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Patch 1.0.0.12

Chem Finisher purity planner

Enter the purity your Composition Spectrometer shows for the dry extract, how much of it you have and how many Chemical Equipment Modules the Chem Finisher holds. The planner returns the products you can press, the contamination the machine adds, the expected grade and the base value per item.

The finisher adds 12% contamination with no modules, then 6%, 3%, 1% and 0% with one to four. A perfect extract therefore reaches Lab Pure (99%) only with three or four modules. Full rules: chemistry guide.

Chem Finisher window with a jerrycan in the container slot, an empty output grid and the Configure and Output buttons.
Chem Finisher window. Official screenshot, cropped.

Planner

Inputs

Result

Products
10
Contamination added
12%
Expected purity
88.0%
Grade
Near Pharma
Base value each
25 credits

The purity range covers both ways the contamination could combine with your extract; see the assumptions below.

  • Lab Pure
    99%+
  • Pharma
    90%+
  • Near Pharma
    80%+
  • Street Standard
    60%+
  • Cut Product
    45%+
  • Junk
    30%+
  • Starch
    0%+

Purity grades and value

GradePurityValue change
Lab Pure99% and up+135%
Pharma90–99%+85%
Near Pharma80–90%+40%
Street Standard60–80%Base value
Cut Product45–60%-45%
Junk30–45%-75%
Starch0–30%-95%

Formula and assumptions

  • Products = dry extract ÷ volume per product, rounded down. Each press of Output makes one.
  • Contamination is the Chem Finisher's "Contaminant Introduced" value for the module count.
  • Expected purity: the game's data establishes that a perfectly pure extract leaves at 88% with no modules and 99% with three. Whether contamination is subtracted from or multiplied into a lower purity is not published, so the planner shows both results (extract − contamination, and extract × (1 − contamination)). They differ by less than one point; when they straddle a grade line, both grades are shown.
  • Base value = product base value × grade modifier, before your difficulty markup, bargaining and customer budgets. The Nomore Injector has no listed base value.
  • The Blender's content loss (35%, 20%, 10%, 5%, 0% with 0–4 modules) and solvent choice change how much extract you get, not the finisher's contamination.

Sources: Chem Finisher and Chemistry on the Probably Stolen Wiki (11 November 2026); grade modifiers cross-checked with Power Up Gaming's chemistry guide (3 November 2026). Reviewed 12 November 2026 for update 1.0.0.12.

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