Defense Power qualifies entry; it does not guarantee a usable deployment or a victory. Barracks structures can contribute to the requirement even when the next battlefield has no place to deploy those structures.
Inspect the encounter before crafting
Check its required Defense Power, available squad slots and permitted defensive structures. Some battles have no structure slots. Building another tower can raise the entry number without adding a tower you can place inside that specific fight.
Most battles also require the Keeper’s sword and armor. A bow alone does not satisfy the sword check. Prepare the actual loadout before the available battle day rather than returning home after every failed entry attempt.
Equip and command squads
Squads are assembled through the Barracks. Zombies need armor and an appropriate combat weapon, such as a Battle Pike or Battle Bow. Carry the squad’s banner to command it on the battlefield.
Use Follow to move a group with the Keeper and Hold to leave it defending a position. A squad that follows you away from a captured flag no longer supplies the same defense there. Bows provide distance attacks; pikes supply close fighting. The legal and useful mix depends on the terrain and enemy approach, not a universal formation requirement.
Win the flag condition
Clear enemies near a flag and place allies around it to capture. More nearby allies can accelerate capture. Watch the wave indicators and reinforce a threatened flag while leaving defenders at the others.
At the final wave’s end, control of the required base flags determines victory. Killing every last enemy is not necessary; losing the base or the Keeper’s remaining HP can still end the attempt.
Recovery and production workers
The firsthand walkthrough reports defeated squad zombies returning to the roster after the battle. Consumed potions are not refunded by a retry. Plan enough healing for a later phase instead of treating a first-stage win as the whole encounter.
A production specialist can serve temporarily in a squad. Check its equipment for combat and restore the needed work tool afterward; the missing worker guide explains why workers assigned to barracks can appear to have vanished from the yard.
Sources
- Razeg’s completed-playthrough field guideFirsthand progression, workshop, farming, sermons and combat examples.
- Marbur’s German progression walkthroughCurrent walkthrough with an explicit 1.011 correction for zombie assistants.
- Official Steam update 1.011October 30 changes to movement, assistants, quarry delivery and progression fixes.



