Check the assigned stations before counting workers walking on screen. Porters travel long routes, and lumberjacks or miners spend much of their time outside the visible work area. The Resurrection Room counter tells you how many zombies exist; it does not identify their locations.
A worker assigned to a combat squad can be at the Barracks rather than its old workstation. Once found, restore its required tool before diagnosing a new supplier or mastery failure.
Check occupied assignments
Start with the last task you changed. Inspect porter stations and gathering workplaces even when no zombie is standing next to them. Learn the occupied and empty appearance of each assignment so a worker on a delivery run is counted correctly.
Then check the Factory: Carousel seats, production benches, Supply Porter jobs and Warehouse transport. A zombie put on a Carousel to keep it out of the way is easy to forget when looking only around the workyard.
| Search area | Easily missed assignment |
|---|---|
| Quarry, mine and logging areas | A worker off-screen gathering or returning |
| Porter stations | A worker halfway along an overlapping delivery route |
| Factory | Carousel seats and separate supply-handling jobs |
| Morgue and Resurrection Room | A new or relocated worker still lying on a table |
| Barracks | A worker moved into a squad for the last battle |

Reconcile the total
Read the count in the Resurrection Room, then count occupied assignments by area. Do not count the same porter once at its station and again as it walks past another workplace.
If the numbers still disagree, search the Morgue slabs and Resurrection Tables for a body left after preparation or movement. Check the barracks after battles, especially if you borrowed a factory operator for a squad.
Steam 1.011 fixed an unresponsive barracks zombie, workers stuck at several stations and a quarry porter walking toward the map edge. Update before treating those older behaviors as the normal way a job works. The patch also fixed Albert’s zombie incorrectly affecting the allowance calculation.
Keep spare workers identifiable
Give an idle worker a known parking location or a specific Carousel seat. When moving it again, check factory capacity first: removing a power worker can stop the entire network.
The base game does not provide the worker-location list requested in the November 11 discussion. Worker-tracking mods are a separate option; their lists should not be mistaken for a built-in journal feature.
Sources
- How to locate zombies?November 11 answers on occupied-station checks, porters and barracks.
- How do I find lost zombies?Resurrection Room count and placing spare workers in known jobs.
- Official Steam update 1.011October 30 Steam changes to movable workstations, assistant autocrafting, quarry handling and fixes.



