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The BazaarGuide

Crit, Multicast, Ammo and Lifesteal in The Bazaar

Checked against
Patch 20.1
Updated

Crit Chance is the chance for an item with a cooldown to critically hit, doubling its Damage, Heal, Shield, Regen, Burn and Poison active effects. Multicast makes one use happen several times. Ammo caps how many times an item can fire in a fight. Lifesteal heals you for the damage the item deals.

Dooley's board with the Artillery Spotter skill tooltip and the Crit Chance keyword panel in the corner.
Artillery Spotter gives 10% Crit Chance with five or fewer items. The corner panel shows the game's Crit Chance definition.

How they combine

Keyword Applies to Interaction
Crit Active effects of items with a cooldown Doubles Damage, Heal, Shield, Regen, Burn and Poison of that use
Multicast The whole use of the item Multicast 2 on an Ammo item spends one use and fires twice
Ammo Uses per fight An empty item stops charging; Ammo refills after the fight
Lifesteal Damage the item deals Heals you by the damage dealt

Items without a cooldown cannot Crit. Patch 19.0 updated Tractor Beam’s tooltip to state that it is not an item that Crits.

Multipliers and double-dipping

Patch 12.0 stopped “doubling” effects from stacking with persistent percentage bonuses. Before the fix, an Obsidian Atlas Stone took its already-buffed damage as the base for its double and then doubled again. Hotfix 19.3 fixed the same kind of stacking on Light-up Sneakers and Mecha Dragon with Glass Cannon and One Shot One Kill.

Crit items after Patch 20.0

Item Hero Patch 20.0 text
Runic Claymore Karnok CD 7; Damage 300/600; Lifesteal; when you Haste, your items gain 10/20% Crit Chance; +Damage equal to 5 times its Crit Chance
Dual Reaver Karnok Damage 50; when you Haste or Slow this, gain 10/20/30% Crit Chance
Lost Blade Karnok CD 6; Multicast 2; Damage equal to 10% of your Max Health

Runic Claymore scales its own Damage with Crit Chance: at 40% Crit Chance it has +200 Damage before the Crit doubles the hit.

Ammo weapons after Patch 20.0

Vanessa’s Ammo weapons gained Damage: Cannon 50/100/200/400, Double Barrel 35/70/140/280 and Repeater 45. Heavy Crossbow (Karnok) has had Max Ammo 5 since Patch 19.0.

Sources

  1. The Bazaar Steam screenshot (Crit Chance tooltip)In-game definition of Crit Chance.
  2. Mobalytics, The Bazaar keywords and terms (updated 11 August 2026)Ammo stops charging when empty and refills after each fight; Multicast; Lifesteal.
  3. Tempo, Patch 12.0 (4 March 2026)Doubling effects no longer double-dip with persistent percentage bonuses.
  4. Tempo, Patch 20.0 and Hotfix 19.3Runic Claymore, Dual Reaver, Lost Blade, Repeater, Double Barrel; Light-up Sneakers and Mecha Dragon multiplier fix.

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