Hydroponics guide: crops, minerals and a Huge Nutrifruit
A Hydroponic System grows one seed at a time, adding 8 growth points a night for 8 energy, and drinks its daily water from the container you insert. Plant health starts at 100% and only falls: wrong mineral levels and any contaminant above 0.10% cost health every growth point, and health at harvest sets produce size. Green Thumb needs a Huge Nutrifruit: harvest at 96–99% health for half the Large fruit to become Huge, or at 100% for all of them.

Crops
| Seed | Nights | Harvest | Water per night | Minerals | Contaminants | Seeds back |
|---|---|---|---|---|---|---|
| Nutrifruit | 2 | 7 Nutrifruit | 100 ml | 0.5–2.5% | Resistant | None |
| Fillerweed | 1 | 4 + 1 small | 451 ml | 0–2% | Immune | 1 (50% chance of 2) |
| Coffee Beans | 3 | 8 beans | 100 ml | 1.75–3.25% | Slightly sensitive | The beans are seeds |
| Hydroreed | 3 | Filters only with a module | 20 ml | 0–2% | Immune | 1 (50% chance of 2) |
| Bloomberry | 3, then every 2 | 6 BloomBerries | 100 ml | 1.25–2.75% | Slightly sensitive | Regrows by itself |
| Dream Cap Spores | 4 | 8 Dream Caps | 100 ml | 1.75–3.25% | Slightly sensitive | 1 (25% chance of 2) |
| Kotton | 6 | 13 Kotton Fiber | 250 ml | 2–5% | Very sensitive | 1, or 2 above 80% health |
Base speed, full health and natural traits. Some guides published on 29 October list smaller yields (Kotton 9, Nutrifruit 5); the values above are the current ones.
Dream Caps are contraband. Hydroreed grows no food but removes about 28% of each contaminant from its water every night, down to roughly 99.8% purity. Bloomberry is perennial: remove it with a Hatchet on the machine.
Health
Minerals. Mineral % = mineral ml ÷ water ml × 100. Below the crop’s range it loses 1% health per growth point, above it 0.5%. A Hydroponic Nutrient Tablet adds 15 ml of mineral, so one tablet in 1,000 ml makes 1.5%. Plants drink water but leave minerals behind, so the percentage rises as the container empties.
Contaminants. Heavy metals, chemical contaminants, microbes, organic waste, acid and base each cost health separately; debris does not.
| Each contaminant in the water | Health lost per growth point |
|---|---|
| 0.10% or less | 0 |
| Up to 0.20% | 0.15–0.2% |
| Up to 0.40% | 0.3–0.6% |
| Up to 1% | 0.8–1.6% |
| Up to 2% | 3.2% |
| Over 2% | 6.4% |
The loss is multiplied by the crop’s sensitivity: Immune takes nothing, Very Sensitive nearly double. A plant short of water or power waits without losing health. Growing faster does not help with bad water: the damage is per growth point, not per night.
Harvest size
| Health at harvest | Produce | Amount (Kotton, Dream Cap) |
|---|---|---|
| 91–100% | All Large | Full |
| 81–90% | 30% normal, 70% Large | Full |
| 71–80% | 80% normal, 20% Large | Full |
| 51–70% | All normal | ×0.9 |
| 31–50% | 30% Small | ×0.8 |
| 16–30% | 70% Small | ×0.65 |
| 0–15% | All Small | ×0.5 |
| Produce | Small | Normal | Large | Huge |
|---|---|---|---|---|
| Nutrifruit | 8 | 12 | 18 | 32 |
| Kotton Fiber | 36 | 46 | 60 | — |
| Dream Cap | 17 | 23 | 31 | — |
Base values in credits. Nutrifruit’s count never drops with health; only the size changes.
Green Thumb: a Huge Nutrifruit
- Fill the container with Basewater or better. Nutrifruit is Resistant, but heavy metals and microbes above 0.10% still cost health; see water purification.
- Add one Nutrient Tablet per litre (1.5%), the middle of Nutrifruit’s 0.5–2.5% range. Over two nights the plant drinks 200 ml and uses 0.8 ml of minerals, leaving 14.2 ml in 800 ml: about 1.8%, still inside the range.
- Check the Growth Score with a Plant Analyzer (200 credits) before the second night.
- Harvest at 96–99% for half Huge, 100% for all Huge. A Quality bonus above 100% from modules makes every Large fruit Huge from 96%.
Modules
Performance counts at half and is rounded down: 8 × (1 + Performance ÷ 200), so you need +25% before a ninth growth point appears. Quality multiplies the harvest by (1 + Quality ÷ 200).
| Module | Effect |
|---|---|
| Nutrifruit Hydroponic Module | +1 Nutrifruit per module |
| Fillerweed Production | +4 Fillerweed, no seeds; does not stack |
| Hydroreed Filter | +1 Hydroreed Filter per module |
| Kotton Auto Loom | Kotton comes out as Kotton Fabric (65 each) |
| Dream Cap Neutralizer | Dream Cap becomes legal Meal Cap, +2 per module |
| Dream Cap Nightmare | Dream Cap becomes Nightmare Cap for Nightmare Dust |
| Hydroponic Smuggler | Hides a contraband seed while it grows |
Get the system from the Hydroponic Farmer start or the Retired Farmer upgrade (350); see Wild’s Network. Dream Caps feed the chemistry chain and BloomBerries feed winemaking.
Sources
- Probably Stolen Wiki: Hydroponic SystemGrowth points, health rules, contaminant damage, harvest sizes, crop table and modules.
- allthings.how: crafting recipesEarlier crop yields (Kotton 9, Nutrifruit 5) that differ from current values.
- treyexgaming: crafting recipesCrop yields matching current values (Kotton 13, Nutrifruit 7, BloomBerry 6).
- Cumulative Update 1.0.0.12Perennial plants no longer show a ? icon near the end of each cycle.
- Steam achievements for Probably StolenGreen Thumb: produce a Huge Nutrifruit (5.9% of players on 12 November).




