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Guides Zombies

Zombies: resurrection, collars and work

Updated for Steam update 1.011

Place a complete corpse on a Resurrection Table, add a suitable Zombie Collar and Reanimation Liquid, and press Prepare. Then activate the central machine on Envy day. A corpse lying on a table without its preparation straps is not ready for resurrection.

A complete corpse needs a collar, Reanimation Liquid and preparation before the central machine can resurrect it.
Resurrection sequence for the normal Envy-day schedule. Original diagram.

Prepare the Reanimation Liquid mixture before Envy Day. If the intended corpse needs organ changes, the surgery thresholds determine whether those operations preserve its resurrection eligibility.

Prepare the body

All six organ slots must be filled. A missing bone or another removed organ prevents resurrection, even when the corpse has enough red skulls. A Surgeon’s Error also makes the body unsuitable.

The collar must support the corpse’s red-skull total. In the current Steam rules, Bronze supports 5 red skulls, Gold supports 10, and Steel supports 99. The red skulls determine how many learned zombie perks can be active. White skulls do not provide the first game’s worker-efficiency bonus.

If Prepare is unavailable, inspect its requirement hint for the missing organ, collar, Reanimation Liquid or Faith. The separate central machine is not the preparation table.

Resurrect a batch

Up to four prepared bodies can be raised together. Prepare each one before activating the machine; bringing extra untreated bodies into the room does not include them in the batch.

The normal resurrection day is Envy. A Prayer for Storms buff changes that schedule while active, but the body, collar and liquid requirements remain. Check the actual buff before expecting off-day resurrection.

Assign the worker

A qualified worker needs the relevant mastery, learned perks and equipment for its job. More red skulls give room for learned perks; they do not instantly teach a profession. Check the workstation recipe’s mastery requirement before moving a worker out of an important transport assignment.

Since Steam 1.011, assistants can start and finish autocrafts at Yard furnaces and the kiln, the Home oven, Garden compost, Vineyard cider and wine production, and the Alchemy Lab’s Distillation Cube. They still need the mastery required to begin the craft and enough ingredients.

Quarry miners now put Stone and Marble in their chests themselves. Retain the porter needed to move those resources onward, rather than staffing the obsolete extra quarry-assistant role.

Workforce allowance

Exceeding the zombie allowance applies the Excessive Zombies penalty, affecting sermons. It does not substitute for missing resurrection ingredients or an incomplete body. Check the PR campaign before preparing a large batch, and consult missing-worker checks before assuming another corpse is needed.

Sources

  1. I cannot revive a body: resolved table confusionResurrection Table preparation, organ requirement and central machine on Envy.
  2. How to make better zombies?Red skulls, collars, organs and the sequel differences from Graveyard Keeper 1.
  3. magnipotence: lessons from a completed playthroughResurrection preparation, stockpile routing, full storage and town population scrolls.
  4. Official Steam update 1.011October 30 Steam changes to movable workstations, assistant autocrafting, quarry handling and fixes.

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