Skip to content
Soulmask Codex home

Game version 1.0 patch #25

Levelling - Awareness level cap, EXP settings and tech points

  • Start
  • Checked against 1.0 patch #25
  • Updated

Your Awareness level caps at 60. It is raised by Awareness EXP from kills, gathering, crafting and exploring, and single-player Survival, Tribe and Casual saves have used at least a 3x Awareness EXP multiplier since 11 June. Tech points for the tech tree (T) come from deciphering Ancient and Divine Tablets, so exploring ruins and pyramids is the reliable way to get more.

A Soulmask spear hunter wading through a misty swamp with a crocodile in the foreground.
Official screenshot of a spear hunter in a misty swamp.

How far players get

Awareness Steam achievement Players who have it
10 Soulmask 85.9%
20 It’s getting better. 54.7%
30 More, better, farther 38.4%
40 Iron and Blood 27.0%
50 Stacked Civilizations 17.6%
60 Do not respond! 9.9%

Levels after 40 became cheaper in Survival and Tribe modes on 11 June, so the gap between 40 and 60 is shorter than older guides suggest.

Kinds of experience

The server package has a separate multiplier for each kind (default 1):

Setting What it levels
Awareness XP Your Awareness level, which gates tech, guardians and masks
Body XP The body you are in: your own or a possessed tribesman
Mask XP The worn mask’s level and its skill tree
Proficiency XP Weapon and crafting proficiencies
Kill, Gathering, Crafting, Other XP The source of the experience
Training ground XP Training Ground speed (up to 100)

Single-player and co-op hosts can change these in the save settings. Kill XP is split with helpers: fielded tribesmen and mounts each have a share setting, and a general kill-XP share setting defaults to 0.2.

Possessing a tribesman

While you wear your mask on a tribesman, the body, weapon and crafting experience goes to that tribesman, and Awareness experience still goes to you. Possess a tribesman you want to train and do the work yourself.

Tech points

  • Press T for the tech tree. Blueprints that cost no points are learned automatically since 1.0.
  • Tablets: Ancient Tablets and the larger Divine Tablets show as yellow gravestone icons on the map. They sit on the walls of Mysterious Ruins, inside Ancient Dungeons and Holy Ruins, and at the base of guardian pyramids. Deciphering one gives knowledge points.
  • Cheaper trees: Tribe Mode and Warrior Mode use their own trees with much lower point costs. If you mostly want to build, a Tribe Mode save needs far fewer points.
  • Shifting Sands: shared nodes carry across maps; DLC-only nodes must be learned on Shifting Sands.

Only 1.0% of Steam players have deciphered every Ancient Tablet or every Divine Tablet.

PVP level caps

PVP Mode limits Awareness by server age. On official servers the cap was 29 on day 1 and rises to 60 by days 8 to 10; the schedule is a server setting. If you cannot level on a PvP server, check the server’s day before blaming the EXP rate.

Death

Death in Survival and Tribe drops your carried items. Warrior and Casual modes do not drop items by default, and since 31 August Gene Recovery (X) restores all HP once when you are severely injured or feigning death (60 s cooldown; not in Warrior Mode).

Sources

  1. Soulmask Systems Wiki - Experience and levelling settingsMax Awareness level 60 and every EXP multiplier, read from the server package (build 25117130).
  2. Soulmask 1.0 patch 13Cheaper levels after 40; single-player Awareness EXP at least 3x.
  3. Soulmask 1.0 launch notesCheaper tech trees in Tribe and Warrior modes; free blueprints learned automatically.
  4. A series of notes regarding official serversPVP Awareness caps by server day.
  5. Soulmask Fandom - Ancient TabletTablets give knowledge points; where they appear.
  6. Soulmask Fandom - Tribesmen (control and EXP)EXP split while possessing a tribesman. Early Access.
  7. Steam global achievements for SoulmaskShare of players at Awareness 10 to 60.

Read next