Fight each guardian at the gear tier its pyramid expects: bone or bronze for the Saber-toothed Predator and Sobek, bronze plus poison protection for Fogfrog, iron for the Vajra Ape and Tempest Griffin, and steel plus full cold protection for the Mammoth. Summon costs and levels are on the summon page. The plans below are for the Fierce tier on default settings in 1.0 patch #25. Berserk and Doom tiers keep the same attacks with more damage.

| Guardian | Fierce boss level | Gear in reported wins | Bring | What kills you |
|---|---|---|---|---|
| Saber-toothed Predator | 20 | Bone or bronze | Bow, then dual blades or spear | Pounce and the bleed it stacks |
| Fogfrog | 30 | Bronze or iron, poison-proof mods | Antidotes, a bow, no melee tribesmen | Poison clouds |
| Vajra Ape | 40 | Iron | Hammer or dual blades, food buffs | Close-range rock throw |
| Tempest Griffin | 50 | Iron or steel, radiation-proof mods | Wilderness Mark and a bow, a fast melee weapon | Radiation in the Northern Wasteland |
| Mammoth | 60 | Steel, chill-protection mods, winter clothing | Explorer mask, hot food, a torch | Freeze and the second-phase snowstorm |
| Sobek Crocodile | 40 | Bone or bronze | Dual blades, or spear and shield | Lightning blast at half HP |
| Anubis Hound | 40 | Bronze to steel | Ranged option for when it leaps away | Teleporting lunges |
| Onyx Scarab | 40 | Bronze to steel | Fight on foot | Instant-hit ranged attacks |
Before any guardian fight
- Stay inside the red circle. Every guardian resets once it is pulled out of its arena. Fight near the centre.
- Tribesmen. On default settings boss HP no longer scales with followers (patch 6), but with dynamic boss scaling switched on each tribesman counts as half a player. Melee tribesmen die to the area attacks of the Fogfrog, Sobek and the Mammoth, so most solo players take none or one. If you bring several, use Tactical Guidance: in Mimicry they stop being targeted and take 50% less damage near death. Hold F2 recalls them.
- Stamina for dodging. Land one or two hits between attacks and keep enough stamina to roll; players fighting Sobek and the Vajra Ape say stamina, not HP, decides those fights.
- Craft the previous boss’s set. Each kill unlocks a set whose bonus fits the next fight. The base set bonuses in the 1.0 data:
| Set | Bonus | Use it for |
|---|---|---|
| Saber-toothed Predator | Attack speed +5%, bleed trigger rate +50% | Vajra Ape and Tempest Griffin with dual blades |
| Frog Leather | Poison-proof +50%, body poison −0.05 per second | Berserk and Doom Fogfrog; poison camps |
| Giant Ape Leather | Max stamina +50, HP +0.5% per second | Any long dodge fight |
| Tempest Griffin | Radiation-proof +50%, body radiation −0.05 per second | Berserk Griffin; working in the Wasteland |
| Mammoth Leather | Crit +15%, crit resist +15% | Doom tiers |
| Sobek Crocodile Bone | Resilience-down defence +50%, stamina-down reduction +50% | Anubis Hound and Onyx Scarab |
| Anubis Hound Bone | Max stamina +50, poison-proof +50% | Onyx Scarab |
Advanced versions add a proc: the Advanced Sobek set strips 2% defence per melee hit up to 10 stacks, and the Advanced Mammoth set grants 3 s of Superarmor with 50% damage reflection when your Resilience breaks.
Saber-toothed Predator
The first guardian (boss level 20, summon level 5) and the one 37.1% of Steam players have beaten. Two guides and the in-game hints agree on bronze or bone gear; players who arrive in bone gear win once they learn the pounce.
- Open with a bow and aim for the head; head hits stagger it.
- When it crouches to pounce, roll under or sideways and hit from behind.
- When its eyes glow red it starts a three-strike combo. Roll away and come back after the third swipe.
- Switch to dual blades or a spear while it is staggered.
Its swipes bleed. Carry bandages and heal after each combo, not during it. On the Berserk tier one player reports that the cat roars and enrages when you apply bleed or poison, so save status weapons for the last third.
Fogfrog
Boss level 30 and 900 base HP in the data. Experienced players call it the easiest guardian; it kills unprepared parties through poison, not damage. Three player reports agree on the preparation:
- Poison-proof mods on every armour piece, plus antidotes. One June 2026 player gave each tribesman about 10 antidotes, Yerba mate, tequila and cigars against the morale loss from poison, and the second attempt went “dead easy”.
- Fight from range with a bow, using charged shots, and walk out of every cloud before you shoot again.
- Roll sideways from its croak and dodge the tongue grab.
- Go solo or with ranged tribesmen. Melee followers stand in the clouds and poison themselves.
A Fang tribesman from the Volcano has a tribe talent with poison resistance (see best tribesmen). The Frog Leather set from this kill is the poison answer for its Berserk and Doom tiers.
Vajra Ape
Boss level 40, and in several player reports the Cloud Mist Forest guardian that took the most attempts. The quest guidance recommends iron armour, and three player reports agree that iron armour with food and drink buffs wins.
- Rock throw: stay out of range until it winds up, then close in, dodge the rock and hit during its recovery. Its small rock throw at close range is the attack players call a “shotgun in your face”; do not stand next to it when it steps back.
- Ground pound and charge: roll sideways past the pound and diagonally past the charge, then punish the recovery.
- Weapons: a Q scan shows hammers do heavy damage; players also win with dual blades plus the bleed mod from the Saber-toothed Predator, or with Torch of Eternity’s damage-to-HP Mimicry. One player names single blade as a weakness.
- In a group: it targets one player at a time. That player kites while the others apply poison arrows and bleed from behind.
A Doom-tier fight can take 45 minutes solo, so carry enough buff food for repeated cycles.
Tempest Griffin
Boss level 50 at the Desert Pyramid in the Northern Wasteland, a radiation zone. A May 2026 player beat it in iron with the Wilderness Mark mask and advises crafting Saber-toothed armour from the Berserk Saber-toothed Predator first.
- Radiation-proof mods on your armour, food and a few doses of medicine before the summon. Wasteland Flint tribesmen carry a radiation-resist tribe talent.
- In the air it rains feathers and electric bolts. Keep moving in a circle and shoot it with a bow; Wilderness Mark’s Hunting Mode cuts draw time by 30% and its Firepower Guidance makes arrows home.
- When it dives at you, dodge and hit it with a fast melee weapon. Repeated melee damage cripples the wings and keeps it on the ground. Arrows alone make the Berserk and Doom fights very long.
The Griffin set from the kill gives radiation-proof +50% and makes Wasteland mining trips far easier.
Mammoth
Boss level 60 at the Snow Mountain Pyramid. Only 8.2% of Steam players have the Fierce kill. Four sources agree that cold, not health, is the wall. The player reports date from 2024 and 2025, before patch 13 (June 2026) reworked boss AI, so attack timing may differ.
Cold gear checklist:
- Steel armour with Chill Protection mods at their highest tier (Cold Resist III).
- Winter tribal clothing. Elites in the snow-area barracks and forts (Flint Barrack, Claw Fort, Fang Barrack) drop it.
- The Explorer mask: its Special Mode resists temperature damage.
- Hot cocoa and chilli dishes, plus Excitant for speed. Players also name a drink made at the distiller.
- A torch in your off hand removes freezing stacks.
The fight: never stand in front of it. Dodge the charge diagonally and the stomp sideways, then hit during the long recovery. Fight it with dual blades, or with a great bow and poison arrows from range. Berserk and Doom tiers freeze you solid; its stomp breaks the ice, so stay close rather than far. In the second phase a snowstorm drains mood and HP every tick; this is where winter clothing and Snow Mountain tribesmen with cold-resist talents matter most. One player found that deployed tribesmen achieve little in this phase even in full winter gear.
Central Core (Cloud Mist Forest)
Level 70 in the Frost Canyon Holy Ruins, summoned with the five Mysterious Devices at summon level 55. 4.4% of Steam players have beaten it. The Explorer mask comes from the same Holy Ruins. Its kill unlocks Ancient Enhance Table technology.
Sobek Crocodile
Boss level 40 in the Coastal Dune ruins on Shifting Sands. Players in April 2026 beat it in bronze or even bone gear once they learned its tells:
| Tell | Attack | Answer |
|---|---|---|
| Tail swing when you stand behind it | Tail swing into a fire or water tornado | Back out of range; attack only before and after the tornado |
| Eyes glow red | Unblockable heavy attack | Dodge |
| Rears up | Spinning rush | Dodge to the side, not backwards |
| Back fins glow orange in sequence | Spinning flamethrower | Leave its line of sight and keep distance |
| Lightning appears (50% HP) | Area explosion | Hide behind a rock pillar |
Yellow cracks on its body are breakable weak points; the largest is the tail, and cutting it off stuns Sobek for a few seconds. One player waits until the second phase to cut it, because the stun is more useful then. Dual blades are the usual pick; a spear and shield also works and blocks its fire. The mud phase drains stamina, so save it for dodges. Sobek drops the Abyss Overlord mask and, in Survival Mode, your first anti-gravity engine.
Anubis Hound
Boss level 40 in the Sunken City. Patch 3 made it easier. Its teleporting lunges are the main threat. Its leap slash hits players who fly with Celestial Wings, so fight on foot. If you drift to the arena edge it backs off and can reset; fight near the centre. A player reports beating the Berserk tier and Doom Sobek in steel armour with one tribesman. The kill gives the Doomsday Judgment mask.
Onyx Scarab
Boss level 40 at the Desert Temple near Rock Lake. Its ranged attacks hit instantly, so flying around it does not work; on the ground its attacks can be dodged. It covers you in faeces, which slows you and adds debuffs, so roll out of each throw. Since patch 5 it no longer heals during the fight. It drops Glorious Hymn; the Restrictive Module for that mask is in the Red Dunes Ruins.
Central Core (Shifting Sands)
The Floating Island core needs 14 Divine Crystal Fragments combined into a Core Module. Gravity and space shift during the fight and holographic enemies join it; 0.2% of Steam players have the achievement. The route to it is on the Shifting Sands guide.
Sources
- Soulmask Database - boss tiers, base stats and equipment sets (game data, build 25955423)Boss levels, Fogfrog base HP, every guardian set bonus.
- Steam discussion - "What to do after the Vajra Ape" (May 2026, 1.0)Tempest Griffin beaten in iron with Wilderness Mark; make Saber-toothed armour first; crippling the wings.
- Steam discussion - "Sobek Croc" (April 2026, 1.0)Breakable cracks and tail, dual blades or spear and shield, hiding from the lightning, bronze or bone gear.
- How to easily defeat Sobek (GamesHorizon)Sobek attack tells: tail swing into tornado, 50% lightning, orange fins, red eyes.
- Steam discussion - "Berserk Anubis Hound just runs away?" (May 2026, 1.0)Leaving the red arena circle resets bosses; Onyx Scarab ranged attacks hit instantly.
- Steam discussion - "Tribesmen Bugged Out" (June 2026, 1.0)Fogfrog poison and morale: poison-proof gear, antidotes, Yerba mate, tequila and cigars.
- Steam discussion - Berserk Mammoth ice cube (2024)Freeze attack, stomp breaking the ice, chill mods, hot food and a torch.
- Steam discussion - Mammoth second-phase mood drain (2024-2025)Winter tribe armour from snow-area barracks elites; distiller drink.
- Steam discussion - Berserk Mammoth solo clear (2024)Explorer mask, Cold Resist III mods, Excitant, legendary steel plus snow tribe costume.
- Steam discussions - Vajra Ape (2024)Rock-throw window, bleed dual blades, single target focus, iron gear.
- Soulmask boss guide (LootBar, May 2026)Per-boss weapon and armour suggestions for the five Cloud Mist Forest guardians.
- Soulmask 1.0 patch notes (Steam)Patch 5 and 6 scaling changes; Onyx Scarab healing removed.



