On Cloud Mist Forest in Survival Mode, bronze opens at Awareness 20, iron at 35 and steel at 50. Fight the Saber-toothed Predator in bone or bronze, the Fogfrog in bronze, the Vajra Ape in iron, and the Tempest Griffin before steel. The Powered Refining Furnace that makes steel and its Cutting Machine need 930 iron ingots (mostly as parts and plates), 100 obsidian and a windmill, so start stockpiling iron as soon as the Blast Furnace runs.

Tech levels below are Survival Mode values from the 1.0 game data. Tribe and Warrior modes use cheaper, separate trees (see game modes).
Route by Awareness level
| Awareness | Unlock (tech) | Do next |
|---|---|---|
| 5 | Linen Gear, Bonfire | Fierce Saber-toothed Predator can be summoned from level 5; players win in bone or bronze gear |
| 10 | Beast Bone Tools, Crop Planting, Medium Building | Start farming |
| 12 | Beast Bone Weapon | Bone spear or blades for the Saber-toothed Predator (boss level 20) |
| 15 | Leather Gear, Mask Technique, Shipbuilding Technique | Kill the level-20 rainforest priests for Worship Containers |
| 20 | Smelting Technique, Bronze Tool, Brewing, Airship Technique | Build the Furnace; copper and tin in the Western Rainforest |
| 22 | Bronze Weapon | |
| 25 | Bronze Gear, Production Base, Advanced Craftsmanship | Level-25 Ancient Ruins for the other starting masks |
| 30 | Cuisine Processing, Advanced Building | Fogfrog (summon 30, boss 30); Torch of Eternity ruins |
| 35 | Blast Furnace Technique, Iron Tools, Iron Weapon | Build the Blast Furnace (100 bronze ingots); Vajra Ape summon unlocks |
| 36 | Iron Gear | Vajra Ape (boss 40) in full iron |
| 40 | Specimen Crafting, Premium Shipbuilding | Wilderness Mark from the Jungle Cave ruins |
| 45 | Exploiting, Calcination | Tempest Griffin (summon 45, boss 50) with radiation protection |
| 46 | Windmill Technique | Build the windmill; start obsidian and meteorite runs |
| 50 | Steel Weapon, Steel Tools, Refining Technique, Cutting Technique, Blackstone Building | Build the Cutting Machine and Refining Furnace; Mammoth summon unlocks |
| 51 | Steel Gear | Mammoth (boss 60) in steel with cold gear |
| 54 | Power Workshop, Distillation | |
| 55 | Advanced Shipbuilding | Central Core summon level (boss 70) |
| 60 | Weapon, Gear and Tool Enhancement | Enhance steel gear for Doom tiers |
Each guardian’s fight plan is on the guardian strategy page. Awareness milestones for comparison: 38.4% of Steam players reach 30, 17.6% reach 50 and 9.9% reach 60.
From iron to the first steel ingot
Steel needs three stations beyond the Blast Furnace, all built at the Building Workshop. Every quantity is one craft’s output of one item.
| Build | Materials | Raw cost behind it |
|---|---|---|
| Windmill | 100 Hardwood Plank, 50 Leather Rope, 100 Bronze Ingot, 20 Hardwood Handle | 100 bronze |
| Powered Cutting Machine | 50 Iron Ingot, 50 Leather Rope, 50 Metal Plate, 20 Metal Part | 430 iron, 150 bronze, 40 copper ingots |
| 50 Blackstone Bar (in the Cutting Machine) | 2 Obsidian each | 100 obsidian |
| Powered Refining Furnace | 50 Blackstone Bar, 10 Ceramic Mold, 50 Metal Part, 50 Metal Plate | 500 iron, 150 bronze, 100 copper ingots, plus the bars |
A Metal Part is 4 iron and 2 copper ingots, and a Metal Plate 6 iron and 3 bronze ingots, both made at the Blast Furnace. Together the two machines take 930 iron ingots, 300 bronze, 140 copper ingots and 100 obsidian, plus another 100 bronze for the windmill. At 2 iron ore and 1 carbon powder per ingot, that is 1,860 iron ore (or Metal Chunks) and 930 carbon powder. Both powered machines need windmill power.
Each steel ingot then takes 1 iron ingot, 1 meteorite ore (or Mysterious Metal Chunk) and 1 coking coal (2 coal ore in any furnace).
Where the late materials are
| Material | Where | Note |
|---|---|---|
| Iron ore | Jungle Cave, Giant Wood Forest, Southern and Northern Wasteland, Giant Crater, Barren Meadow mine, Scorching Volcano | Metal Chunks from Ancient Ruins robots substitute |
| Obsidian | Scorching Volcano | Fang tribesmen resist the heat |
| Meteorite ore | Alpine Land, Frost Canyon | Snow Mountain Flint and Claw tribesmen resist the cold |
| Coal | Lakeside Forest, Table Mountain, Plateau Woodland | |
| Adhesive | Radioactive Wasteland only, per players | Needed for the guardian equipment sets |
A May 2026 player rates the volcano region at levels 46–55 and the north-eastern desert at 41–50. The volcano interior is a heat death zone without protection. Tribesmen suited to each region are listed under resistances by tribe.
Where the route stalls
- Iron runs out at the refining furnace. The 930-ingot bill above is the usual surprise. Put a Born Laborer on iron and set up a mining yard before Awareness 46.
- No Worship Containers. Every guardian summon needs them; farm tribal priests and leaders from Awareness 15. See summon items.
- Skipping the Griffin. The Griffin set’s radiation protection makes Wasteland iron and adhesive trips far cheaper; a May 2026 player beat it in iron, before steel.
- Ignoring the Training Ground. It is optional: one April 2026 player reached the level-55 boss and steel without it. It mainly makes fighters stronger for Doom tiers. See best tribesmen.
Ingot recipes, furnace costs and ore regions are in bronze, iron and steel.
Sources
- Soulmask Database - Tech Tree, Survival Mode (game data, build 25955423)Awareness level of every tech tier.
- Soulmask Database - Powered Refining Furnace, Powered Cutting Machine, Windmill, Metal Part and Metal Plate recipesStation and intermediate materials.
- Soulmask Database - boss tiersSummon and boss levels.
- Steam discussion - "What to do after the Vajra Ape" (May 2026, 1.0)Obsidian from the volcano, adhesive only in the radiation Wasteland, meteorite in the snowy highlands, region levels 41-50 and 46-55.
- Steam discussion - "Getting new tribesmen is kinda boring?" (April 2026, 1.0)A player reaching the level-55 boss and steel tier without the Training Ground.
- Steam global achievements for SoulmaskBronze 38.9%, iron 22.6%, steel 11.2%; Awareness milestones.




