How to identify Augs, when to shoot and Aug Hunter
Augs are customers controlled by an implant. Shoot one only when you see two or more signs from the identification guide, such as unusual pupils plus robotic phrasing like “Budget allocated: 120 credits”. A correct kill pays 100 credits plus 1 per day since the Augs appeared (up to 250) and +8 Security reputation. Shooting a real person adds a Manslaughter charge of 250–750 to your Security Record. Ten Aug kills across all runs unlock Aug Hunter.

When they arrive
The Mentor brings a shotgun and the Augmented Identification Guide on day 12. The first Aug visits the next day, the second five days later, then roughly one a week. On Cozy and Normal, Security warns you the night before an Aug visit. The Aug Menace perk brings them from day 1 and pays 25% more per kill.
Signs
| Visual | Behaviour and speech |
|---|---|
| Unusual pupils | Unnatural stillness or twitching |
| Uncanny expression | An outfit that does not match their faction |
| A visible Aug chip | Robotic vocabulary (“This unit needs materials”) |
| Overly formal phrasing (“Budget allocated: 120 credits”) |
- Zoom in with the customer viewport to check eyes and the chip.
- Augs come for medical supplies or materials, often disguised as an event or display-case buyer.
- Augs never haggle: they refuse your markup or discount demand in the Bargaining panel but do not walk out.
- Early Augs are clumsy (“Initiating communication. I am a normal human.”). After a few months most blend in.
- Raise the gun: a real person panics (“Whoa whoa whoa, easy now!”); an Aug overacts (“I am startled. Like a human.”).
- The Aug Scanner confirms an Aug with certainty and uses 25 energy per scan. The Inventor sometimes sells one while the threat lasts.
The Threaten option in bargaining gets 20% better prices from an Aug, but on a real customer it fails, costs 7–10 reputation with their faction and they leave. Calling Security does not help: the Augs leave before officers arrive.
Shooting outcomes
| Target | Result |
|---|---|
| Aug | Reward 100 + 1 per day since Augs appeared (max 250). +8 Security; +2 Lower Levels, Black Market and Revolution. |
| Real person | Manslaughter added: 250 before day 25, 500 until day 50, 750 after. −15 Security and Lower Levels, −10 Black Market and Revolution. |
A 500 or 750 Manslaughter charge alone is enough for an incarceration sentence if the investigation completes; see inspections and investigations. Since update 1.0.0.12 you keep the shotgun longer before Security collects it, and with a revoked Weapon Permit 1 you keep it indefinitely.
The Aug threat
The threat starts at 15. Each Aug that leaves raises it and each kill lowers it:
| Difficulty | Aug let go | Aug shot | Threat reaches 100 |
|---|---|---|---|
| Cozy, Normal | +10 | −25 | Nothing happens |
| Hard | +15 | −10 | Game over: Augmented |
| Challenge | +16 | −8 | Game over: Augmented |
On Hard about six escapes without a kill end the run. From 50 days after the Augs appear, driving the threat to 0 ends it: a Security officer gives the all clear and no more Augs come (never with Aug Menace).
Aug Hunter
Ten kills count across runs. The quickest route is a run with Aug Menace: Augs from day 1 and a threat that never ends. With that perk, escapes can end the run on every difficulty, so take it on Cozy or Normal, where a kill lowers the threat by 25, and buy an Aug Scanner so every shot is certain.
Sources
- Probably Stolen Wiki: The AugmentedArrival timing, signs, shotgun outcomes, rewards, threat values and the end of the threat.
- Probably Stolen Wiki: DifficultyAug presence changes per kill and escape on each difficulty.
- Official Steam screenshotsThe identification guide and an Aug saying "Initiating communication. I am a normal human."
- Cumulative Update 1.0.0.12The shotgun is kept longer; with a revoked Weapon Permit 1 it is kept indefinitely.
- Steam achievements for Probably StolenAug Hunter: shoot 10 augmented (26.3% of players on 12 November).



