Each mask has its own node tree; you level it by using it and spend crystals to repair nodes. Entering Mimicry costs 1 Yellow Crystal for every ruin and god mask, and the mask’s strongest skill unlocks at mask level 10 and is cast with V while in Mimicry. Turning on Mimicry Ascension upgrades that skill (not available in PVP). The full list of 19 masks with sources and skills is on the mask reference.

Getting more masks
| Masks | Where |
|---|---|
| Civilization, Conquest, Rich | One at character creation; the others in the level-25 Ancient Ruins |
| Torch of Eternity | Rift Valley Holy Ruins (level 30) |
| Wilderness Mark | Jungle Cave Holy Ruins (level 40) |
| Tactical Guidance | Giant Crater Holy Ruins (level 50) |
| Shadow Walker | Scorching Volcano Holy Ruins (level 55) |
| Explorer | Frost Canyon Holy Ruins |
| Ironblood Guard, Nature Enlightenment | Found broken in Ancient Dungeons; repaired at the Mysterious Stone Table |
| Golden Legend | Free Steam DLC |
| Celestial Wings | Shifting Sands starting mask |
| Abyss Overlord, Doomsday Judgment, Glorious Hymn | Sobek, Anubis Hound and Onyx Scarab guardians |
| Enforcer, Shadow Hunter, Ruler of the Barren Sands | Burning Highlands Holy Ruins, Burning Highlands Pyramid, Star Plain Pyramid |
Mask chests in relic ruins glow since 21 April. Since patch 8 (29 April), several players from the same tribe can open a mask chest within 10 minutes and each receive their own mask.
Restrictive Modules
Several newer masks also need a Restrictive Module before they reach full power, and the module can drop elsewhere:
| Mask | Restrictive Module drop |
|---|---|
| Enforcer | Burning Highlands Holy Ruins (with the mask) |
| Shadow Hunter | Burning Highlands Holy Ruins |
| Ruler of the Barren Sands | Blackstone Cliff Ruins Dungeon |
| Glorious Hymn | Red Dunes Ruins (moved from Blackstone Cliff on 31 August) |
Switching masks
1.0 added a shortcut to switch masks. Nodes of the mask you chose at character creation start unlocked. The Transfer node links your mask to other masks so you can use them; general nodes such as Connection Enhancement (tribesman limit), Energy Unit and Mask Hardening are shared by every mask, while each mask’s own tree has to be levelled separately.
Useful general nodes
| Node | Effect |
|---|---|
| Control | Possess tribesmen; allows the first 3 |
| Connection Enhancement I–III | Tribesman limit 9, 13, 18 |
| Deter Enhance, Sync Enhancement | Faster Recognition when recruiting |
| Perception Enhancement, Minerals Probe, Habit Analysis | Longer detection; marks ores and animal habitats when you tap Q |
| Quality Assessment | Hold Q to read a target’s quality |
| Spatial Analysis (1.0) | Route guidance inside underground ruins |
| Multi-Functional Module | Opens the Red Crystal slot at the Mysterious Stone Table |
Mimicry and Ascension
- Starting masks: 1.0 removed the Mimicry form of Civilization, Conquest and Rich and grants their Mimicry skills directly. Early Access guides describing a Medical or Slaughter mode for them are out of date.
- Ruin and god masks: press the Mimicry key to enter the mode (1 Yellow Crystal); the level-10 skill is cast with V.
- Ascension: with the Mimicry Ascension option on (save or server setting, on by default), Mimicry upgrades to level 2 and the level-10 skill gains its upgraded effect. Examples: Tactical Guidance revives a fallen tribesman after 3 s, Shadow Walker teleports behind a target, Torch of Eternity deploys a healing field.
Best mask for each playstyle
| Playstyle | Mask | Mimicry and level-10 skill | Where it pays off |
|---|---|---|---|
| Bow | Wilderness Mark (level-40 ruins); Rich before that | Draw time −30%; Firepower Guidance homing arrows, plus a supporting strike when ascended | Saber-toothed Predator, Fogfrog and Tempest Griffin from range |
| Fighting beside tribesmen | Tactical Guidance | Deployed tribesmen are not actively attacked and take 50% less damage near death; Ionic Armor gives them Superarmor and revives one after 3 s | Group guardian fights, camp raids |
| Melee tank | Ironblood Guard | Reflects 30% of melee damage; Omni Guard absorbs damage up to 20% of max HP (40% ascended) for 60 s | Melee builds that trade hits with elites |
| Self-healing melee | Torch of Eternity (level-30 ruins) | 20% of each hit taken converts to HP; High-Energy Crystal blocks external damage or, ascended, heals allies in a field | First iron-tier guardians; players beat the Vajra Ape with it |
| Hostile climates | Explorer | Strong protection from radiation, poison and temperature; Electromagnetic Barrier blocks slow projectiles | Mammoth, Central Core, Wasteland and volcano mining |
| Stealth kills | Shadow Walker | Backstab Deadly Blow; Optical Mimicry invisibility and teleport behind the target | Clearing camps and barracks |
| Beast companion | Nature Enlightenment | Small and medium beasts stop attacking; Nature’s Heart summons a beast that absorbs 25% (40%) of your damage | Solo players without fighters |
| Recruiting | Golden Legend | Shows quality and titles; Sunbird Blessing reveals talents in chosen fields | Scouting recruits (best tribesmen) |
| Flying on Shifting Sands | Celestial Wings | Flight speed +200%, no fall damage; Energy Wings lets vehicles and, ascended, tribesmen fly | Desert travel; not against Anubis Hound or Onyx Scarab, which hit flyers |
| Undead army | Doomsday Judgment | Heals when a creature dies within 20 m; Final Judgment executes weakened humanoids, who rise for you when ascended | Shifting Sands camps |
Guardian-by-guardian mask and gear picks are on how to beat every guardian.
Red Crystals
Red Crystals (Redstone) add random affixes to a mask once the Multi-Functional Module is repaired. They drop from machine cores and mechanical constructs in dungeons and Holy Ruins. “Primordial” Red Crystals with unique abilities were tested on the public test branch in July and drop from the same mechanical enemies. Since 9 July you can search Red Crystals in your backpack and nearby boxes directly from the mask (Y) screen.
Sources
- Soulmask 1.0 launch notes - mask changesMask shortcuts, starting-mask nodes, Spatial Analysis, Mimicry Ascension, per-mask changes.
- Soulmask Database - masks (node trees from game data)Mimicry modes, Yellow Crystal cost, level 10 skills, attribute ranks.
- Fextralife - Soulmask masksRuin levels for each mask (edited 15 April 2026).
- 《灵魂面甲》全面甲介绍 (TapTap, Chinese)Holy Ruins region for each mask, mimicry unlock levels, Mysterious Altar masks. Early Access, September 2025.
- Patch 17 - Beyond GravityEnforcer, Shadow Hunter, Ruler of the Barren Sands and their Restrictive Modules.
- Midsummer deal and major update preview (Red Crystals)Primordial Red Crystals drop from mechanical constructs.
- Soulmask Fandom - Masks (general nodes)Node list, Connection Enhancement, Multi-Functional Module. Early Access.




