An enchantment adds one extra effect to an item, and the effect depends on the item: Fiery always adds Burn, but how much and when is written on each item. An item holds one enchantment. Right-click an item (since Patch 13.0) to see every enchantment it can take.

The 13 enchantments
| Enchantment | Tiny World Ticket, when sold | Ethergy Conduit, when you Crit |
|---|---|---|
| Golden | Double value | Double value |
| Heavy | Leftmost Slow item +0.2 s Slow | Slow 2 items 1 s |
| Icy | Leftmost Freeze item +0.1 s Freeze | Freeze 2 items 0.5 s |
| Turbo | Leftmost Haste item +0.2 s Haste | Haste 2 items 1 s |
| Shielded | Leftmost Shield item +10 Shield | Shield 60 |
| Restorative | Leftmost Heal item +10 Heal | Heal 60 |
| Toxic | Leftmost Poison item +1 Poison | Poison 6 |
| Fiery | Leftmost Burn item +1 Burn | Burn 6 |
| Shiny | Not available | Double Crit Chance bonus and double Charge |
| Deadly | Leftmost item +2% Crit Chance | Double Crit Chance bonus |
| Radiant | Not available | Your items are affected by Freeze and Slow for half as long |
| Obsidian | Leftmost Weapon +10 Damage | Deal 60 Damage |
| Mossy | Leftmost Regen item +1 Regen | Regen effect |
Mossy is the newest; it arrived with Patch 13.0 on 1 April 2026. Not every item can take every enchantment: the ticket has no Shiny or Radiant version.
Ways to enchant an item
| Source | Result |
|---|---|
| Pedestal encounters | Arcane Abyss enchants an item with Shiny; Mossy Ridge with Mossy (Patch 13.0) |
| Transform | A transformed item keeps its enchantment if the new item can take it; some items name a specific enchantment on transform, such as Cloud Wisp (Turbo) and Dragon’s Breath (Fiery) |
| Dreampearl | When you sell it at a merchant, that merchant’s items become enchanted (19.0) |
| Magician’s Top Hat | When you sell it, enchant and upgrade your leftmost item (19.0) |
| Fortune Cookie | Enchants itself when bought and at the start of each day; the enchantment guides the skill it gives when sold (19.0) |
| Core Surge (Dooley skill) | Enchants your non-enchanted Cores at the start of each fight (19.0) |
| Mystery Box, Raffle Ticket, Treasure Map | Give enchanted items from other heroes |
Rework passes
- Patch 15.0: fixed enchantments that ate buffs or failed to benefit from them; standardised active Heavy, Icy and Turbo, and Deadly where it buffs other items.
- Patch 17.0: Golden on items that gain Value now boosts the Value gain instead of the item’s own Value; several Pygmalien items received missing Golden enchantments.
- Patch 19.0: most Deadly enchantments give flat values; some still trigger at the start of the day, on sell or on destroy.
- Patch 20.0: Invulnerability Potion’s Shiny no longer adds 1 second of duration.
Sources
- BazaarDB, Tiny World Ticket and Ethergy Conduit (Patch 20.1 data)Per-item enchantment text used for the comparison table.
- Tempo, Patch 13.0 (1 April 2026)Mossy added; Arcane Abyss (Shiny) and Mossy Ridge (Mossy) pedestal encounters.
- Tempo, Patches 15.0, 17.0, 19.0 and 20.0Enchantment standardisation passes; Deadly moved to flat values; Golden on Value-gain items.
- Tempo, Patch 13.0 quality of lifeRight-click an item to see its base stats and enchantments.
- tatiana, Beginners' guide to The Bazaar (Steam)Only one enchantment can be active on an item.
Read next
Crit, Multicast, Ammo and Lifesteal in The BazaarCrit doubles an item's Damage, Heal, Shield, Regen, Burn and Poison. Multicast repeats the whole use. Ammo limits uses per fight and refills after it.
Burn, Poison, Regen and Shield in The BazaarBurn ticks twice a second, decays and is halved by Shield. Poison ticks once a second and ignores Shield. Heal cleanses part of both; Regen heals every second.
Haste, Slow, Freeze and Charge in The BazaarHaste doubles cooldown speed, Slow halves it, Freeze stops it and Charge advances it at once. Flying halves Slow and Freeze; Hotfix 19.3 rewrote about 30 Charge skills.
