Knock a barbarian, outcast or enemy tribesman below 20% health, press E to deter them, and keep the unconscious body alive until its Recognition reaches 500; then recruit. On default settings each player can hold 3 tribesmen at first and 18 after the three Connection Enhancement mask nodes, and the whole tribe is capped at 50. Server owners and single-player saves can raise both.

Recruiting step by step
- Pick the target. Use the mask’s Quality Assessment (hold Q) to read quality first. The free Golden Legend mask goes further: in Mimicry its Life Perception shows quality and titles of everyone detected, and its nodes reveal proficiencies and talents.
- Bring them low. Deterring works when the target is under 20% HP by default. Blunt hits and bows from range are safer than finishing blows, which kill.
- Deter. Press E. The target falls unconscious and begins gaining Recognition.
- Keep them alive. Put a bandage in their inventory and use it to heal, or a liquid food such as Broth to feed them. Broth gives +40 satiety and +40 hydration.
- Move them if needed. Unconscious targets can be carried on your shoulder or on a llama’s extended seat, away from their camp.
- Recruit at 500 Recognition. The Recognition rate is a server setting (barbarian taming speed, default 1).
Who cannot be recruited
- Scouts: interacting with a downed scout interrogates them and marks nearby map points instead. They stay hostile.
- Plunderers and tribe leaders: listed as non-deterrable in the Early Access rules. No 1.0 note changes this.
Faster Recognition
| Mask node | Effect |
|---|---|
| Deter Enhance (3 levels) | Lower deter cost; Recognition of an unconscious target +15%, +30%, +50% |
| Sync Enhancement (2 levels) | Recognition speed +50%, +100% |
These node values come from the Early Access wiki and were not re-tested for 1.0.
Tribesman limit
| Stage | Personal limit (default) |
|---|---|
| Control node repaired | 3 |
| Connection Enhancement I | 9 (+6) |
| Connection Enhancement II | 13 (+10 total) |
| Connection Enhancement III | 18 (+15 total) |
Connection Enhancement sits in the second row at the top of the mask screen (Y) and costs Green Crystals. A tribe as a whole is capped at 50 tribesmen by default, so a group of players shares that number.
Raising the limit beyond 18
- Single player or co-op host: open the save’s advanced settings, General tab, and raise the tribe recruitment limit. The dedicated server exposes the same values as Connection Enhancement I/II/III bonuses (defaults 6, 10, 15; the third goes up to 1,000) and the tribe tribesman cap (default 50, up to 1,000).
- Casual Mode: tribesman, animal and ship caps are much higher by default.
- PVP Mode: population caps are greatly reduced.
A Russian guide claims 53 tribesmen after the full upgrade; the defaults in the server files give 18 per player, so treat 53 as a modified server.
Where to find good recruits
- Higher-level camps produce higher starting proficiency. A level 40+ smith of high status can start at 55–65 crafting proficiency.
- Weapon Master title holders turn up from the early game; the title gives +10% damage and attack speed with any weapon.
- Tribe Mode defences: repeatedly beating invasions attracts talented tribesmen to your settlement.
- Titles: since patch 10 (14 May), high-quality barbarians are more likely to carry titles.
How to judge a recruit’s quality, profession and talents is covered in tribesman quality and talents. Which professions to recruit first and which titles and tribe talents to keep are in best tribesmen.
Possessing a tribesman
After the Control node is repaired you can put the mask on any tribesman. Your own body sleeps (in 1.0 it sits in a nearby Chieftain’s Chair). You fight and craft with the tribesman’s proficiencies; experience goes to that tribesman’s body, weapon and crafting levels, while Awareness experience goes to you.
Sources
- Soulmask Fandom - Tribesmen (deterrence, recognition, control)Deter threshold, 500 Recognition, feeding unconscious recruits, scouts. Early Access text, edited 4 June 2026.
- Soulmask Fandom - Mask nodes (Control, Connection, Deter and Sync Enhancement)Tribesman totals 3, 9, 13, 18 and Recognition speed nodes.
- Soulmask Systems Wiki - General and world settingsConnection Enhancement bonuses 6/10/15, tribe tribesman cap 50, taming speed setting, from the server package.
- Как увеличить лимит племени в Soulmask (rutab.net, Russian)Where the node sits on the mask screen and the single-player setting name.
- Soulmask 1.0 launch notesInvasion-defence recruits in Tribe Mode, reduced PVP caps.
- Soulmask Database - Golden Legend maskLife Perception showing quality, titles and talents before recruiting.





