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1.0 changes for Early Access players, through patch 1.0.6

  • Updated
  • Game version 1.0.6

SULFUR 1.0 launched on 28 October 2026 on Steam, PlayStation 4 and 5, Xbox One and Series X|S, Switch and Switch 2. It added no new areas: the ending and Endless mode already arrived in Early Access 0.14.0 in December 2025. 1.0 completes the scroll matrix, splits 12Ga damage effects across pellets, adds Muzzle Velocity oils, rebalances every wearable and gives every boss damage gates. The Steam price rose from $24.99 to $29.99. Multiplayer is not in 1.0; the developers plan it as a later update. The current patch is 1.0.6 from 9 November.

SULFUR Steam header: the logo over a burning church, a pistol and a grinning goblin, with the banner 1.0 OUT NOW.
The Steam header for the 1.0 release. Official Steam artwork.

Changes that affect builds

  • Shotguns: enchantment and elemental damage from 12Ga pellets is divided across the pellets, and flat damage oils on 12Ga are divided by 8, positive or negative. Chances to proc are still rolled per pellet. Projectile-multiplying oils do not divide further. See oils explained.
  • Muzzle Velocity: a new stat that delays bullet drop, on nine new oils. “Bullet drop” is now called “Bullet weight”. Big Oil also gains +25% size.
  • Ten oils renamed, for example Diesel Oil to Warp Oil and Velocity Oil to Timing Oil.
  • Scrolls: five new combinations (Snowman Head, Water Bomb, Evil Seed, Mud Ball, Teslacold). Holy Fire’s penetration bonus fell from 50% to 20%; Light and Holy Fire’s RPM penalty fell from 50% to 25%; Holy Purge deals 25% of weapon damage instead of 10%; Ice Beam damage is −95%; Beam spread is 100%. Removing a scroll at the Baptismal Font now removes its stats.
  • Weapon XP: split equally between the guns used in a kill; rank 5 guns are excluded; melee and throwable kills credit your selected gun.
  • Guns: Chimera Rapid damage multiplier 1.0 (was 1.1), Deathstar PG 1.2 (was 1.0), Beck 8 1.1 (was 1.0); Wyatt PULSAR fires 18 bullets at full charge; Flock kick in .50 BMG raised to 22. All melee weapons have hit stop.
  • Wearables: every one rebalanced. Many moved down a rarity tier and gained Armor; strong bonuses now come with a cost. See armor and equipment.

Bosses and enemies

  • Every boss has damage gates, so one-shot builds no longer skip phases.
  • Terrorbaum’s returned bullets land randomly around you instead of on you.
  • The last boss spawns more targets in one phase.
  • Corrupted Guildsman 500 HP (was 400); Cultist Rifleman 15 damage (was 10); Apparition 120 HP and 25 damage; Poltergeist throw 30 damage; Goblin Barrel Boy 650 HP.
  • Enemies break plank barricades instead of walking through them.
  • 20% fewer enemies in the Hedge Maze and 30% fewer in the Dungeon.

Food and items

  • Healing durations rebalanced; reaching full health clears remaining regeneration.
  • New Wonton Soup. Dopp i Grytan heals 70; Double Cheeseburger 75 and costs less. Ramen now gives the intended 50% fire resistance. A pizza cuts into 6 slices.
  • Recipes that made different dishes from identical ingredients were removed.
  • Julmust gives luck for 3 minutes. Every vendor stock was rebalanced.

Quality of life

  • Quest Log in the inventory side panel.
  • A stash on the Desert and Fortress side of the Church.
  • Gamepad hotbar consumables; gyro aim defaults to aim-down-sights only.
  • Doors close a few seconds after opening; coins are easier to pick up while moving.
  • Redesigned health bar; Traditional Chinese.

Patches 1.0.1 to 1.0.6

Patch Date Main changes
1.0.1 29 October Health bar background; Sulfur Cap +10% move speed, Crown +50 Charisma, Winter Scarf +10% move speed; Novanian Guard 16 XP and immune to electricity; 12Ga chisel 7,500; shorter Dungeon levels; Church-upgrade and Not Breathtaking achievement fixes
1.0.2 31 October More random items and more 12Ga and .50 BMG chisels at Ralphie; enemies drop food again
1.0.3 3 November Cryo Snakes proc on hits; Novanian Guard chain fix; Forest chest fix
1.0.4 4 November Projectiles no longer pass through targets without registering
1.0.5 5 November Ferryman shows RPM; Sewers water fix; gamepad players can insure melee weapons
1.0.6 9 November Desert crypt soft-lock fix

Early Access saves

No save wipe was announced, and Early Access saves continue into 1.0 with story progress intact. Demo saves do not carry over. Veterans recommend a fresh save anyway because so many oils, wearables and shotguns changed. Some 1.0 players noticed storage moved during the Church rebuild; check your wall frames and racks.

Sources

  1. SULFUR 1.0 OUT NOW and full 1.0.0 patch notes (Steam, 28 October 2026)Release contents, price change, multiplayer statement and the full changelog.
  2. Patch notes 1.0.1 (Steam, 29 October 2026)Health bar, wearable fixes, Novanian Guard, 12Ga chisel price, Dungeon length.
  3. Patch notes 1.0.5 (Steam, 5 November 2026)Ferryman RPM display, Sewers water fix, gamepad melee insurance.
  4. Patch notes 1.0.6 (Steam, 9 November 2026)Desert crypt soft-lock fix.
  5. SULFUR Wiki: Update HistoryMirror of the 1.0.2–1.0.4 notes.
  6. Steam discussion: Should I make a new save for 1.0? (27 October 2026)Early Access saves continue; veterans suggest a fresh start.

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