When a factory stops, first compare its displayed power demand with staffed Carousel capacity. If power is sufficient, follow the line to its first item that cannot move. Check that item’s destination and recipe before rebuilding the whole route.
For a stoppage before materials reach the underground network, inspect the remote chest and delivery route. For surface stations, supplier coverage and the 1.011 autocraft cycle distinguish qualified crafting from item movement.
Diagnose the stalled stage
| What you see | What to inspect |
|---|---|
| Every line stops together | Carousel assignments and total power |
| Ingredients reach the bench but no craft starts | Selected recipe, required extension, worker mastery and tools |
| One unwanted item blocks an input | Chest output filters and the receiving recipe |
| A finished supply crate sits on a belt | A Supply Station and its assigned Supply Porter |
| Ordinary materials stop at a Supply Station | Send them to a Conveyor Chest instead |
| Factory supplies exist but Town cannot use them | Supply Storage and the separate Warehouse porter route |
At 41 displayed demand, Belt Master reduces the minimum from two Carousels to one. The capacity comparison shows where the perk saves workers or an entire Carousel.
Conveyors draw items from adjacent chests; turning an arrow does not make the chest ignore that belt. A chest next to an unrelated line can feed the wrong material into it. Set directional output filters or separate the chest from the lane.
Supply crates and ordinary goods need different destinations. A filled Town supply crate belongs at a Supply Station. Intermediate materials and empty crates belong in Conveyor Chests. A porter does not simply collect any item abandoned anywhere on a belt.
Check garden exports
At the Lifting Crane, enable only the crops the factory needs. Then select the outgoing item at the matching Factory storage. Sending several crops down while the bench accepts only one can fill the storage or block the production lane.
A compact Fabric-supply route uses an Assembly Bench with a Spinning Wheel, a qualified operator, Flax input and a Supply Station. Choose Supply: Fabric for Town commerce. Making ordinary thread or fabric at a different workstation does not automatically produce the boxed supply.
Trace marble from the quarry
On Steam 1.011, quarry workers carry their Stone and Marble to the quarry chests themselves. The old extra quarry-assistant job is unnecessary. Transport from those chests to the factory remains a separate task.
Recent mixed-load porter reports show two different problems: a full destination for one material can obstruct the route, while weak quarry production can simply fail to meet factory demand. Inspect the quarry chest, the factory stockpile and the blocked item before changing the number of miners.
Test one shipment
After changing a route, watch one item enter the bench, become the selected product and reach its destination. Then check its delivery to Town. If it reaches the wrong stage, fix that connection before adding another production branch.
Sources
- Fortigan and FreakyAt: Factory BasicsInput/output behavior, power costs and current factory examples.
- lordfiSh: Start Small, Factory SetupCrop selectors, fabric-supply line and its delivery jobs.
- magnipotence: lessons from a completed playthroughResurrection preparation, stockpile routing, full storage and town population scrolls.
- Marble not being deliveredNovember 10 reports distinguish mixed-load porting problems from insufficient production.
- Official Steam update 1.011October 30 Steam changes to movable workstations, assistant autocrafting, quarry handling and fixes.


