,500
Hard 2,000
Challenge 3,000

Each week you can buy it, give a “donation” in goods (the amount grows by 25 plus 10 per week of the run), or refuse. Refusing adds Operating Without a License to your suspected crimes: 50 plus 20 per week of the run, 170 on day 45. Buying it unlocks the Authorized achievement. Budget the permit and the buyout together: on Normal, a day-45 permit plus a day-50 buyout is 13,500 credits.

What ends a run

Ending Cause
Buyout You pay the full price, or make the last mortgage payment. You can keep playing.
You Defaulted On Your Rent Rent missed with no grace period left.
Repossession A missed mortgage payment that the Loan Shark cannot cover with your goods.
Arrested or Executed Critical contraband found, an unpaid fine, or an investigation sentence. See inspections and investigations.
Lynched, Framed, Bombed −100 reputation with the Lower Levels, Security or the Revolution. See factions.
Augmented Aug presence reaches its maximum on Thin Margins, Red Ink or with the Aug Menace perk. See Augs.

After a buyout, Joe Wild opens the Advanced tab of his network: the Hypertech Smuggler and Wild’s Endorsements, which raise every customer’s budget by 25% per level.

Sources

  1. Probably Stolen Wiki: RentRent increases, grace period, buyout price curve and mortgage figures by difficulty.
  2. Probably Stolen Wiki: DifficultyMarkups, vendor permit prices and the Wild's bailout on each difficulty.
  3. Probably Stolen Wiki: PermitsBusiness permit timeline from day 38, donations and refusal penalties.
  4. Probably Stolen Wiki: EndingsBuyout ending and every losing ending.
  5. Steam achievements for Probably StolenKeys to the Kingdom, Prodigious and Authorized conditions.
  6. Probably Stolen How to Buy the Store (Gamerblurb, 28 October 2026)Buyout only on the rent-day visit, confirmed by the developer; Prodigious requires the deed before day 50.
  7. Most profitable way to make money? (Steam discussion, 3 November 2026)Player-reported daily income from water and chemistry.
  8. Cumulative Update 1.0.0.12Payment options now unlock as soon as you have the credits during the rent conversation.

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