How to make money early: first businesses compared
On Mark Up (Normal), water is the most-recommended first business: Water Trading (300) + Rustwater On Tap (350) + a Water Purifier (250) turn free Rustwater into High-Quality Water worth 60 credits a litre. Wine is the cheapest addition: the Retired Winemaker costs 200, exactly the Wild’s Favor Joe Wild gives you on day 7, and a Master Vintage bottle is worth 175. The Appraiser Board, from day 8, pays fees without any stock. Chemistry earns more per sale but costs 1,000 plus modules and adds contraband risk.

In Steam’s “Most profitable way to make money?” thread, five posters name water and four name chemistry; in “Water trader doesn’t make sense to me”, eight of twelve posters call water profitable. Prices below are base prices. On Mark Up Dr. Jackson adds 15% to his; Thin Margins adds 50% to Wild’s Network and Red Ink 100%.
Businesses compared
| Business | Start cost | What it makes | What limits it | Legal risk |
|---|---|---|---|---|
| Counter trading | None | Resale at your markup: 15% on Mark Up, 20% on Price Gouge, none on Hard | Customer budgets and what sellers bring | Stolen goods and contraband only |
| Appraisal | 85 on day 8 (170 Hard, 255 Red Ink) | Junior fee for a Perfect estimate: 20 + 15% of the estimate, so 65 on a 300-credit item | Appraisal customers per day | None |
| Water | 900: Water Trading, Rustwater On Tap, Water Purifier | High-Quality 60 per litre, Pure Water 80. One purifier with no modules cleans about 1.5 L of Rustwater to High-Quality a night | One container per purifier per night; 4 energy each | Mislabelled water past 2,500 ml becomes a crime |
| Wine | 200: Retired Winemaker | BloomBerry Wine at Master Vintage: 175 per bottle, +3 for each night it ages | Bottles: 3 in the kit, 4 a week from the winemaker; 2 nights a batch with Yeast | None for BloomBerry Wine; GloomBerry Wine is contraband |
| Hydroponics | 350: Retired Farmer | Per machine at full health: 13 Large Kotton Fiber (60 each) in 6 nights, 7 Large Nutrifruit (18 each) in 2, or 6 BloomBerries every 2 nights for wine | 8 energy a night; Kotton is Very Sensitive to dirty water | Dream Caps are contraband |
| Rats | 750: Ranching | Raw Meat (Standard) worth 159 from a 400 g rat; adults from day 5 | Cage space and feed | None |
| Chemistry | 1,000: Retired Chemist, plus 250 per Chemical Equipment Module | Dream Dust 18 base, 42 at Lab Pure (+135%); Phanta Pill 12 base | Restricted supplies and Dream Cap supply | Narcotics: Trafficking on your Security Record |
The 1.5 litres a night comes from the purifier’s removal rate: a 3,000 ml pitcher of 95% Rustwater reaches 99% in two nights, and a 6,000 ml jug in four. More purifiers raise output in a straight line, because each cleans its own container. The water guide has the night counts for every container.
Which start to pick
- Water Merchant (400 credits) owns Water Trading on day 1. Three of seven posters in the Steam start thread recommend it. Add Working Pipes (2 perk points, unlimited Rustwater) if you can afford the points: it replaces the 350-credit tap, and one poster advises against Water Merchant without it.
- Apprentice (550 credits, 200 rent) keeps every option open and is the intended first run.
- Chemist (300 credits, Security −15) starts with all four chemistry machines, worth the 1,000-credit Retired Chemist.
The full table of starts and perks is in starting scenarios.
Order by week on Mark Up
- Days 1–6. Trade at the counter with the 15% markup and keep 200 credits for the day-7 rent. Scavenge the Dumping Grounds after closing for free materials; each trip costs one customer the next morning.
- Day 7. Pay rent. Joe Wild gives 200 Wild’s Favor, spent before credits: the Retired Winemaker (200) costs nothing, or the favor covers 200 of Water Trading’s 300.
- Day 8. Join the Appraiser Board for 85. Four Perfect Junior appraisals on 300-credit items return 260.
- Week 2. Complete the water line: Water Trading, Rustwater On Tap (350) and a Water Purifier from Dr. Jackson (250). Sell High-Quality to Upper Levels stockpilers, whose budgets are 500–600.
- Week 3. Buy the Retired Farmer (350) and grow BloomBerries in purified water for wine; two small berries, Yeast and 750 ml of Basewater make Master Vintage.
- Weeks 4–5. Add a second Water Purifier. Showcase Expansion I (200) brings one more display buyer a day; the Buyer Referral Service (200, then 10 a night) sends more customers.
- Days 38–45. Budget 1,500 for the Business Permit.
- Day 49. Pay the 12,000 buyout on the last rent day before day 50. The savings targets are in buying the store.
Where early money goes wrong
| Problem | Cause | Fix |
|---|---|---|
| Water Trading bought, but no water arrives | The upgrade gives the kit (strips, tablets, pitcher, filter, HydraTech), not a supply | Buy Rustwater On Tap or Gutterflow On Tap (250), or take Working Pipes |
| Rent missed after a machine purchase | Rent is due every seventh day; Thin Margins and Red Ink have no grace period | Hold the next rent before every purchase. Rent Grace (100) rolls one payment over |
| Purified water sells for less than expected | It stopped at 99.01%, the stock purifier’s cap | Pure Water needs +100% Quality modules; see Pure Water setups |
| Wine scores below Master Vintage | Moldy or underripe berries, no Yeast, or Pure Water, which lacks the minerals fermentation needs | Check berries with the Magnifying Glass and use Basewater or High-Quality |
| Stock seized at an inspection | Dream Caps, Phanta or a Capped Neural Core left in open storage | Keep contraband in a Smuggler’s Bay; see inspections |
Two posters made large one-off profits by stockpiling medicine before a shortage and selling it at the higher price, one reporting thousands of credits over four days. Shortages are events, so treat this as a bonus on top of a steady business.
Sources
- Most profitable way to make money? (Steam discussion, 3 November 2026)22 replies. Water named by five posters, chemistry by four, medicine hoarding and beer by two each.
- Water trader doesn't make sense to me. (Steam discussion, 30 October 2026)27 replies. Eight of twelve visible posters call water profitable; the Water Trading kit includes no water source.
- Best starting class and perks? (Steam discussion, 4 November 2026)Water Merchant recommended by three of seven posters; one advises taking the Rustwater perk with it.
- Are you supposed to specialize? (Steam discussion, 1 November 2026)Water into farming and wine or fish, and ore into the furnace, as the common production chains.
- Probably Stolen: Early Game Order and Investment Guide (KosGames, 1 November 2026)Red Ink prices: a 1,800-credit water line, Junior appraisal fee of 65 on a 300-credit order.
- Probably Stolen Best Way to Make Money (Gamerblurb, 3 November 2026)Material resale through the Material Neon Sign (100 credits).
- Probably Stolen Wiki: Water PurifierRemoval formula and speed multipliers used for the litres-per-night figures.
- Probably Stolen Wiki: Water TradingValue per litre and container sizes.






