Oat Farm
The Oat Farm makes Oats: 1 t per minute at 100% productivity.
Stats by province
| Province | Cycle | Output t/min | Inputs | Upkeep (Denarii) | Workforce | Needs |
|---|---|---|---|---|---|---|
| Latium | 1 min | 1 Oats | None | 4 | 3 Liberti | Free space |
| Aegyptus | 1 min | 1 Oats | None | 4 | 3 Threshers | Free space |
Input amounts are per minute at 100% productivity. Upkeep and workforce are the building's listed maintenance.
Supplies
Oats is not a resident need; it goes into other buildings.
Feeds into
Specialists that boost the Oat Farm
Specialists work on buildings in their range. Effects are the base values from the game data.
| Specialist | Rarity | Effect |
|---|---|---|
| Oat Roller | Common |
|
| Reunionist | Common |
|
| Elephant Handler | Rare |
|
| Tullus Caecilius Cornutus, Arval Brother of Insitor | Epic |
|
| Casponia Casta, Sacerdos Cereris | Legendary |
|
| Macrobius Minucianus, Microcosmologist | Legendary |
|
| Huy, Who Speaks to the HarvestDawn of the Delta | Mythic |
|
| Iacchus, Recondite Thyrsus-Bearer | Mythic |
|
Guides that cover the Oat Farm
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): cycle, inputs, upkeep, workforce and specialist effects (Update 3.0 with Dawn of the Delta (5 November 2026)).

