Factions and reputation: every perk threshold and penalty
Your store has a separate reputation with five factions, from −200 to +200. Perks switch on at every 20 points, and −100 with the Lower Levels, Security or the Revolution ends the run the next morning. Most reputation comes from trading: each trade with a faction’s customer adds about its value before bargaining ÷ 400 (a 400-credit trade gives 1 point), with Lower Levels trades at 0.66× and Upper Levels at 1.2×.
Official screenshot, cropped: the reputation board. Face icons on each gauge mark the perk thresholds listed below.
How reputation moves
Action
Effect
Trading with a customer
About value ÷ 400 with their faction; Diplomatic perk +33%
Trading stolen goods or contraband
Extra reputation: ×1.5 at 25% Heat up to ×3 above 75%
Reporting a seller of stolen goods or contraband
−8 with the seller’s faction, then 2 more each time, up to −20
Clean routine inspection
+3 Security
Shooting an Aug
+8 Security; +2 Lower Levels, Black Market and Revolution
Shooting a real person
−15 Security and Lower Levels; −10 Black Market and Revolution
Wrong counterfeit accusation
−2 with the customer’s faction
Difficulty scales everything: gains ×1.5 and losses ×0.5 on Cozy, gains ×0.75 and losses ×1.25 on Hard, gains ×0.5 and losses ×2 on Challenge. Black Market losses are always ×1.5. Each Lower Levels point you gain also gives 40 Wild’s Favor.
Lower Levels
Reputation
Perk
+100
Pillar of the Lower Levels: 15% off Joe Wild and Dr. Jackson
+80
Tight Lips: contraband sold to Lower Levels customers leaves half the evidence
+60
Word on the Street: tips about upcoming events
+40
Rare Goods: customers offering rare and contraband goods start visiting
+20
Referral: one extra customer a day
−20
Poor Reviews: one fewer customer a day
−40
Mistrusted: Lower Levels customers stop selling you contraband
−60
Marked: more thieves, insurance costs double
−80
Shunned: suppliers refuse calls; Dr. Jackson stops visiting
−100
Mob Justice: the run ends (Lynched)
Security
Reputation
Perk
+100
VIP: no thieves, no inspections
+80
Reliable Vendor: better Security Surplus wares; Security customers have 50% more credits. Weapon Permit III is delivered here.
+60
Trusted: fewer inspections, investigations progress at half speed, warning before operations
+40
Security Protection: thieves less likely
+20
Security Surplus: a surplus merchant visits. Weapon Permit I is delivered here (Permit II at +50).
0
Requisition Order: an officer buys Food and Medical Supplies
−20
Watchlist: investigations ×1.2
−40
Must Be The Wind: Security ignores your alarms
−60
Most Wanted: investigations ×1.5
−80
No Stone Unturned: only thorough inspectors, more often
−100
By Any Means: immediate arrest (Framed)
Upper Levels
Reputation
Perk
+100
Rave Reviews: Upper Levels customers have 25% more credits
+80
Household Name: 20% chance of an extra Upper Levels customer daily
+60
Gossipmonger: notice of Upper Levels events
+40
Upper Level Charity: a benefactor occasionally donates goods
+20
Pourboire: +15% when selling to Upper Levels customers
0
Discerning Taste: a Luxury Item in the display case can bring a luxury buyer (once every 5 days)
−40
Tourist Trap: fewer Upper Levels customers
−60
Petition to Security: Security reputation lost twice as fast, investigations 150% faster
Black Market
Reputation
Perk
+60
Underground Network: notice of Black Market events
+40
Safe Hands: a thief visits once a week with better wares
+20
Small Time Broker: more petty thieves, better wares as reputation rises
Always
Honor Amongst Thieves: reputation lost ×1.5
−40
Blacklisted: no contraband from Black Market sellers, barred from the Underground Exchange, janitorial service doubles
−60
Uninsurable: no insurance
The Revolution
Reputation
Perk
+80
Raid Loot: Revolution members sell raid loot
+60
Friend of the Revolution: notice of Revolution events
+40
Revolution Quartermaster: Materials at a discount
+20
Revolution Marketplace Request: requests from Revolution cells
−40
Blacklisted: Revolution sympathizers visit less
−100
Hit list: a hit squad ends the run (Bombed)
Diplomatic: maximum reputation
The achievement needs 200 with any one faction. Upper Levels trades count 1.2×, so a store selling luxury goods, wine and clean water to Upper Levels customers climbs fastest; Pourboire (+20) and Rave Reviews (+100) raise their spending along the way. Security is the other practical choice: clean inspections (+3), Aug kills (+8) and Requisition Officer trades all add to it. Take Diplomatic (+33% from trades) and Well Connected (+15 with every faction), and play on Cozy for ×1.5 gains.
The starting scenario also sets reputation: Fence starts at Security −30 and Black Market +30, Gunsmith at Security +25, Chemist at Security −15. See starting scenarios.