Soulmask masks
You start with Civilization, Conquest or Rich. The five Holy Ruins on Cloud Mist Forest each hold one mask, two more are repaired at the Mysterious Stone Table, and Shifting Sands masks come from its guardians and pyramids. Every Mimicry mode except the starting masks costs 1 Yellow Crystal to enter; the strongest skill unlocks at mask level 10 and is cast with V. How mask levels, nodes and Ascension work.
All 19 face masks listed in the game data. Pendants, headpieces and cosmetic decorations are excluded because they have no Mimicry or skill tree. Mask node text from Steam build 25955423 (15 October 2026), via the Soulmask Database datamine; acquisition from official patch notes and dev logs. Attribute ranks run from 1 to 5.

Civilization
- Cloud Mist Forest
- Starting mask
Source: Choose it when you create a character; the other two starting masks drop in the level-25 Ancient Ruins. In 1.0 the nodes of the mask picked at creation start unlocked.
- Energy recovery2
- Energy use1
- Load1
- Intimidation2
- Starting energy1
- Mimicry
- No Mimicry form in 1.0.
- Skill
- Not listed in the October 2026 game data.
- Notes
- 1.0 removed the Mimicry form of Civilization, Conquest and Rich; their Mimicry skills are granted directly instead. Early Access guides that list a Medical Mode describe the old version.

Conquest
- Cloud Mist Forest
- Starting mask
Source: Choose it at character creation or find it in the level-25 Ancient Ruins.
- Energy recovery2
- Energy use1
- Load1
- Intimidation2
- Starting energy1
- Mimicry
- No Mimicry form in 1.0.
- Skill
- Not listed in the October 2026 game data.
- Notes
- Same 1.0 change as Civilization: no Mimicry form, skills granted directly.

Rich
- Cloud Mist Forest
- Starting mask
Source: Choose it at character creation or find it in the level-25 Ancient Ruins.
Also written as Fertility in patch notes.
- Energy recovery2
- Energy use1
- Load1
- Intimidation2
- Starting energy1
- Mimicry
- No Mimicry form in 1.0.
- Skill
- Ascension (1.0): With Mimicry Ascension enabled, summons a manifestation behind you that fires volleys of arrows.
- Notes
- The bow-focused starting mask.

Torch of Eternity
- Cloud Mist Forest
- Holy Ruins mask
Source: Holy Ruins at the end of the Rift Valley (ruin guardian level 30). On Steam it is the most commonly unlocked ruin mask.
Also written as Eternal Flame in patch notes.
- Energy recovery3
- Energy use2
- Load3
- Intimidation2
- Starting energy2
- Mimicry
- Holy Mode: Each hit you take converts 20% of the damage into HP. Costs 1 Yellow Crystal to enter.
- Level 10 skill
- High-Energy Crystal: Crystallises you; you take no external damage while it lasts.Ascension: You cannot move while crystallised, but a field heals allies inside it; ending it early detonates the field for damage.
- Notes
- Patch #8 (29 April) removed invincibility from the tier-2 effect, and the second tier was adjusted again later. Steam achievement: Torch of Eternity.

Wilderness Mark
- Cloud Mist Forest
- Holy Ruins mask
Source: Holy Ruins in the Jungle Cave (ruin guardian level 40).
Also written as Mark of the Wild in patch notes.
- Energy recovery4
- Energy use4
- Load3
- Intimidation2
- Starting energy3
- Mimicry
- Hunting Mode: Bow draw time −30% and higher strength and endurance. Costs 1 Yellow Crystal.
- Level 10 skill
- Firepower Guidance: Arrows home in on targets near their flight path.Ascension: Also calls a supporting strike 1 s after a hit, at most once every 10 s.
- Notes
- 1.0 lowered the Neural Coordination bow bonus but raised base bow damage and cut the Firepower Guidance cooldown. Steam achievement: Wilderness Mark.

Tactical Guidance
- Cloud Mist Forest
- Holy Ruins mask
Source: Holy Ruins in the Giant Crater (ruin guardian level 50).
- Energy recovery4
- Energy use2
- Load3
- Intimidation2
- Starting energy4
- Mimicry
- Protection Mode: Deployed tribesmen are no longer actively attacked and take 50% less damage while near death. Costs 1 Yellow Crystal.
- Level 10 skill
- Ionic Armor: Gives tribesmen Superarmor.Ascension: Deployed tribesmen get Superarmor, +20% attack speed and +10% attack; one that dies revives after 3 s (120 s cooldown).
- Notes
- The mask for players who fight beside several deployed tribesmen. Steam achievement: Tactical Guidance.

Shadow Walker
- Cloud Mist Forest
- Holy Ruins mask
Source: Holy Ruins in the Scorching Volcano (ruin guardian level 55).
- Energy recovery2
- Energy use3
- Load2
- Intimidation3
- Starting energy5
- Mimicry
- Shadow Mode: Backstabs can trigger a Deadly Blow. Costs 1 Yellow Crystal.
- Level 10 skill
- Optical Mimicry: Invisibility; cast again to teleport behind the target and attack, which ends invisibility.Ascension: A kill from invisibility raises the Deadly Blow chance for 10 s; a target that survives ends the stealth.
- Notes
- Nodes add −20% and −50% noise, +20% and +50% concealment, +15% crit rate and double hits from behind. Steam achievement: Shadow Walker.

Explorer
- Cloud Mist Forest
- Holy Ruins mask
Source: Holy Ruins in the Frost Canyon, the highest-level Holy Ruins on Cloud Mist Forest and the site of the Central Core fight.
- Energy recovery4
- Energy use5
- Load4
- Intimidation4
- Starting energy4
- Mimicry
- Special Mode: Strong protection from radiation, poison and temperature changes. Costs 1 Yellow Crystal.
- Level 10 skill
- Electromagnetic Barrier: A shield against small, slow physical projectiles that weakens with each block.Ascension: Each block also discharges electricity into nearby enemies.
- Notes
- 1.0 cut the barrier cooldown and strengthened its resistance to arrows.

Ironblood Guard
- Cloud Mist Forest
- Altar mask
Source: Broken Ironblood Guard masks drop in the Ancient Dungeon; repair it at the Mysterious Stone Table.
- Energy recovery2
- Energy use2
- Load4
- Intimidation3
- Starting energy2
- Mimicry
- Vigilance Mode: Reflects 30% of melee damage. Costs 1 Yellow Crystal.
- Level 10 skill
- Omni Guard: Absorbs damage up to 20% of max HP for 60 s.Ascension: Absorbs up to 40% of max HP for 60 s.
- Notes
- 1.0 changed its Mimicry skill to absorb a share of incoming damage. Steam achievement: Ironblood Guard.

Nature Enlightenment
- Cloud Mist Forest
- Altar mask
Source: Found broken in the Ancient Dungeons and repaired at the Mysterious Stone Table.
Also written as Natural Enlightenment in patch notes.
- Energy recovery4
- Energy use4
- Load3
- Intimidation2
- Starting energy3
- Mimicry
- Resonance Mode: Small and medium wild beasts stop attacking you. Costs 1 Yellow Crystal.
- Level 10 skill
- Nature's Heart: Summons a nearby beast for 7,200 s; it regenerates 1% HP per second and absorbs 25% of the damage you take.Ascension: Absorbs 40% of your damage, and you share part of the beast's HP.
- Notes
- 1.0 made summoned animals attack proactively and take damage for their owner.

Golden Legend
- Both maps
- Free DLC mask
Source: Free Steam DLC The Golden Legend (5 June 2025).
- Energy recovery3
- Energy use3
- Load3
- Intimidation3
- Starting energy3
- Mimicry
- Reincarnation: Life Perception shows the quality and special titles of every detected target. Costs 1 Yellow Crystal.
- Level 10 skill
- Sunbird Blessing: Spends energy so Life Perception also identifies talents in chosen fields.Ascension: Also shields marked units from death; when the field ends they are deterred and fall unconscious.
- Notes
- The recruiting mask: it shows quality and titles before you knock a barbarian down.

Celestial Wings
- Shifting Sands
- Divine mask
- Horus
Source: Starting mask on Shifting Sands: you repair it on the upside-down platform at the start and glide down to the River Delta.
- Energy recovery3
- Energy use2
- Load3
- Intimidation2
- Starting energy2
- Mimicry
- Extreme Mode: Ground speed +20% and flight speed +200%; no fall damage.
- Level 10 skill
- Energy Wings: Lets a vehicle fly.Ascension: Gives flight to you and nearby tribesmen.
- Notes
- Flight works only on Shifting Sands; on Cloud Mist Forest the mask keeps its other effects.

Abyss Overlord
- Shifting Sands
- Divine mask
- Sobek
Source: Defeat the Sobek Crocodile guardian (Coastal Dune ground ruins, Three River Junction).
- Energy recovery2
- Energy use2
- Load3
- Intimidation3
- Starting energy3
- Mimicry
- Tidal Mode: A tide every 20 s blocks up to 3 attacks and recedes after 10 s. Costs 1 Yellow Crystal.
- Level 10 skill
- Fluid Prison: Underwater only: imprisons 1 enemy for 5 s while it loses HP.Ascension: Imprisons up to 10 enemies; each that dies restores 10% of your max HP.
- Notes
- Kills convert enemy life into bonus armour.

Doomsday Judgment
- Shifting Sands
- Divine mask
- Anubis
Source: Defeat the Anubis Hound guardian (Sunken City ground ruins).
- Energy recovery3
- Energy use4
- Load3
- Intimidation3
- Starting energy3
- Mimicry
- Judgment Mode: Heals you when a creature dies within 20 m. Costs 1 Yellow Crystal.
- Level 10 skill
- Final Judgment: Annihilates 1 humanoid below 15% max HP or severely injured.Ascension: Up to 10 humanoids; below 25% HP they die outright, others lose 10% attack for 10 s, and those that die rise to fight for you for 60 s.
- Notes
- Reflects negative status effects back to the attacker.

Glorious Hymn
- Shifting Sands
- Divine mask
- Amun-Ra
Source: Defeat the Onyx Scarab guardian (Desert Temple ground ruins near Rock Lake). Its Restrictive Module drops in the Red Dunes Ruins since 31 August.
- Energy recovery5
- Energy use3
- Load3
- Intimidation2
- Starting energy5
- Mimicry
- Fusion Mode: Absorbs heat from surroundings or flames; past a threshold you enter Fusion, damaging nearby enemies and adding burning to your weapon. Costs 1 Yellow Crystal.
- Level 10 skill
- Searing Laser: Spends heat on a continuous heat ray that also blinds barbarians it hits.Ascension: Each kill during the ray returns a large amount of energy.
- Notes
- Patch #5 stopped the Onyx Scarab from healing during its fight.

Enforcer
- Shifting Sands
- Beyond Gravity mask
Source: Mask and its Restrictive Module both drop in the Burning Highlands Holy Ruins (added 31 August).
- Energy recovery4
- Energy use3
- Load4
- Intimidation4
- Starting energy4
- Mimicry
- Escape Mode: Shift+Space opens a gravity channel that moves you instantly forward. Costs 1 Yellow Crystal.
- Level 10 skill
- Gravity Burst: Pulls up to 2 enemies in front together and damages them.Ascension: Pulls up to 20 enemies.
- Notes
- Its gravity wave weakens nearby enemies.
- No render
Shadow Hunter
- Shifting Sands
- Beyond Gravity mask
- Bastet
Source: Drops in the Burning Highlands Pyramid; its Restrictive Module drops in the Burning Highlands Holy Ruins.
- Energy recovery2
- Energy use3
- Load3
- Intimidation3
- Starting energy4
- Mimicry
- Phantom cats: Summons phantom cats to assist attacks; hunting creatures refills summon charges. Dodges become more agile.
- Skill
- Not listed in the October 2026 game data.
- Notes
- Skill tree text was not in the October game data.
- No render
Ruler of the Barren Sands
- Shifting Sands
- Beyond Gravity mask
- Set
Source: Drops in the Star Plain Pyramid; its Restrictive Module drops in the Blackstone Cliff Ruins Dungeon.
Also written as Desert Overlord in patch notes.
- Energy recovery3
- Energy use3
- Load4
- Intimidation3
- Starting energy2
- Mimicry
- Sandstorm: Nearby enemies take continuous damage; the lower your HP, the higher your attack speed and sandstorm damage. Can summon an area sandstorm that weakens enemies.
- Skill
- Not listed in the October 2026 game data.
- Notes
- Suited to heavy armour and a large HP pool.
- No render
Joyous Return
- Both maps
- Paid DLC mask
Source: Bone Bash DLC ($7.99, 22 October 2026). Recreational mask with no stat advantage over other options.
Also written as Homecoming Revelry in patch notes.
- Energy recovery3
- Energy use3
- Load3
- Intimidation3
- Starting energy3
- Mimicry
- No Mimicry form in 1.0.
- Skill
- Not listed in the October 2026 game data.
- Notes
- Cosmetic festival mask.
Sources: Soulmask Database mask pages (game data, build 25955423), 1.0 launch notes, Beyond Gravity patch notes, Fextralife mask levels, TapTap mask overview (Chinese, 2025). Mask renders: CampFire Studio game assets.
