To reach 10 wins, win the cheap early PvP fights with whatever the shops sell. Then switch to one of your hero’s Season 20 carry items when it appears, usually from Day 5 to Day 8, and have it upgraded and protected before the Day 8 to 10 fights. You start with 20 Prestige, and each PvP loss costs Prestige equal to the day. Losing Days 1 to 3 costs 6 in total; losing Days 8 and 9 costs 17.

Waiting for one archetype’s missing piece loses runs. In an 11 November Steam thread, a player kept getting Ammo items as Vanessa but never a Reload item, and lost those runs. Replies describe switching to whatever the merchants offered, such as Friends or Premium Piggles, and winning with it. Steam replies from September to November 2026 name the three ways current boards win: fast Charge loops, fast defensive or damage scaling, or a one-shot. Your final board needs at least one.
Day by day
| Days | Loss costs | What to do |
|---|---|---|
| 1 to 2 | 1 to 2 Prestige | Take one Bronze opener for your hero (table below). Buy income items such as Money Tree and Cash Register: they pay out from the Stash. A Partner Portal can appear on Days 1 to 5. Dooley chooses his Core on Day 2. |
| 3 to 5 | 3 to 5 | Find a damage scaler for the opener. Fight the monster you can beat: right-click it to read its loadout first. A lost monster fight costs no Prestige and still pays XP for the damage dealt, but you miss its item drop. The Travel Agent (Days 2 to 5) sells tickets; Surprise Me gives a random ticket for 6 Gold. |
| 6 to 7 | 6 to 7 | Gold-tier items start to appear in shops, including most carry items. Buy the carry and the one piece that makes it work. Sell opener items once the new board wins without them. Crash Site needs its ticket on Day 6. |
| 8 to 10 | 8 to 10 | Spend on upgrades, startup speed and defence rather than new ideas. Temple is on Day 9. The Tiny World expedition takes the whole of Day 10 and ends with the Sizeinator. If you lose a fight inside it, you return to the normal day at the same hour. |
Prestige arithmetic and rewards are in how a run works. Ticket monsters and expedition steps are in expeditions.
Openers and when to switch
Openers and carry items are from Mobalytics’ Season 20 guides (30 October to 9 November 2026). The full core pieces for each carry are in the builds guide.
| Hero | Days 1 to 3 opener | Income to buy | Switch to |
|---|---|---|---|
| Vanessa | Sharkclaws with fast Small Weapons; or Catfish, Pop Snappers with Lighter, or Mantis Shrimp | Ambergris, upgraded to Silver early; Star Chart or Astrolabe for The Docks (Days 4 to 7) | Slumbering Primordial, Tortuga, Anchor |
| Pygmalien | Crook, Showcase or Lumboars; Weights or Ganjo if none | Money Tree with Cash Register, ATM, Business Card, Rewards Card | Private Hot Springs, Pyg’s Gym, Double Whammy |
| Dooley | Claw Arm with Cog and Pulse Rifle; Weakpoint Detector; Brick Buddy with Clawrence | Crypto whenever you can spare the Gold; Schematics | Critical Core, Weaponized Core, Launcher Core |
| Mak | Show Globe with Cellar; Candles; Nightshade or Dragon’s Breath | Peacewrought fed with cheap Small items; Sifting Pan | Potion, Eternal Torch, Staff of the Moose |
| Stelle | Fast Weapons that keep Haste and Charge moving | — | Stellar Swallowtail, Lightning Rod, Space Laser |
| Jules | Butter, Instant Noodles, Sorbet, Banu Leaves, Black Pepper, Strawberries (June 2026 Freeze guide) | — | Giant Sub, Giant Lollipop, Froyo Cart |
| Karnok | Self-Slow items and any reliable Haste | — | Runic Claymore, Lost Blade, Wild Bear |
| The Dragons | Dragon’s Breath Mints, Hef Chibi, Kicks, Patch, Wings (Season 17 guide) | — | Dragon Harp, Superfan, Guzheng |
Switch when two things are true: the carry is in a shop or your Stash, and your current board has started losing monster fights it used to win. One quest or scaling Relic at a time keeps the Gold flowing. Mobalytics advises this for Mak’s quest Relics.
Why boards lose, and the fix
| What happens in the fight | Cause | Fix |
|---|---|---|
| Nothing fires for the first seconds and the enemy is already ahead | Startup time | Haste, Charge or Cooldown reduction aimed at the carry: Rowboat or Figurehead for Vanessa, Motherboard with Lens for Dooley, Flying Potion for Mak, Blender for Jules Freeze. Startup time is first or second in most of Mobalytics’ problem-solving orders. |
| Your items stop mid-fight | Ammo ran out (it refills after each fight, not during) | More Ammo or a Reload source: Gunpowder, Powder Horn, Cellar, the Gunner or Stocked skills. See Crit, Multicast and Ammo. |
| Your carry spends the fight Frozen or Slowed | Crowd control | A Radiant enchantment on the carry; the enchantments guide lists where to get one. |
| You lose slowly to Poison or Burn | Poison ignores Shield; Burn is halved by Shield | Heal or Regen rather than more Shield; a Restorative enchantment or a Lifesteal skill. See Burn, Poison, Regen and Shield. |
| The enemy outscales you by Day 8 | Your board has flat damage | A percentage or Max Health carry: Anchor, Double Whammy, Lost Blade, Wild Bear. |
| The carry is still Silver on Day 8 | Upgrades went elsewhere | Upgrade the carry with level-up rewards. Freeze items and Rowboat need Gold or Diamond to work. |
Each level raises Max Health; since Patch 17.0 the Max Health gained from a level-up is capped at 800. Mobalytics’ Double Whammy guide favours events that give extra fights or XP for that reason. Keep Stash space for items that act at the start of each day; an item left on the floor misses that day’s trigger.
Returning after several seasons
Season 20 added the Tiny World expedition on Day 10, the Partner Portal and Thieves Guild, and a Prestige counter you can turn on in Settings. Hotfix 19.3 changed many Charge skills from “the first X times” to “for every X times” (Haste, Slow, Freeze and Charge). Every item change since Patch 14.0 is in the change ledger. Look up an item there before reusing an old build.
Sources
- Tempo, Patch notes 12.0 to 20.1Day schedule of expeditions, Partner Portal and Travel Agent; Prestige counter; Level Up Max Health cap.
- Mobalytics, The Bazaar Meta Builds (Season 20), updated 9 November 2026Carry items per hero used in the pivot table.
- Mobalytics hero build guides, updated 30 October to 5 November 2026Bronze openers, economy items to always buy, Gold items from Day 6, The Docks on Days 4 to 7, problem-solving order.
- Mobalytics, Tiny World Expeditions explained, updated 9 November 2026Expedition uses all of Day 10; losing returns you to the normal day at the same hour.
- Mobalytics, Kripp's Double Whammy Pygmalien build (26 June 2026)Stash items that trigger at the start of each day; XP events raise Max Health; Radiant against crowd control.
- Steam discussion, I think this game needs a Thanos Snap (11 November 2026)Players on runs lost while waiting for one archetype's missing piece.
- Steam discussion, Balance going seriously out of whack? (replies 14 September to 8 November 2026)Replies: current boards win through fast Charge loops, fast defensive or damage scaling, or one-shots.
Read next
Season 20 builds for every hero in The BazaarThree current 10-win build targets per hero for Patch 20.1: the carry item, the pieces it needs, how to open, when to pivot and what kills each build. Checked 13 November 2026.
How a run of The Bazaar worksA run ends at 10 PvP wins or when your 20 Prestige runs out; each PvP loss costs Prestige equal to the day. Hours, Income, XP and rewards for Patch 20.1.
Expeditions in The Bazaar: Tiny World, Crash Site and Temple ticketsEach expedition needs its ticket in your board or Stash on its day: Crash Site on Day 6, Temple on Day 9, Tiny World on Day 10. Ticket sources and Tiny World rewards.
Enchantments in The Bazaar: all 13 and where to get themAn enchantment adds a themed effect, and each item has its own version. The 13 enchantments, the pattern each follows, how items get enchanted and recent rework passes.
