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The BazaarGuide

How a run of The Bazaar works

Checked against
Patch 20.1
Updated

A run ends when you reach 10 PvP wins or when your Prestige runs out. You start with 20 Prestige, and each lost PvP fight costs Prestige equal to the current day: a Day 2 loss costs 2, a Day 10 loss costs 10. Monster fights never cost Prestige.

Dooley's board on a monster hour, with three monsters to choose from, the Infernal reward panel and the day clock.
A monster hour. The Infernal monster's panel shows its Gold, XP and item rewards; the clock on the left counts the hours of the day.

The day

Each day has six hours. You choose one option per hour and earn XP for it.

Hour What you choose
1, 2, 4, 5 One of three encounters: usually a merchant, an event and a free option
3 One of three monsters to fight
6 PvP against another player’s saved board

PvP is asynchronous. Your board fights a recording (“ghost”) of another player’s board from the same day. Since September 2025 you only meet ghosts at your rank or below, and since January 2026 the ghost pool is global rather than regional.

Right-click a monster before choosing it to see its loadout (added in Patch 13.0). Losing to a monster still pays XP for the damage you dealt.

Gold, Income and XP

  • Income is paid at the start of each day. Patch 16.0 (1 July 2026) lowered the starting Income from 7 to 5 and moved that value into economy encounters.
  • XP: most hours give 1 XP; some strong encounters give none. Levelling up offers a skill or an upgrade and raises Max Health. Since Patch 17.0 the Max Health gained from Level Up is capped at 800, which mainly affects level 12 onwards.
  • Level Up extras: since Patch 12.0, heroes other than Jules can be offered a Heated or a Chilled slot if they hold an item that needs it, and heroes other than Karnok can be offered the Rage skill if an item or skill needs Rage.

Prestige arithmetic

The Prestige cost rises with the day, so early losses are cheap and late losses end runs.

PvP losses, and no others Prestige left Run status
Days 1, 2 and 3 14 Healthy
Days 6 and 7 7 The next loss on Day 7 or later reaches zero
Days 8 and 9 3 The next loss reaches zero

At zero Prestige the game offers a last-chance event before the run ends. Since Patch 20.0 the game can show current and total Prestige as a number; switch it on or off in Settings.

Rewards

Wins Result Normal-mode chests
0 to 3 Defeat 0
4 to 6 Bronze victory 1
7 to 9 Silver victory 2
10 Gold victory 3

Tempo cut Normal-mode chests to 1, 2 and 3 on 5 November 2025. Ranked results also move your rank or rating; see ranked rating.

Days with special encounters

Day Encounter
1 to 5 Partner Portal can appear
2 to 5 The Travel Agent sells Expedition Tickets
6 Crash Site Expedition, with a Crash Site Ticket
9 Temple Expedition, with a Temple Expedition Ticket
10 Tiny World Expedition, with a Tiny World Ticket

Details of each are in the expeditions guide. What to buy and fight on each day is in the day-by-day plan for 10 wins.

Sources

  1. Tempo, Patch notes 12.0 to 20.1Starting Income 5 (16.0), Max Health from Level Up capped at 800 (17.0), Prestige counter (20.0), Tiny World on Day 10.
  2. Tempo, The Bazaar FAQOnline connection required; Windows and Mac.
  3. tatiana, Beginners' guide to The Bazaar (Steam, updated 9 November 2025)Six hours per day, monster hour, 20 Prestige, loss cost equal to the day, 10 wins.
  4. Tempo, Jules launch patch notes (5 November 2025)Normal mode end-of-run chests cut to 1, 2 and 3.
  5. Tempo, 9/10 balance patch (10 September 2025)Ghost matchmaking limited to your rank or lower.
  6. Tempo, Patch 10.0 (7 January 2026)Ghost pool made global instead of regional.
  7. Tempo, Patch 13.0 (1 April 2026)Right-click a monster to see its loadout.

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