A flat oil adds its number to the base damage; a percentage oil multiplies the base plus all flat bonuses. With nothing else applied, +F flat beats +P% when the base is below F ÷ P. For Add Damage Oil (+15) against Damage Oil (+20%) that is 75: on a 60-damage 9mm gun the flat oil adds 15 and the percentage oil 12, on an 80-damage gun the percentage oil already adds 16.

The breakpoint moves with the oils you already have
Percentage oils on one stat add together (the community model; SULFUR’s code has not confirmed it). Every percentage already on the gun therefore multiplies the next flat bonus too, and divides the share a new percentage adds. With a pool S of percentages already applied:
- a new +F flat adds F × (1 + S),
- a new +P% adds P × (base + flats).
So the breakpoint becomes base + flats = F × (1 + S) ÷ P. After Great Oil and Heavy Oil (+60% each, S = 1.2) a +15 oil beats a +20% oil on any gun below 165 base damage.
Which wins on each stock gun
| Base damage | Guns | Alone | With Great Oil + Heavy Oil (+120%) |
|---|---|---|---|
| 50 | Augusta, Neuraxis F22, Unknown | Add Damage Oil | Add Damage Oil |
| 60 | CYB47, Catacoil Rapid X, Cavalier, Drifter 9, Flicker, Klein Bauer, P38 Dirk, Ploika Compact, Socom 9, Songbird, Star & Witness, Vrede | Add Damage Oil | Add Damage Oil |
| 66 | Beck 8, M3 Termite, Ripox Mowlock | Add Damage Oil | Add Damage Oil |
| 72 | Socom ACR, Valet | Add Damage Oil | Add Damage Oil |
| 80 | Chimera Rapid, Gravekeeper | Damage Oil | Add Damage Oil |
| 90 | Bronco 89 | Damage Oil | Add Damage Oil |
| 96 | Corpsemaker, Deathstar PG, M11A2 Fisk, Snut .38 | Damage Oil | Add Damage Oil |
| 100 | Duhar, Hell ‘N’ Back, Rektor 100rd | Damage Oil | Add Damage Oil |
| 104 | Terrier URB. | Damage Oil | Add Damage Oil |
| 105 | Nightlily 318 | Damage Oil | Add Damage Oil |
| 120 | Chat-Pardeur 98, Knop .22, Salamander, Type 80 Typhoon | Damage Oil | Add Damage Oil |
| 128 | Palehorse Topclipper | Damage Oil | Add Damage Oil |
| 160 | Tailor Marksman MKII | Damage Oil | Add Damage Oil |
| 176 | Farsight | Damage Oil | Damage Oil |
| 192 | Death’s Toll | Damage Oil | Damage Oil |
| 200 | .357 Balthazar, M182 Pierre-Fusil, Rokua .308 | Damage Oil | Damage Oil |
| 300 | Ferryman | Damage Oil | Damage Oil |
| 320 | Blackwater | Damage Oil | Damage Oil |
| 400 | Impala Gravita, Longboy | Damage Oil | Damage Oil |
| 500 | D4RT, Dolphin 99 | Damage Oil | Damage Oil |
12Ga guns are left out: their flat bonus is divided by 8, so the per-pellet breakpoint is 9.4 and every shotgun pellet (40) is far above it. See shotguns and flat damage oils.
Flat damage oils compared with a +20% oil
| Oil | Flat damage | Equals +20% at base | 12Ga equivalent per pellet |
|---|---|---|---|
| Disposable Oil | +50 | 250 | 31.25 |
| Solid Oil | +40 | 200 | 25 |
| Big Oil | +35 | 175 | 21.88 |
| Potshot Oil | +35 | 175 | 21.88 |
| Ascetic Oil | +30 | 150 | 18.75 |
| Brute Oil | +30 | 150 | 18.75 |
| Discharge Oil | +30 | 150 | 18.75 |
| Late Boom Oil | +30 | 150 | 18.75 |
| Seated Oil | +30 | 150 | 18.75 |
| Frugal Oil | +25 | 125 | 15.63 |
| Judgement Oil | +25 | 125 | 15.63 |
| Sender Oil | +25 | 125 | 15.63 |
| Expander Oil | +20 | 100 | 12.5 |
| Fidget Oil | +20 | 100 | 12.5 |
| Kicker Oil | +20 | 100 | 12.5 |
| Add Damage Oil | +15 | 75 | 9.38 |
What to do with this
- On 9mm and Energy Cell guns (50 to 72 base damage), put Add Damage Oil in before Damage Oil. On a gun with 80 or more, the +20% oil is ahead until the percentages already applied reach base ÷ 75 − 1: +7% on an 80-damage gun, +60% on 120, +167% on 200.
- Once Great Oil and Heavy Oil are on a gun, a flat oil beats Damage Oil on every gun below 165 base damage. The optimiser put a flat damage oil in the best set of 26 of the 54 guns; the best oils record shows which.
- Under multiplicative stacking the breakpoint would stay at F ÷ P no matter how many percentages are applied. The calculator’s stacking switch shows both.
Test a pair in the build calculator.
Sources
- SULFUR Wiki: Oils (revised 30 October 2026)Flat modifiers apply before percentages, whatever order they were applied: (100 + 20) × 1.25 = 150.
- SULFUR Wiki: Enchantments (revised 2 November 2026)Flat damage ÷ 8 on 12Ga guns.
- Shocco/sulfur-calculator (GitHub, November 2026)Community calculator that adds percentage modifiers into one pool; the stacking assumption used here.

