Wild's Network upgrades, costs and Wild's Favor
Joe Wild visits on day 7, gives you starting Wild’s Favor (300 on Cozy, 200 on Normal, 100 on Hard, none on Challenge) and leaves his number, 8376. Call it on the telephone and choose Browse Wild’s Service. Favor is spent before credits, one favor per credit. Prices below are base prices: Thin Margins adds 50%, Red Ink 100%, and the Wild’s Favorite perk takes 10% off.

Earning Wild’s Favor
| Source | Favor |
|---|---|
| Meeting Joe Wild on day 7 | 300 / 200 / 100 / 0 by difficulty |
| Each point of Lower Levels reputation gained | +40 |
| Paying a Wild nightly service fee | 75% of the fee back on Cozy, 50% Normal, 25% Hard, 15% Challenge |
| Counter trades | A small amount, Cozy and Normal only |
| Wild’s bailout (once, Cozy and Normal, when your wealth keeps falling) | +250 |
New businesses (Referral)
Each referral gives a starter kit immediately; the retired trader then visits the next day and weekly after that. Their markup is 0% on Cozy, 15% on Normal, 30% on Hard and 45% on Challenge.
| Upgrade | Cost | Needs | What you get |
|---|---|---|---|
| Retired Chemist | 1,000 | — | Blender, Heating Plate, Evaporator, Chem Finisher, Composition Spectrometer, droppers, cylinders and Chemical Supplies |
| Ranching | 750 | — | Animal Cage with feeder, 6 rats, Meat Cleaver, Labeler, Marking Pen |
| Retired Gunsmith | 650 | — | Worn 3D Printer, .22 Pistol chip, filament and gun mods |
| Aquaculture | 400 | Water Trading | Recirculating Aquaculture System, fertilized roe, fish feed |
| Retired Farmer | 350 | — | Old Hydroponic System, manual, seeds and nutrient tablets |
| Water Trading | 300 | — | Manual, test strips, purification tablets, Water Pitcher and Filter, HydraTech purifier |
| Retired Winemaker | 200 | — | 3 Wine Bottles, 3 Yeast, 2 BloomBerries, fermenting guide |
| Plant Genetics | 1,250 | Retired Farmer | DNA Manipulator, Gene Scanner, blank DNA Data Disks |
| Aquaculture II | 1,200 | Aquaculture | Bigger fish from the aquafarmer, plus two young eels |
Buyer and Seller Referral Services (200 each, 10 credits a night) send more customers. Criminal Networking (350, 45 credits every three nights) sends a high-budget contraband buyer and a little Black Market reputation.
Security help (Informant and Favor)
| Upgrade | Cost | Nightly fee | Effect |
|---|---|---|---|
| Rent Grace | 100 | — | Next missed rent rolls into next week. 15-day cooldown. |
| Clemency | 250 | — | Next arrest-level inspection ends with a warning. |
| Inspection Early Warning Service | 300 | 10 | Night-log warnings before regular inspections; none for surprise inspections. |
| Wild’s Fixers | 350 | 25 | Each suspected crime drops 15%, then 50, every night. |
| Wild’s Fixers II | 450 | 45 | 20%, then 150. |
| Wild’s Fixers III | 550 | 70 | 25%, then 400. |
| Evidence Removal | 500 | — | Resets investigation progress to 0. 14-day cooldown, +100 credits each use. |
How these interact with investigations is covered in inspections and investigations.
Suppliers and Dr. Jackson
| Upgrade | Cost | Effect |
|---|---|---|
| GP Mining Coop | 250 | Phone orders of Metal Ore. Minor Shareholder (900): +15% courier discount and 6 ore every Friday. |
| Lower Levels Chemist | 250 | Phone orders of cheap illegal drugs. Shareholder (1,440): 8 street-grade Dream Dust every Saturday. |
| Red Imp Brewery | 200 | Beer by phone. Shareholder (1,450): a case every Thursday. |
| Upper Level Pharmacist | 300 | Legal medication. Shareholder (2,500): 5 Oxymore Injectors every Sunday. |
| Jackson Investment I and II | 400, 650 | Dr. Jackson carries more stock and always has Modules. |
| Monday’s Special Stock | 1,250 | Dr. Jackson opens on Mondays with rarer items at a premium. |
Metal Ore from GP Mining Coop is the input for High-purity ingots in the Furnace.
Store and power
| Upgrade | Cost | Effect |
|---|---|---|
| Showcase Expansion I / II | 200 / 500 | Bigger Display Case and one more display buyer per day each. |
| Store Renovation I / II / III | 500 / 750 / 1,000 | +150 base attractiveness each. All three help with the Shiny achievement (1,000 attractiveness). |
| Vending Machine / Vending Fountain | 1,200 each | Sell goods or water overnight. |
| Marketplace Requests | 250 | Delivery requests on your PC. |
| Power Line Hijack | 300 | Free nightly Power Service. Since 1.0.0.12 it also makes Current Converters 15% cheaper and lets them run during blackouts; Hijack II and III cut the converter cost further. |
| Commercial Grade Power Supply Unit | 350 | Recharger and PowerBloc charge twice as fast. |
| Weapon Permit I / II / III | 300 / 600 / 900 | Delivered at 20 / 50 / 80 Security reputation. |
The two power upgrades are not offered if you took the Makeshift Reactor perk.
After the buyout
Owning the store opens the Advanced tab: the Hypertech Smuggler (2,500, then 500 credits every five nights) sells Hypertech Power Cells, Turbo Boosters, Storage Bays and Electronic Parts (Hypertech); Wild’s Endorsement I, II and III (2,500, 5,000 and 10,000) each give customers 25% more budget. See buying the store.
Sources
- Probably Stolen Wiki: Wild's NetworkUpgrade prices, prerequisites, favor sources and starter kit contents.
- Cumulative Update 1.0.0.12Power Line Hijack now discounts Current Converters by 15% and keeps them running in blackouts; Hijack II and III added.
- Hotfix 1.0.0.2Dr. Jackson's Normal markup lowered from 25% to 15%.





