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Patch 1.0.0.12

Update 1.0.0.12Reviewed

Factions and reputation: every perk threshold and penalty

Your store has a separate reputation with five factions, from −200 to +200. Perks switch on at every 20 points, and −100 with the Lower Levels, Security or the Revolution ends the run the next morning. Most reputation comes from trading: each trade with a faction’s customer adds about its value before bargaining ÷ 400 (a 400-credit trade gives 1 point), with Lower Levels trades at 0.66× and Upper Levels at 1.2×.

Reputation board with five vertical gauges for Lower Levels, Upper Levels, Security, Black Market and Revolution, each with face icons marking perk thresholds.
Official screenshot, cropped: the reputation board. Face icons on each gauge mark the perk thresholds listed below.

How reputation moves

Action Effect
Trading with a customer About value ÷ 400 with their faction; Diplomatic perk +33%
Trading stolen goods or contraband Extra reputation: ×1.5 at 25% Heat up to ×3 above 75%
Reporting a seller of stolen goods or contraband −8 with the seller’s faction, then 2 more each time, up to −20
Clean routine inspection +3 Security
Shooting an Aug +8 Security; +2 Lower Levels, Black Market and Revolution
Shooting a real person −15 Security and Lower Levels; −10 Black Market and Revolution
Wrong counterfeit accusation −2 with the customer’s faction

Difficulty scales everything: gains ×1.5 and losses ×0.5 on Cozy, gains ×0.75 and losses ×1.25 on Hard, gains ×0.5 and losses ×2 on Challenge. Black Market losses are always ×1.5. Each Lower Levels point you gain also gives 40 Wild’s Favor.

Lower Levels

Reputation Perk
+100 Pillar of the Lower Levels: 15% off Joe Wild and Dr. Jackson
+80 Tight Lips: contraband sold to Lower Levels customers leaves half the evidence
+60 Word on the Street: tips about upcoming events
+40 Rare Goods: customers offering rare and contraband goods start visiting
+20 Referral: one extra customer a day
−20 Poor Reviews: one fewer customer a day
−40 Mistrusted: Lower Levels customers stop selling you contraband
−60 Marked: more thieves, insurance costs double
−80 Shunned: suppliers refuse calls; Dr. Jackson stops visiting
−100 Mob Justice: the run ends (Lynched)

Security

Reputation Perk
+100 VIP: no thieves, no inspections
+80 Reliable Vendor: better Security Surplus wares; Security customers have 50% more credits. Weapon Permit III is delivered here.
+60 Trusted: fewer inspections, investigations progress at half speed, warning before operations
+40 Security Protection: thieves less likely
+20 Security Surplus: a surplus merchant visits. Weapon Permit I is delivered here (Permit II at +50).
0 Requisition Order: an officer buys Food and Medical Supplies
−20 Watchlist: investigations ×1.2
−40 Must Be The Wind: Security ignores your alarms
−60 Most Wanted: investigations ×1.5
−80 No Stone Unturned: only thorough inspectors, more often
−100 By Any Means: immediate arrest (Framed)

Upper Levels

Reputation Perk
+100 Rave Reviews: Upper Levels customers have 25% more credits
+80 Household Name: 20% chance of an extra Upper Levels customer daily
+60 Gossipmonger: notice of Upper Levels events
+40 Upper Level Charity: a benefactor occasionally donates goods
+20 Pourboire: +15% when selling to Upper Levels customers
0 Discerning Taste: a Luxury Item in the display case can bring a luxury buyer (once every 5 days)
−40 Tourist Trap: fewer Upper Levels customers
−60 Petition to Security: Security reputation lost twice as fast, investigations 150% faster

Black Market

Reputation Perk
+60 Underground Network: notice of Black Market events
+40 Safe Hands: a thief visits once a week with better wares
+20 Small Time Broker: more petty thieves, better wares as reputation rises
Always Honor Amongst Thieves: reputation lost ×1.5
−40 Blacklisted: no contraband from Black Market sellers, barred from the Underground Exchange, janitorial service doubles
−60 Uninsurable: no insurance

The Revolution

Reputation Perk
+80 Raid Loot: Revolution members sell raid loot
+60 Friend of the Revolution: notice of Revolution events
+40 Revolution Quartermaster: Materials at a discount
+20 Revolution Marketplace Request: requests from Revolution cells
−40 Blacklisted: Revolution sympathizers visit less
−100 Hit list: a hit squad ends the run (Bombed)

Diplomatic: maximum reputation

The achievement needs 200 with any one faction. Upper Levels trades count 1.2×, so a store selling luxury goods, wine and clean water to Upper Levels customers climbs fastest; Pourboire (+20) and Rave Reviews (+100) raise their spending along the way. Security is the other practical choice: clean inspections (+3), Aug kills (+8) and Requisition Officer trades all add to it. Take Diplomatic (+33% from trades) and Well Connected (+15 with every faction), and play on Cozy for ×1.5 gains.

The starting scenario also sets reputation: Fence starts at Security −30 and Black Market +30, Gunsmith at Security +25, Chemist at Security −15. See starting scenarios.

Sources

  1. Probably Stolen Wiki: ReputationRange, tiers, trade formula, report penalties and every faction perk.
  2. Probably Stolen Wiki: EndingsLynched, Framed and Bombed endings at −100.
  3. Probably Stolen Wiki: DifficultyReputation gain and loss multipliers per difficulty.
  4. Hotfix 1.0.0.1Reporting Lou to Security no longer lowers Black Market reputation.
  5. Steam achievements for Probably StolenDiplomatic: reach maximum reputation with any faction (28.8% of players on 12 November).

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