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Game version 1.0 patch #25

Soulmask masks

You start with Civilization, Conquest or Rich. The five Holy Ruins on Cloud Mist Forest each hold one mask, two more are repaired at the Mysterious Stone Table, and Shifting Sands masks come from its guardians and pyramids. Every Mimicry mode except the starting masks costs 1 Yellow Crystal to enter; the strongest skill unlocks at mask level 10 and is cast with V. How mask levels, nodes and Ascension work.

All 19 face masks listed in the game data. Pendants, headpieces and cosmetic decorations are excluded because they have no Mimicry or skill tree. Mask node text from Steam build 25955423 (15 October 2026), via the Soulmask Database datamine; acquisition from official patch notes and dev logs. Attribute ranks run from 1 to 5.

Map
  1. Civilization mask render

    Civilization

    • Cloud Mist Forest
    • Starting mask

    Source: Choose it when you create a character; the other two starting masks drop in the level-25 Ancient Ruins. In 1.0 the nodes of the mask picked at creation start unlocked.

    • Energy recovery2
    • Energy use1
    • Load1
    • Intimidation2
    • Starting energy1
    Mimicry
    No Mimicry form in 1.0.
    Skill
    Not listed in the October 2026 game data.
    Notes
    1.0 removed the Mimicry form of Civilization, Conquest and Rich; their Mimicry skills are granted directly instead. Early Access guides that list a Medical Mode describe the old version.
  2. Conquest mask render

    Conquest

    • Cloud Mist Forest
    • Starting mask

    Source: Choose it at character creation or find it in the level-25 Ancient Ruins.

    • Energy recovery2
    • Energy use1
    • Load1
    • Intimidation2
    • Starting energy1
    Mimicry
    No Mimicry form in 1.0.
    Skill
    Not listed in the October 2026 game data.
    Notes
    Same 1.0 change as Civilization: no Mimicry form, skills granted directly.
  3. Rich mask render

    Rich

    • Cloud Mist Forest
    • Starting mask

    Source: Choose it at character creation or find it in the level-25 Ancient Ruins.

    Also written as Fertility in patch notes.

    • Energy recovery2
    • Energy use1
    • Load1
    • Intimidation2
    • Starting energy1
    Mimicry
    No Mimicry form in 1.0.
    Skill
    Ascension (1.0): With Mimicry Ascension enabled, summons a manifestation behind you that fires volleys of arrows.
    Notes
    The bow-focused starting mask.
  4. Torch of Eternity mask render

    Torch of Eternity

    • Cloud Mist Forest
    • Holy Ruins mask

    Source: Holy Ruins at the end of the Rift Valley (ruin guardian level 30). On Steam it is the most commonly unlocked ruin mask.

    Also written as Eternal Flame in patch notes.

    • Energy recovery3
    • Energy use2
    • Load3
    • Intimidation2
    • Starting energy2
    Mimicry
    Holy Mode: Each hit you take converts 20% of the damage into HP. Costs 1 Yellow Crystal to enter.
    Level 10 skill
    High-Energy Crystal: Crystallises you; you take no external damage while it lasts.Ascension: You cannot move while crystallised, but a field heals allies inside it; ending it early detonates the field for damage.
    Notes
    Patch #8 (29 April) removed invincibility from the tier-2 effect, and the second tier was adjusted again later. Steam achievement: Torch of Eternity.
  5. Wilderness Mark mask render

    Wilderness Mark

    • Cloud Mist Forest
    • Holy Ruins mask

    Source: Holy Ruins in the Jungle Cave (ruin guardian level 40).

    Also written as Mark of the Wild in patch notes.

    • Energy recovery4
    • Energy use4
    • Load3
    • Intimidation2
    • Starting energy3
    Mimicry
    Hunting Mode: Bow draw time −30% and higher strength and endurance. Costs 1 Yellow Crystal.
    Level 10 skill
    Firepower Guidance: Arrows home in on targets near their flight path.Ascension: Also calls a supporting strike 1 s after a hit, at most once every 10 s.
    Notes
    1.0 lowered the Neural Coordination bow bonus but raised base bow damage and cut the Firepower Guidance cooldown. Steam achievement: Wilderness Mark.
  6. Tactical Guidance mask render

    Tactical Guidance

    • Cloud Mist Forest
    • Holy Ruins mask

    Source: Holy Ruins in the Giant Crater (ruin guardian level 50).

    • Energy recovery4
    • Energy use2
    • Load3
    • Intimidation2
    • Starting energy4
    Mimicry
    Protection Mode: Deployed tribesmen are no longer actively attacked and take 50% less damage while near death. Costs 1 Yellow Crystal.
    Level 10 skill
    Ionic Armor: Gives tribesmen Superarmor.Ascension: Deployed tribesmen get Superarmor, +20% attack speed and +10% attack; one that dies revives after 3 s (120 s cooldown).
    Notes
    The mask for players who fight beside several deployed tribesmen. Steam achievement: Tactical Guidance.
  7. Shadow Walker mask render

    Shadow Walker

    • Cloud Mist Forest
    • Holy Ruins mask

    Source: Holy Ruins in the Scorching Volcano (ruin guardian level 55).

    • Energy recovery2
    • Energy use3
    • Load2
    • Intimidation3
    • Starting energy5
    Mimicry
    Shadow Mode: Backstabs can trigger a Deadly Blow. Costs 1 Yellow Crystal.
    Level 10 skill
    Optical Mimicry: Invisibility; cast again to teleport behind the target and attack, which ends invisibility.Ascension: A kill from invisibility raises the Deadly Blow chance for 10 s; a target that survives ends the stealth.
    Notes
    Nodes add −20% and −50% noise, +20% and +50% concealment, +15% crit rate and double hits from behind. Steam achievement: Shadow Walker.
  8. Explorer mask render

    Explorer

    • Cloud Mist Forest
    • Holy Ruins mask

    Source: Holy Ruins in the Frost Canyon, the highest-level Holy Ruins on Cloud Mist Forest and the site of the Central Core fight.

    • Energy recovery4
    • Energy use5
    • Load4
    • Intimidation4
    • Starting energy4
    Mimicry
    Special Mode: Strong protection from radiation, poison and temperature changes. Costs 1 Yellow Crystal.
    Level 10 skill
    Electromagnetic Barrier: A shield against small, slow physical projectiles that weakens with each block.Ascension: Each block also discharges electricity into nearby enemies.
    Notes
    1.0 cut the barrier cooldown and strengthened its resistance to arrows.
  9. Ironblood Guard mask render

    Ironblood Guard

    • Cloud Mist Forest
    • Altar mask

    Source: Broken Ironblood Guard masks drop in the Ancient Dungeon; repair it at the Mysterious Stone Table.

    • Energy recovery2
    • Energy use2
    • Load4
    • Intimidation3
    • Starting energy2
    Mimicry
    Vigilance Mode: Reflects 30% of melee damage. Costs 1 Yellow Crystal.
    Level 10 skill
    Omni Guard: Absorbs damage up to 20% of max HP for 60 s.Ascension: Absorbs up to 40% of max HP for 60 s.
    Notes
    1.0 changed its Mimicry skill to absorb a share of incoming damage. Steam achievement: Ironblood Guard.
  10. Nature Enlightenment mask render

    Nature Enlightenment

    • Cloud Mist Forest
    • Altar mask

    Source: Found broken in the Ancient Dungeons and repaired at the Mysterious Stone Table.

    Also written as Natural Enlightenment in patch notes.

    • Energy recovery4
    • Energy use4
    • Load3
    • Intimidation2
    • Starting energy3
    Mimicry
    Resonance Mode: Small and medium wild beasts stop attacking you. Costs 1 Yellow Crystal.
    Level 10 skill
    Nature's Heart: Summons a nearby beast for 7,200 s; it regenerates 1% HP per second and absorbs 25% of the damage you take.Ascension: Absorbs 40% of your damage, and you share part of the beast's HP.
    Notes
    1.0 made summoned animals attack proactively and take damage for their owner.
  11. Golden Legend mask render

    Golden Legend

    • Both maps
    • Free DLC mask

    Source: Free Steam DLC The Golden Legend (5 June 2025).

    • Energy recovery3
    • Energy use3
    • Load3
    • Intimidation3
    • Starting energy3
    Mimicry
    Reincarnation: Life Perception shows the quality and special titles of every detected target. Costs 1 Yellow Crystal.
    Level 10 skill
    Sunbird Blessing: Spends energy so Life Perception also identifies talents in chosen fields.Ascension: Also shields marked units from death; when the field ends they are deterred and fall unconscious.
    Notes
    The recruiting mask: it shows quality and titles before you knock a barbarian down.
  12. Celestial Wings mask render

    Celestial Wings

    • Shifting Sands
    • Divine mask
    • Horus

    Source: Starting mask on Shifting Sands: you repair it on the upside-down platform at the start and glide down to the River Delta.

    • Energy recovery3
    • Energy use2
    • Load3
    • Intimidation2
    • Starting energy2
    Mimicry
    Extreme Mode: Ground speed +20% and flight speed +200%; no fall damage.
    Level 10 skill
    Energy Wings: Lets a vehicle fly.Ascension: Gives flight to you and nearby tribesmen.
    Notes
    Flight works only on Shifting Sands; on Cloud Mist Forest the mask keeps its other effects.
  13. Abyss Overlord mask render

    Abyss Overlord

    • Shifting Sands
    • Divine mask
    • Sobek

    Source: Defeat the Sobek Crocodile guardian (Coastal Dune ground ruins, Three River Junction).

    • Energy recovery2
    • Energy use2
    • Load3
    • Intimidation3
    • Starting energy3
    Mimicry
    Tidal Mode: A tide every 20 s blocks up to 3 attacks and recedes after 10 s. Costs 1 Yellow Crystal.
    Level 10 skill
    Fluid Prison: Underwater only: imprisons 1 enemy for 5 s while it loses HP.Ascension: Imprisons up to 10 enemies; each that dies restores 10% of your max HP.
    Notes
    Kills convert enemy life into bonus armour.
  14. Doomsday Judgment mask render

    Doomsday Judgment

    • Shifting Sands
    • Divine mask
    • Anubis

    Source: Defeat the Anubis Hound guardian (Sunken City ground ruins).

    • Energy recovery3
    • Energy use4
    • Load3
    • Intimidation3
    • Starting energy3
    Mimicry
    Judgment Mode: Heals you when a creature dies within 20 m. Costs 1 Yellow Crystal.
    Level 10 skill
    Final Judgment: Annihilates 1 humanoid below 15% max HP or severely injured.Ascension: Up to 10 humanoids; below 25% HP they die outright, others lose 10% attack for 10 s, and those that die rise to fight for you for 60 s.
    Notes
    Reflects negative status effects back to the attacker.
  15. Glorious Hymn mask render

    Glorious Hymn

    • Shifting Sands
    • Divine mask
    • Amun-Ra

    Source: Defeat the Onyx Scarab guardian (Desert Temple ground ruins near Rock Lake). Its Restrictive Module drops in the Red Dunes Ruins since 31 August.

    • Energy recovery5
    • Energy use3
    • Load3
    • Intimidation2
    • Starting energy5
    Mimicry
    Fusion Mode: Absorbs heat from surroundings or flames; past a threshold you enter Fusion, damaging nearby enemies and adding burning to your weapon. Costs 1 Yellow Crystal.
    Level 10 skill
    Searing Laser: Spends heat on a continuous heat ray that also blinds barbarians it hits.Ascension: Each kill during the ray returns a large amount of energy.
    Notes
    Patch #5 stopped the Onyx Scarab from healing during its fight.
  16. Enforcer mask render

    Enforcer

    • Shifting Sands
    • Beyond Gravity mask

    Source: Mask and its Restrictive Module both drop in the Burning Highlands Holy Ruins (added 31 August).

    • Energy recovery4
    • Energy use3
    • Load4
    • Intimidation4
    • Starting energy4
    Mimicry
    Escape Mode: Shift+Space opens a gravity channel that moves you instantly forward. Costs 1 Yellow Crystal.
    Level 10 skill
    Gravity Burst: Pulls up to 2 enemies in front together and damages them.Ascension: Pulls up to 20 enemies.
    Notes
    Its gravity wave weakens nearby enemies.
  17. No render

    Shadow Hunter

    • Shifting Sands
    • Beyond Gravity mask
    • Bastet

    Source: Drops in the Burning Highlands Pyramid; its Restrictive Module drops in the Burning Highlands Holy Ruins.

    • Energy recovery2
    • Energy use3
    • Load3
    • Intimidation3
    • Starting energy4
    Mimicry
    Phantom cats: Summons phantom cats to assist attacks; hunting creatures refills summon charges. Dodges become more agile.
    Skill
    Not listed in the October 2026 game data.
    Notes
    Skill tree text was not in the October game data.
  18. No render

    Ruler of the Barren Sands

    • Shifting Sands
    • Beyond Gravity mask
    • Set

    Source: Drops in the Star Plain Pyramid; its Restrictive Module drops in the Blackstone Cliff Ruins Dungeon.

    Also written as Desert Overlord in patch notes.

    • Energy recovery3
    • Energy use3
    • Load4
    • Intimidation3
    • Starting energy2
    Mimicry
    Sandstorm: Nearby enemies take continuous damage; the lower your HP, the higher your attack speed and sandstorm damage. Can summon an area sandstorm that weakens enemies.
    Skill
    Not listed in the October 2026 game data.
    Notes
    Suited to heavy armour and a large HP pool.
  19. No render

    Joyous Return

    • Both maps
    • Paid DLC mask

    Source: Bone Bash DLC ($7.99, 22 October 2026). Recreational mask with no stat advantage over other options.

    Also written as Homecoming Revelry in patch notes.

    • Energy recovery3
    • Energy use3
    • Load3
    • Intimidation3
    • Starting energy3
    Mimicry
    No Mimicry form in 1.0.
    Skill
    Not listed in the October 2026 game data.
    Notes
    Cosmetic festival mask.

Sources: Soulmask Database mask pages (game data, build 25955423), 1.0 launch notes, Beyond Gravity patch notes, Fextralife mask levels, TapTap mask overview (Chinese, 2025). Mask renders: CampFire Studio game assets.