Choose Survival for the original Soulmask, Tribe if you want invasions, merchants and a much cheaper tech tree, Warrior for hard combat without survival chores, Casual to build freely with a Creator Menu, and PVP only on a PvP server. Every mode can be tuned further in the save or server settings.

Mode comparison
| Rule | Survival | Tribe | Warrior | Casual | PVP |
|---|---|---|---|---|---|
| Tech point cost | Normal | Much lower, separate tree | Much lower, custom tree | Normal, plus Creator Menu | Normal |
| Levelling speed | Faster mid and late game than Early Access | Normal | Very fast | Faster | Mode-specific; Awareness capped by server day |
| Invasions | Yes | Stronger, with Invasion Totems | Off by default | Not changed in the notes | Yes |
| Death drop | All items | All items | Off by default | Off | Equipped items stay on you |
| Durability | Yes | Yes | None on weapons or armour | Mostly removed | Yes, tied to server progress |
| Building decay | Yes | Yes | Off by default | Off | Yes |
| Tribe and ship caps | Default | Default | Default | Greatly raised | Greatly reduced |
| Mimicry Ascension | Yes | Yes | Yes | Yes | No |
Survival
The 1.0 default and the closest match to Early Access saves, which carried over. Patch 13 made levels after 40 cheaper and set the single-player Awareness EXP multiplier to at least 3x. Most guides on this site assume Survival.
Tribe Mode
Tribe Mode is about managing a growing settlement:
- an independent tech tree with much lower tech point costs
- a tribe progression and reputation system that unlocks merchant goods
- random merchant events and wandering merchants
- invasions stronger than Survival, plus Invasion Totems to call challengers
- talented tribesmen may join after you repeatedly defend against invasions
It is the best mode for players who mainly want to build and automate. The 1.0 tutorial for Tribe Mode was reworked after launch.
Warrior Mode
Warrior Mode is a combat challenge with save playtime tracking for speedruns:
- your body starts at white quality with no talents, but you get weapons and gear at creation
- more and stronger enemies with smarter AI, including elites in the wild
- dodge timing is stricter, and stamina and poise matter more
- weapons and armour never lose durability
- food and fuel use are greatly reduced
- merchants stay at camps and more boss challenges appear
- the Hammer’s sun protection is halved
Some later features, such as the Floating Foundation and Gene Recovery, are disabled in Warrior Mode.
Casual Mode (added 21 April)
Casual adds a Creator Menu and an Infinite Construction button on the main menu: spawn any item, or build without materials. Part limits on ships, zone restrictions and height limits are removed, items do not drop on death, buildings do not decay, and the caps for ships, tribesmen and animals are much higher. You also start Shifting Sands with an Egyptian leisure cruiser. Use it to test ship blueprints or base designs.
PVP Mode
PVP is built from the official PvP rules. Awareness is capped by server day: 29 on day 1, rising to 60 by days 8 to 10 on official servers. High-tier gear no longer gets extra damage reduction against lower-tier weapons, death keeps your equipped items, tribe population is much smaller and Mimicry Ascension is off.
Adjusting a mode
You choose the mode when you create a world. Many individual rules, such as EXP rates, decay and death drops, can be changed later in the save or server settings, so a Survival save can be made gentler without switching mode. The server settings guide lists the useful ones.
Sources
- Soulmask 1.0 launch notes and update listFull rule list for Survival, Tribe, PVP and Warrior modes.
- 1 million copies and Casual Mode announcementCasual Mode features, raised caps, no death drops.
- A series of notes regarding official serversPVP Awareness caps by server day.
- Soulmask Systems Wiki - server settings by mode282 settings across five mode schemas, read from the dedicated server package.



