
Karnok
Monstrous Hunter
Karnok fills a Rage meter and Enrages. He had the lowest 10-win rate (22.1%) in the Hotfix 19.3 table; Patch 20.0 reworked Lost Blade, Runic Claymore and Dual Reaver to separate their roles.
- 10-win rate (19.3)
- 22.1%, 8 of 8
- Win rate (19.3)
- 56.3%, 7 of 8
- Access
- Paid game (Upgrade The Bazaar)
Season 20 builds

Runic Claymore
- Core pieces
- Any reliable Haste: the self-Slow package, Beast Call, Leather Jacket
- Why it wins
- Reworked in 20.0: 300/600 Damage, Lifesteal. Each time you Haste, your items gain 10/20% Crit Chance, and the Claymore gains Damage equal to 5 times its Crit Chance.
- Weak points
- It fails without Haste. Mobalytics (9 Nov) builds Karnok's Crit around it; Kripparrian's 12 Nov video says single-lane Crit is Karnok's winning path this patch.

Lost Blade
- Core pieces
- Self-Slow core, Heal sources
- Why it wins
- Reworked in 20.0: cooldown 6, Multicast 2, Damage equal to 10% of your Max Health, +50/100 Max Health when you Heal or Slow.
- Weak points
- It needs enough Heal or Slow triggers to grow its Max Health.

Wild Bear
- Core pieces
- Hydra Tree
- Why it wins
- Max Health stacking with percentage damage. Hydra Tree lowers the Rage needed for Enrage by 25 and gives +1 Multicast while Enraged.
- Weak points
- It fails if Enrage comes too late; see Rage and Enrage.
Dual Reaver now gains Crit when Hasted or Slowed. King Bitey loops on Karnok were strong in 20.0 (SeanTempo, 7 November). Hotfix 20.1 then cut it to cooldown 7 and 40 Damage, so treat that run as a pre-hotfix example.
From Mobalytics' Season 20 meta list (9 November 2026); order is not a ranking. Sources and the other heroes: Season 20 builds. When to switch from an opener to a carry: day-by-day plan for 10 wins.
Mechanics
Rage
Karnok starts with the Karnok's Rage skill. Item uses build Rage; at the threshold you Enrage. Hydra Tree (19.0) lowers the requirement by 25 and gives +1 Multicast while Enraged. Rules in detail.
Max Health
Lost Blade (20.0) deals 10% of your Max Health and gains Max Health when you Heal or Slow; Resistance Band gives flat Max Health for the fight since 20.0. Rules in detail.
Hero-only encounters and notes
- Other heroes can be offered Karnok's basic Rage skill at Level Up if they hold an item or, since 12.2, a skill that needs Rage.
Changed in Season 20
8 Karnok cards changed in Patch 20.0 and its hotfixes. The full Karnok ledger has all 66 cards changed since Patch 14.0.

Dual Reaver
- 20.0
- Damage 50was
25 - When you Haste or Slow this, gain 10/20/30% Crit Chancewas
when you Haste > 5/10/15
- Damage 50was
- 20.0



Lost Blade
- 20.0
- This item and Runic Claymore have been a little lost in Karnok’s kit while sharing similar properties
- Changes to this, Runic Claymore and Dual Reaver are intended to differentiate these items and gives them a more specific identity/fit
- CD 6
- Multicast 2
- Deal damage equal to 10% of your Max Health
- When you Heal or Slow, gain [50/100] Max Health
- 20.0

Resistance Band
- 20.0
- CD 5was
6 - Gain 25/50/100 Max Health for the fightwas
1%
- CD 5was
- 20.0


Runic Claymore
- 20.0
- CD 7
- Damage 300/600
- Lifesteal
- When you Haste, your items gain [10/20]% Crit Chance
- This has +damage equal to 5 times its Crit Chance
- 20.0

Waystones
- 20.1
- Corrected an issue where this was not counting the Tiny World Expedition for its quest
- 20.1
Other heroes
Win rates side by side: hero win rates.







