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Descent

Beginner guide: the first runs, the Amulet and what to bank

  • Updated
  • Game version 1.0.6

A SULFUR run is a trip from the Church into one area. You fight through its stages, charge the Amulet at the shrine halfway through, and either finish the area or use the Amulet to come home with your loot. Dying on the default difficulty costs everything you carry, so the habit that matters most is banking: SULF and ammo go into the Priest’s Chest, spare guns and food into storage. A cleared area stays open through a Church shortcut.

SULFUR inventory screen in the Town with the player's gear on the left, backpack grid in the middle and a shop's stock on the right, a Gaming Laptop tooltip open.
The inventory beside a vendor. Valuables such as the Gaming Laptop exist only to be sold. Official Steam screenshot.

Your first runs

  1. Pick a difficulty for the save slot. Hard is the default and takes everything you carry when you die; Medium keeps what you have equipped. It cannot be changed later. See death and difficulty.
  2. Start in the Caves, left of the Church, with the P38 Dirk, the Wakizashi and the Father’s Shirt.
  3. Charge the Amulet at the shrine on Caves stage 4. A charged Amulet takes a few seconds to activate and sends you home with everything.
  4. Beat the Goblin Cousin on stage 7. A lift takes you home, the Town opens, and Arthur’s Stamp shop becomes available.

Combat basics

  • Aim for the head, eyes and throat. Headshots deal full damage, eye hits ×1.5, throat ×0.75, body ×0.5 and limbs ×0.25.
  • Use the Wakizashi on small enemies. Melee weapons never break, need no ammo and, since 1.0, their kills give XP to your selected gun. Sprinting with the melee weapon held is the fastest way to move.
  • Shoot, do not slash, if you want organs. Organs for cooking and quests only drop from gunshots.
  • Watch durability. Each shot costs at least 1 durability and broken guns stop firing. Carry a repair item.
  • Explosives open cracked walls, which hide rooms with chests, oils or scrolls.

Loot

  • Brown chests hold common loot and food, red chests always hold a wearable, and black chests always hold a gun.
  • Cash registers always give SULF. Crates, barrels, pots and grass give loot and money; chairs and planks give sticks and sawdust; stalagmites give rocks. Bottles give nothing.
  • Valuables (paintings, laptops, TVs, jewellery) exist to be sold. Items in full condition sell for 25% more.
  • Quality colour on a gun only changes its name and drop effect, not its stats.

Healing

Food heals over time and queues in your stomach, fastest first. Health Potions (9 Rödsopp, or 3 Rödsopp and 1 Herb) heal 80 over 15 seconds and cure Burning and Poisoned. Cook better food at stations in the areas; see the cooking guide.

Spending your money and Stamps

  • Church shops take payment from your stored SULF before your carried money.
  • Early guns players recommend after 1.0 include the Mossman shotgun and the Socom pistols. The starter Mossman build gives the oil for each rank; stats for every gun are in the weapons list.
  • The first Stamps are best spent on the Baptismal Font (10), which removes oils and scrolls so you can rebuild a gun. See Stamps and upgrades.
  • Rank a gun to 1 and give it its first oil; the oil stacking guide explains what to put on it.

Settings worth changing

  • Stutter when turning: the developers recommend lowering your mouse polling rate; 8,000 Hz mice cause it, 1,000 Hz fixes it.
  • Text size is under Accessibility.
  • Controller: 1.0 lets gamepad players put consumables in the hotbar, and gyro aim works only while aiming down sights by default. The game is Steam Deck Verified.

Sources

  1. SULFUR Wiki: Gameplay (revised 11 November 2026)Run structure, Amulet, death, healing, loot chests, hitboxes, melee rules.
  2. SULFUR Wiki: The Amulet and Priest's ChestCharging at shrines, 1,000 SULF recharges, shared Priest's Chest inventory.
  3. Steam discussion: How to handle death in this game? (7 November 2026)Insurance, Amulet use, starter advice.
  4. Steam discussion: best early weapons after 1.0 (November 2026)Players' early gun picks such as the Mossman and Socom.
  5. Steam discussion: Is there a point? Breakables (7 November 2026)What each breakable gives.
  6. Steam discussion: Stuttering (developer reply, 31 October 2026)Lower the mouse polling rate to fix stutter.

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