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Patch 1.0.0.12

Update 1.0.0.12Reviewed

Hydroponics guide: crops, minerals and a Huge Nutrifruit

A Hydroponic System grows one seed at a time, adding 8 growth points a night for 8 energy, and drinks its daily water from the container you insert. Plant health starts at 100% and only falls: wrong mineral levels and any contaminant above 0.10% cost health every growth point, and health at harvest sets produce size. Green Thumb needs a Huge Nutrifruit: harvest at 96–99% health for half the Large fruit to become Huge, or at 100% for all of them.

Store with a Hydroponic System window showing a water bottle, a seed and six purple Nutrifruit in the produce output, beside a Furnace and several storage bays.
Official screenshot: a Hydroponic System has finished a Nutrifruit harvest. The Furnace window below shares the same Energy Cell layout.

Crops

Seed Nights Harvest Water per night Minerals Contaminants Seeds back
Nutrifruit 2 7 Nutrifruit 100 ml 0.5–2.5% Resistant None
Fillerweed 1 4 + 1 small 451 ml 0–2% Immune 1 (50% chance of 2)
Coffee Beans 3 8 beans 100 ml 1.75–3.25% Slightly sensitive The beans are seeds
Hydroreed 3 Filters only with a module 20 ml 0–2% Immune 1 (50% chance of 2)
Bloomberry 3, then every 2 6 BloomBerries 100 ml 1.25–2.75% Slightly sensitive Regrows by itself
Dream Cap Spores 4 8 Dream Caps 100 ml 1.75–3.25% Slightly sensitive 1 (25% chance of 2)
Kotton 6 13 Kotton Fiber 250 ml 2–5% Very sensitive 1, or 2 above 80% health

Base speed, full health and natural traits. Some guides published on 29 October list smaller yields (Kotton 9, Nutrifruit 5); the values above are the current ones.

Dream Caps are contraband. Hydroreed grows no food but removes about 28% of each contaminant from its water every night, down to roughly 99.8% purity. Bloomberry is perennial: remove it with a Hatchet on the machine.

Health

Minerals. Mineral % = mineral ml ÷ water ml × 100. Below the crop’s range it loses 1% health per growth point, above it 0.5%. A Hydroponic Nutrient Tablet adds 15 ml of mineral, so one tablet in 1,000 ml makes 1.5%. Plants drink water but leave minerals behind, so the percentage rises as the container empties.

Contaminants. Heavy metals, chemical contaminants, microbes, organic waste, acid and base each cost health separately; debris does not.

Each contaminant in the water Health lost per growth point
0.10% or less 0
Up to 0.20% 0.15–0.2%
Up to 0.40% 0.3–0.6%
Up to 1% 0.8–1.6%
Up to 2% 3.2%
Over 2% 6.4%

The loss is multiplied by the crop’s sensitivity: Immune takes nothing, Very Sensitive nearly double. A plant short of water or power waits without losing health. Growing faster does not help with bad water: the damage is per growth point, not per night.

Harvest size

Health at harvest Produce Amount (Kotton, Dream Cap)
91–100% All Large Full
81–90% 30% normal, 70% Large Full
71–80% 80% normal, 20% Large Full
51–70% All normal ×0.9
31–50% 30% Small ×0.8
16–30% 70% Small ×0.65
0–15% All Small ×0.5
Produce Small Normal Large Huge
Nutrifruit 8 12 18 32
Kotton Fiber 36 46 60 —
Dream Cap 17 23 31 —

Base values in credits. Nutrifruit’s count never drops with health; only the size changes.

Green Thumb: a Huge Nutrifruit

  1. Fill the container with Basewater or better. Nutrifruit is Resistant, but heavy metals and microbes above 0.10% still cost health; see water purification.
  2. Add one Nutrient Tablet per litre (1.5%), the middle of Nutrifruit’s 0.5–2.5% range. Over two nights the plant drinks 200 ml and uses 0.8 ml of minerals, leaving 14.2 ml in 800 ml: about 1.8%, still inside the range.
  3. Check the Growth Score with a Plant Analyzer (200 credits) before the second night.
  4. Harvest at 96–99% for half Huge, 100% for all Huge. A Quality bonus above 100% from modules makes every Large fruit Huge from 96%.

Modules

Performance counts at half and is rounded down: 8 × (1 + Performance ÷ 200), so you need +25% before a ninth growth point appears. Quality multiplies the harvest by (1 + Quality ÷ 200).

Module Effect
Nutrifruit Hydroponic Module +1 Nutrifruit per module
Fillerweed Production +4 Fillerweed, no seeds; does not stack
Hydroreed Filter +1 Hydroreed Filter per module
Kotton Auto Loom Kotton comes out as Kotton Fabric (65 each)
Dream Cap Neutralizer Dream Cap becomes legal Meal Cap, +2 per module
Dream Cap Nightmare Dream Cap becomes Nightmare Cap for Nightmare Dust
Hydroponic Smuggler Hides a contraband seed while it grows

Get the system from the Hydroponic Farmer start or the Retired Farmer upgrade (350); see Wild’s Network. Dream Caps feed the chemistry chain and BloomBerries feed winemaking.

Sources

  1. Probably Stolen Wiki: Hydroponic SystemGrowth points, health rules, contaminant damage, harvest sizes, crop table and modules.
  2. allthings.how: crafting recipesEarlier crop yields (Kotton 9, Nutrifruit 5) that differ from current values.
  3. treyexgaming: crafting recipesCrop yields matching current values (Kotton 13, Nutrifruit 7, BloomBerry 6).
  4. Cumulative Update 1.0.0.12Perennial plants no longer show a ? icon near the end of each cycle.
  5. Steam achievements for Probably StolenGreen Thumb: produce a Huge Nutrifruit (5.9% of players on 12 November).

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