If a zombie delivers ingredients but will not start a Furnace, Kiln or Distillation Cube, check that supplier’s own mastery and equipped tool against the recipe. Since Steam 1.011, the assistant that handles the batch also needs the mastery to start it. The Keeper’s equipment does not qualify the zombie.
Check the stopped stage
| What happens | Next check |
|---|---|
| Ingredients stay in a chest | Assign a supplier for this work area and check its accessible storage. |
| Ingredients arrive but the craft never starts | Inspect the supplier’s mastery, tool and the recipe’s station extension. |
| The Keeper can start it, but the supplier cannot | Compare the two characters’ effective mastery for that exact recipe. |
| A fueled station is loaded but idle | Check the shared fuel supply, not only Firewood in the Keeper’s inventory. |
| One batch finishes and remains at the station | Watch output collection and whether the next queued craft starts. |
| Products leave the station but never reach home | Inspect the separate porter route and destination space. |
Equip the tool on the zombie, then inspect the recipe again. A delivered ingredient proves transport worked; it does not prove the supplier can perform the craft. The worker mastery guide covers those equipment bonuses.
The Yard, Kitchen and other work areas have separate supply needs. A supplier assigned to one area does not automatically serve every room. Start with a single recipe and watch delivery, craft start and output collection before adding another queue.
Supported autocrafts in 1.011
The official update names these assistant jobs:
- Yard Furnaces and Kiln.
- Home Kitchen Oven.
- Garden Compost Pile.
- Vineyard Basement cider and wine production.
- Alchemy Lab Distillation Cube.
Assistants gain technology points when finishing those crafts. The mastery check applies when starting them. For the Furnace, Kiln and Oven, use the area’s supplier rather than trying to restore the old dedicated zombie position at each machine.
Fuel is a separate supply check. Making Firewood does not place it in shared fuel storage: use the Firewood Shed. The recipe can have its materials while its fuel supply is empty.
If a qualified supplier still does nothing
Check the installed version in the main menu’s bottom-right corner before following launch-era workstation instructions. In BluntWrap’s November thread, several players report that a small update restored the supported autocrafts, while later replies still describe stalled batches. Rebuilding every machine is not an established cure for every instance.
If the recipe, mastery, tool, fuel and output space all check out, record those details with the exact version and platform when reporting the stopped batch. Keep the distinction between a reproducible craft failure and a supplier that simply cannot meet the displayed requirement.
Quarry and factory delivery
Quarry workers now take Stone and Marble to their own chests. An additional quarry assistant is no longer required for that first transfer. A porter is still needed for the onward route; remote resources separates those jobs.
Factory machinery uses conveyors and its own storage destinations. If the material reaches the factory boundary, follow the first blocked item rather than adding another surface supplier.
Sources
- Official Steam update 1.011October 30 changes to movement, assistants, quarry delivery and progression fixes.
- Marbur’s German progression walkthroughCurrent walkthrough with an explicit 1.011 correction for zombie assistants.
- Razeg’s completed-playthrough field guideFirsthand progression, workshop, farming, sermons and combat examples.
- BluntWrap and players: transporters do not restart furnacesMastery and tool checks, a resolved early hotfix report, and later reports that still need individual diagnosis.

