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Patch 1.0.0.12

Update 1.0.0.12Reviewed

Wild's Network upgrades, costs and Wild's Favor

Joe Wild visits on day 7, gives you starting Wild’s Favor (300 on Cozy, 200 on Normal, 100 on Hard, none on Challenge) and leaves his number, 8376. Call it on the telephone and choose Browse Wild’s Service. Favor is spent before credits, one favor per credit. Prices below are base prices: Thin Margins adds 50%, Red Ink 100%, and the Wild’s Favorite perk takes 10% off.

Wild's Network window with Referral, Favor, Informant, Supplier, Service and Gunsmith rows of upgrade icons and the Wild's Fixers description.
Official screenshot of Wild's Network. Upgrades are paid with Wild's Favor first, then credits.

Earning Wild’s Favor

Source Favor
Meeting Joe Wild on day 7 300 / 200 / 100 / 0 by difficulty
Each point of Lower Levels reputation gained +40
Paying a Wild nightly service fee 75% of the fee back on Cozy, 50% Normal, 25% Hard, 15% Challenge
Counter trades A small amount, Cozy and Normal only
Wild’s bailout (once, Cozy and Normal, when your wealth keeps falling) +250

New businesses (Referral)

Each referral gives a starter kit immediately; the retired trader then visits the next day and weekly after that. Their markup is 0% on Cozy, 15% on Normal, 30% on Hard and 45% on Challenge.

Upgrade Cost Needs What you get
Retired Chemist 1,000 — Blender, Heating Plate, Evaporator, Chem Finisher, Composition Spectrometer, droppers, cylinders and Chemical Supplies
Ranching 750 — Animal Cage with feeder, 6 rats, Meat Cleaver, Labeler, Marking Pen
Retired Gunsmith 650 — Worn 3D Printer, .22 Pistol chip, filament and gun mods
Aquaculture 400 Water Trading Recirculating Aquaculture System, fertilized roe, fish feed
Retired Farmer 350 — Old Hydroponic System, manual, seeds and nutrient tablets
Water Trading 300 — Manual, test strips, purification tablets, Water Pitcher and Filter, HydraTech purifier
Retired Winemaker 200 — 3 Wine Bottles, 3 Yeast, 2 BloomBerries, fermenting guide
Plant Genetics 1,250 Retired Farmer DNA Manipulator, Gene Scanner, blank DNA Data Disks
Aquaculture II 1,200 Aquaculture Bigger fish from the aquafarmer, plus two young eels

Buyer and Seller Referral Services (200 each, 10 credits a night) send more customers. Criminal Networking (350, 45 credits every three nights) sends a high-budget contraband buyer and a little Black Market reputation.

Security help (Informant and Favor)

Upgrade Cost Nightly fee Effect
Rent Grace 100 — Next missed rent rolls into next week. 15-day cooldown.
Clemency 250 — Next arrest-level inspection ends with a warning.
Inspection Early Warning Service 300 10 Night-log warnings before regular inspections; none for surprise inspections.
Wild’s Fixers 350 25 Each suspected crime drops 15%, then 50, every night.
Wild’s Fixers II 450 45 20%, then 150.
Wild’s Fixers III 550 70 25%, then 400.
Evidence Removal 500 — Resets investigation progress to 0. 14-day cooldown, +100 credits each use.

How these interact with investigations is covered in inspections and investigations.

Suppliers and Dr. Jackson

Upgrade Cost Effect
GP Mining Coop 250 Phone orders of Metal Ore. Minor Shareholder (900): +15% courier discount and 6 ore every Friday.
Lower Levels Chemist 250 Phone orders of cheap illegal drugs. Shareholder (1,440): 8 street-grade Dream Dust every Saturday.
Red Imp Brewery 200 Beer by phone. Shareholder (1,450): a case every Thursday.
Upper Level Pharmacist 300 Legal medication. Shareholder (2,500): 5 Oxymore Injectors every Sunday.
Jackson Investment I and II 400, 650 Dr. Jackson carries more stock and always has Modules.
Monday’s Special Stock 1,250 Dr. Jackson opens on Mondays with rarer items at a premium.

Metal Ore from GP Mining Coop is the input for High-purity ingots in the Furnace.

Store and power

Upgrade Cost Effect
Showcase Expansion I / II 200 / 500 Bigger Display Case and one more display buyer per day each.
Store Renovation I / II / III 500 / 750 / 1,000 +150 base attractiveness each. All three help with the Shiny achievement (1,000 attractiveness).
Vending Machine / Vending Fountain 1,200 each Sell goods or water overnight.
Marketplace Requests 250 Delivery requests on your PC.
Power Line Hijack 300 Free nightly Power Service. Since 1.0.0.12 it also makes Current Converters 15% cheaper and lets them run during blackouts; Hijack II and III cut the converter cost further.
Commercial Grade Power Supply Unit 350 Recharger and PowerBloc charge twice as fast.
Weapon Permit I / II / III 300 / 600 / 900 Delivered at 20 / 50 / 80 Security reputation.

The two power upgrades are not offered if you took the Makeshift Reactor perk.

After the buyout

Owning the store opens the Advanced tab: the Hypertech Smuggler (2,500, then 500 credits every five nights) sells Hypertech Power Cells, Turbo Boosters, Storage Bays and Electronic Parts (Hypertech); Wild’s Endorsement I, II and III (2,500, 5,000 and 10,000) each give customers 25% more budget. See buying the store.

Sources

  1. Probably Stolen Wiki: Wild's NetworkUpgrade prices, prerequisites, favor sources and starter kit contents.
  2. Cumulative Update 1.0.0.12Power Line Hijack now discounts Current Converters by 15% and keeps them running in blackouts; Hijack II and III added.
  3. Hotfix 1.0.0.2Dr. Jackson's Normal markup lowered from 25% to 15%.

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