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The BazaarGuide

Season 20 builds for every hero in The Bazaar

Checked against
Season 20: Patch 20.0 (4 Nov 2026) and Hotfix 20.1 (6 Nov 2026)
Updated

Each hero below has three end-of-run build targets for Season 20 (Patch 20.0, 4 November 2026, and Hotfix 20.1, 6 November), taken from Mobalytics’ Season 20 meta list (updated 9 November) and its hero build guides (30 October to 5 November). Most rest on that one written source; where a dated Season 20 creator video points the same way, the text names it. The order within a hero is not a ranking. No public win rate exists for any single build; Tempo’s latest hero win rates are from Hotfix 19.3, before this season.

Runic Claymore card art: Karnok's rune-carved greatsword, reworked into a board-wide Crit engine in Patch 20.0.
Runic Claymore, reworked in Patch 20.0. Kripparrian's 12 November video calls single-lane Crit Karnok's winning path this patch.

Almost every carry item below is Silver or Gold tier. They reach the shops from the middle of a run, and Mobalytics’ Jules Freeze guide puts Gold items at Day 6 onwards. Open with whatever beats Days 1 to 5, then switch to a carry when the shop offers one. A run spent waiting for one missing piece, such as a Reload item for Vanessa’s Ammo board, is the loss pattern players described on Steam on 11 November 2026. The first 10-win run guide covers the day-by-day plan.

Vanessa

Slumbering Primordial card artTortuga card artAnchor card art

Slumbering Primordial

  • Core pieces: Incendiary Rounds, Dive Weights, Heated Shells (skill), Holsters with Small Ammo items such as Nesting Doll and Pop Snappers
  • Why it wins: Fast Burn and Ammo triggers Charge the Primordial, which scales its own Damage and Multicast. A Fiery or Toxic enchantment lets it Charge itself in a loop.
  • Weak points and fixes: It is a Large Gold item, so it arrives late; Aquatic or Slow-Burn boards convert into it most easily. Long fights: add a Restorative or Shielded enchantment or a Lifesteal skill. Patch 14.0 set its Charge to 2 s and Damage scaling to 15/30.

Tortuga

  • Core pieces: Friends; reached from Weapon or Aquatic boards
  • Why it wins: Fast, heavy hits that fit many boards, so it is the usual mid-run pivot.
  • Weak points and fixes: Patch 20.0 cut its Damage to 400/800 (from 450/900). Without Haste or Charge support it hits too rarely.

Anchor

  • Core pieces: Rowboat (Diamond), Figurehead, Shipwreck, Clamera next to Anchor
  • Why it wins: Percentage Damage kills high-health boards in one or two hits once it has Crit and Cooldown reduction.
  • Weak points and fixes: Rowboat’s Diamond cooldown rose to 4 (from 3) in 20.0, so startup is slower. With no Anchor offered, the same Charge pieces carry Sniper Rifle or The Boulder.

Days 1 to 5. Open with Sharkclaws and fast Small Weapons that do not use Ammo. The other early lines are Catfish with Haste and Seaweed, Pop Snappers with Lighter, or Mantis Shrimp with Slows. Buy Ambergris and upgrade it to Silver quickly. Buying Star Chart or Astrolabe unlocks the Gold and XP option at The Docks (Days 4 to 7).

Fix problems in this order. For Elemental Depth Charge Poison boards: startup time, then Ammo, then sustain, then Crit Chance, then Poison scaling. For Oni Mask Burn boards, Crit Chance comes first.

Pygmalien

Private Hot Springs card artPyg's Gym card artJabalian Drum card art

Private Hot Springs

  • Core pieces: Freeze items alongside it; Burn and Regen come from the Springs itself
  • Why it wins: It Burns repeatedly, and its 3-second Freeze locks the enemy board. Its Regen offsets the opponent’s damage over time while they keep Burning.
  • Weak points and fixes: It loses to boards that kill it in one burst before the Freeze takes hold.

Pyg’s Gym

  • Core pieces: Every Weapon you can afford, Lifting (skill), Yo-Yo as the fastest host, Dragon Tooth, Belt
  • Why it wins: Its Damage bonus grows with every Weapon you have bought this run, so it hits hard from the start of each fight. Hotfix 19.3 lowered the multiplier to 2/3/4.
  • Weak points and fixes: It fails when the economy cannot fund every Weapon. Buy Money Tree with Cash Register, plus ATM, Business Card and Rewards Card. If the Gym is late, Jabalian Drum runs the same plan.

Double Whammy

  • Core pieces: Pawn Shop in the Stash, Belt, Gramophone, Booby Trap; a Radiant enchantment on the Whammy
  • Why it wins: High Max Health lets you survive until one percentage hit ends the fight.
  • Weak points and fixes: The pieces start at Gold tier and early boards are weak. Play a cheap Crook or Matchbox board until then. Lion Cane and Fort are the fallback. Mobalytics says it is weaker than in earlier seasons.

Days 1 to 5. Find a damage scaler first: Crook (with Flail or Lumboars), Showcase (with Small Weapon/Shield items), or Lumboars. If none appear, take Weights or Ganjo. Pitchfork Damage doubled in 20.0. Jabalian Totem gained a Mr. Tuskari quest in 20.0 that adds the Property or Toy tag. SeanTempo’s 20.1 video (10 November) climbs with it.

Dooley

Weaponized Core card artLauncher Core card artMotherboard card art

Critical Core

  • Core pieces: The Tech shell: Motherboard with Lens, Remote Control
  • Why it wins: Very fast Charge loops of Tech items set the pace of the fight.
  • Weak points and fixes: Damage is the weak point; it needs Crit and Damage skills.

Weaponized Core

  • Core pieces: Chronobarrier, Fiber Optics, Lens, Motherboard, Remote Control; upgrade in that order
  • Why it wins: Same speed as Critical Core, but it scales its own Damage. Chronobarrier slows only the enemy’s cooldowns. Antimatter Chamber at Diamond adds item destruction.
  • Weak points and fixes: It fails when nothing disrupts the enemy while the Core scales. Atomic Clock needs at least 6 Ammo; Metronome replaces a missing Motherboard.

Launcher Core

  • Core pieces: Z-Shield, Thrusters, Micro Mach, Propeller Hat; a carry such as Terry-Dactyl, Ice 9000 or Launch Pad
  • Why it wins: It makes almost any carry loop quickly.
  • Weak points and fixes: Hotfix 20.1 raised its cooldown to 7 (from 6). It needs a full board to be useful, so keep it in the Stash until the board is unlocked.

Days 1 to 5. You pick a Core on Day 2. Before then, play Claw Arm with Cog, Pulse Rifle and a Small Friend, or Pulse Rifle or Rocket Launcher as a Medium Multicast item. Brick Buddy with Clawrence is the fallback. Buy Crypto whenever you do not need the Gold at once. Upgrade the Core through level-ups or Machine Learning, not with a flexible upgrade.

Mak

Vitality Potion card artPotion Distillery card artEternal Torch card art

Potion (Vitality Potion)

  • Core pieces: Potion Distillery, Boiling Flask, Library, Scales, Strength Potion
  • Why it wins: Distillery rerolls Potion enchantments until the Vitality Potion is Fiery, Toxic or Obsidian. Since Patch 17.0 its enchantment scales with its Heal, so the Potion becomes the damage source. Boiling Flask gives it Multicast.
  • Weak points and fixes: It fails without one of those three enchantments, so keep rerolling before you add more support. Fix problems in this order: offensive enchantment, Ammo, startup time, Crit.

Eternal Torch

  • Core pieces: Candles to open, fast Small items without Ammo, Blank Slate, Excavation Tools
  • Why it wins: One of the largest Burn outputs, and you can work toward it from Day 1.
  • Weak points and fixes: It is slow to start. In PvE fights, a safely weakened board lets the quest Relic cast more often.

Staff of the Moose

  • Core pieces: Ritual Dagger
  • Why it wins: Its passive immunity holds off aggressive boards, and the pair’s scaling compounds.
  • Weak points and fixes: Ritual Dagger slowed to 9/7 cooldown in Hotfix 19.3.

Days 1 to 5. Potion openers are Show Globe with Cellar; the backup is Aludel or Crocodile Tears. Quest openers are Candles, Nightshade or Dragon’s Breath, Refractor or Aludel. Commit to one quest Relic to keep the economy stable. Peacewrought is the staple income item: feed it cheap Small items.

Stelle

Stellar Swallowtail card artLightning Rod card artSpace Laser card art

Stellar Swallowtail

  • Core pieces: Fast Weapons such as Gatling Gun; Hangar or Spotlight for scaling
  • Why it wins: It attacks and defends at once, and fast Weapons keep a Haste and Charge loop going.
  • Weak points and fixes: Patch 20.0 made its cooldown tier-dependent: 6/5/4 (from 5). Upgrade it, or a Silver copy is slower than before.

Lightning Rod

  • Core pieces: Slow and Steady (skill), Cauterizer
  • Why it wins: The Slow package was buffed, including Slow and Steady; Cauterizer adds Damage scaling from Burn.
  • Weak points and fixes: It fails without Damage and sustain.

Space Laser

  • Core pieces: Charge and Cooldown reduction: Propeller, Altimeter, Observatory, Sirens (usually not all four)
  • Why it wins: A one-shot combo.
  • Weak points and fixes: It is hard to assemble, and Patch 20.0 lengthened its cooldown to 34/30 (from 32/28).

Air-Pressure Rifle base Damage was halved in 20.0 with higher scaling. Oxygen Tank was reworked to heal and Haste.

Jules

Giant Sub card artFroyo Cart card artIce Swan card art

Jules’s Stove and Cooler slots are placed at random, so the positions on these boards change every run.

Giant Sub

  • Core pieces: Dragonmelon, Durian, other Food and Tools
  • Why it wins: Shield, Regen and Burn in one fast item; Dragonmelon adds bulk and Durian turns it into Shield.
  • Weak points and fixes: It fails without Haste or Charge on the Sub.

Giant Lollipop

  • Core pieces: Charge and Cooldown reduction first
  • Why it wins: It hits hard and fast and applies many Slows once its quests are complete.
  • Weak points and fixes: It is weak while its quests are unfinished.

Froyo Cart

  • Core pieces: Ice Swan, Sorbet, Zarlic; Crit skills such as Reaching the Summit or Tracer Fire
  • Why it wins: Freeze repeats endlessly; Ice Swan became faster in 20.0 (cooldown 5, Freeze 2/1.5).
  • Weak points and fixes: Freeze items need upgrades; Silver copies fall off late. Put Coolers under the key items first.

Walk-In Freezer with Blender is the older Freeze core (Kripparrian’s guide, June 2026). Pivot into it at the Weapon vendor Aila from Day 6. Dragon Steak Crit boards still won in 20.1 in SeanTempo’s 8 November run. 20.0 slowed Butter and moved Meat Grinder to Silver and Decanter to Gold.

Karnok

Runic Claymore card artLost Blade card artWild Bear card art

Runic Claymore

  • Core pieces: Any reliable Haste: the self-Slow package, Beast Call, Leather Jacket
  • Why it wins: Reworked in 20.0: 300/600 Damage, Lifesteal. Each time you Haste, your items gain 10/20% Crit Chance, and the Claymore gains Damage equal to 5 times its Crit Chance.
  • Weak points and fixes: It fails without Haste. Mobalytics (9 Nov) builds Karnok’s Crit around it; Kripparrian’s 12 Nov video says single-lane Crit is Karnok’s winning path this patch.

Lost Blade

  • Core pieces: Self-Slow core, Heal sources
  • Why it wins: Reworked in 20.0: cooldown 6, Multicast 2, Damage equal to 10% of your Max Health, +50/100 Max Health when you Heal or Slow.
  • Weak points and fixes: It needs enough Heal or Slow triggers to grow its Max Health.

Wild Bear

  • Core pieces: Hydra Tree
  • Why it wins: Max Health stacking with percentage damage. Hydra Tree lowers the Rage needed for Enrage by 25 and gives +1 Multicast while Enraged.
  • Weak points and fixes: It fails if Enrage comes too late; see Rage and Enrage.

Dual Reaver now gains Crit when Hasted or Slowed. King Bitey loops on Karnok were strong in 20.0 (SeanTempo, 7 November). Hotfix 20.1 then cut it to cooldown 7 and 40 Damage, so treat that run as a pre-hotfix example.

The Dragons

Dragon Harp card artSuperfan card artGuzheng card art

Notes appear in semi-random positions, so the Dragons’ layouts change every run.

Dragon Harp

  • Core pieces: Items on matching Notes
  • Why it wins: +1 Multicast for each item on a matching Note, plus Haste. Mobalytics rates it the Dragons’ strongest build and expects a nerf.
  • Weak points and fixes: Tempo already cut it in 19.2 (cooldown 7, Damage 50/100/200) and 19.3 (Haste 1 s). Check the next patch notes.

Superfan

  • Core pieces: Hoodie; skills such as Draconic Might, Draconic Resolve, Draconic Passion
  • Why it wins: Multicast scaling once the Dragon synergies are online.
  • Weak points and fixes: Without Hoodie, the skills must supply the scaling. The Superfan board guide (Visor, Dragon Statue, Patch, Maracas) dates from August 2026 (Season 17).

Guzheng

  • Core pieces: Multimeter Crit and Charge package
  • Why it wins: A late one-shot that stacks Tempo reliably and has built-in sustain, so it needs fewer good enchantments.
  • Weak points and fixes: It is weak before the late game.

Honorary Dragons makes every item a Dragon since 20.0. Mecha Dragon enchantment scaling dropped to 1/2/3x. Ticket Terra gives a Raffle Ticket every day. Tempo and Notes rules: Tempo and Notes.

When these builds change

Mobalytics’ list is dated 9 November, three days after Hotfix 20.1. Tempo aims to release Patch 21.0 in December. Each card link above opens its change history, so check a carry item there before trusting this table in a later patch.

Sources

  1. Mobalytics, The Bazaar Meta Builds (Season 20), updated 9 November 2026The three Season 20 build-arounds per hero used as the backbone of this page.
  2. Mobalytics hero build guides, updated 30 October to 5 November 2026Opening lines, economy items, core pieces, upgrade priority and problem-solving order for Vanessa (Aquatic, Burn, One-Weapon), Pygmalien (Weapon), Dooley (Tech, Launcher Core) and Mak (Potion, Quest).
  3. Kripparrian, CRIT IS ALWAYS THE WAY ON KARNOK! (YouTube, 12 November 2026)Video description: single-lane Crit has been Karnok's winning path this patch.
  4. SeanTempo, How I Play Jabalian Totem to Consistently Climb (YouTube, 10 November 2026, Patch 20.1)Recorded Pygmalien run in 20.1.
  5. SeanTempo, Dragon Steak Still Holds Up After the Charge Nerfs (YouTube, 8 November 2026, Patch 20.1)Recorded Jules run in 20.1.
  6. Tempo, Patch 20.0 and Hotfix 20.1 notesEvery changed value quoted here: Runic Claymore and Lost Blade reworks, Launcher Core CD 7, Rowboat, Tortuga, Stellar Swallowtail, Space Laser, Ice Swan, King Bitey.
  7. Steam discussion, I think this game needs a Thanos Snap (11 November 2026)Players on forcing an archetype (Vanessa Ammo without Reload) versus switching to what the shops offer.

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