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1.011: moving stations and autocrafts

Updated for Steam update 1.011

Steam update 1.011, released October 30, lets placed objects move in build mode and lets zombie assistants start and finish several timed autocrafts. Older advice to demolish every misplaced station or manually restart every batch is no longer current for these supported stations.

Official build-mode screenshot showing the workyard placement grid.
Official gameplay screenshot.

Which autocrafts changed

Assistants can now manage Yard Furnaces and Kiln, the Home Kitchen Oven, the Garden Compost Pile, Cider/Wine in the Vineyard Basement, and the Alchemy Lab’s Distillation Cube. They receive technology points when finishing the craft, but still need the mastery required to start it.

An assistant with insufficient mastery does not become qualified just because the station appears in this list. Check the recipe requirement, available materials and finished output when a queue stops. Supplier troubleshooting separates the movement job from the crafting requirement.

Quarry and factory corrections

Quarry workers bring Stone and Marble to their own chests. The extra quarry assistant recommended by some older guides is no longer required for that step. Moving materials from the quarry chest to another area still needs the relevant delivery route.

Conveyors now face upward by default when placed. Check the final arrow direction rather than assuming that the placement preview preserved the old orientation. The update also fixes stone/coal porters stuck under a ladder and a quarry porter walking toward the map edge.

The earlier 1.010 Carousel balance remains relevant: use the current 10/20 power rules, rather than launch-era 7/10 figures. The 1.011 announcement does not replace those capacity values with another number.

Other practical changes

The patch adds an in-game mod menu and bundles BepInEx. It also adds ultrawide support, shows total queue output and makes vendors replenish faster. The announcement does not state one fixed restock interval for every trader.

Garden planting and fertilizer-swap failures, a locked Resurrection Room gate, inaccessible barracks zombies and several assistant pathfinding problems are among the fixes. Update before rebuilding an affected setup around a launch-era bug. Installed mods still need to match the new version; the official announcement specifically warns of compatibility changes.

Sources

  1. Official Steam update 1.011October 30 changes to movement, assistants, quarry delivery and progression fixes.
  2. Official update 1.010Earlier Carousel rebalance; used with the current power guide’s exact-value sources.

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