Update 1.0.0.12 changes and the free update roadmap
The current version is update 1.0.0.12 (6 November 2026) with the 100-Rev13 hotfix (8 November). Patch 1.0.0.12 is mainly quality of life and story fixes; its economy changes are narrower than “rebalance” suggests: Disposable Battery prices, energy cells counting as Material in the display case, a better fountain, ±15 luck perks, cheaper Current Converters with Power Line Hijack, and a 99.01% purifier cap. Water prices were rebalanced earlier, in hotfixes 1.0.0.2 and 1.0.0.5. The next content update is planned for mid-December with the Junker scenario and Expeditions.

Changes that affect numbers on this site
| Patch | Change | Where it matters |
|---|---|---|
| 1.0.0.2 (28 Oct) | Moisture Farm 650 → 350; Water Filter 50 → 25; Dr. Jackson’s Normal markup 25% → 15%; purifier logic reworked | Water |
| 1.0.0.5 (30 Oct) | Water Purifier 300 → 250; any bandage turns a Glass Shard into a Glass Shiv without being used; Evaporator no longer leaves 1 µl of water; opened crate contents are final | Recipes, chemistry |
| 1.0.0.12 (6 Nov) | Stock Water Purifier cleans to 99.01% (was 99.00%); Moisture Farm 6 L nightly cap fixed | Water |
| 1.0.0.12 | Power Line Hijack: Current Converters 15% cheaper and running in blackouts; Hijack II and III added | Wild’s Network |
| 1.0.0.12 | Lucky and Unlucky change luck by 15 instead of 5 (new runs) | Perks |
| 1.0.0.12 | Disposable Batteries sell for 1 credit plus 1 per 3 kJ and are Low-Level contraband | Inspections |
| 1.0.0.12 | Metal Printing and CNC modules only work from the module bay; Printer, Desequencer and Blast Furnace spill output into the store when full | 3D Printer |
| 1.0.0.12 | Master Appraisers can block any item type | Appraisal |
| 1.0.0.12 | Lou’s demand by difficulty (500 / 750 / 1,000 / 1,500), Eleanor’s bail, Serpico’s food drop | Story characters |
Other 1.0.0.12 changes
- Options: click dialogue bubbles to advance; dialogue bubble size 50–150%; Move Bought Items to Inventory (on by default); Disable Pop Culture Characters removes the Case Enjoyer and the Foodie Tourist.
- Store: energy cells in the display case count as Material for attracting buyers but do not carry the Material tag; the fountain earns more at most upgrade levels; the vending machine no longer sells hoppers placed inside it; a Lower Levels Power Outage no longer counts as a blackout.
- Machines: the alarm shows as unpowered and the Nightly Report warns when its cell cannot cover the night; machine tooltips warn under Required Energy; Intake Hoppers in a full output grid carry the overflow away; the Current Converter counts as a Tool.
- Shotgun: kept longer before Security collects it; with a revoked Weapon Permit 1 it is kept indefinitely and always returned.
- Story: most story characters can be shot to end their storyline; the Gambler’s Coin can go in the dossier; Sentinel Collapse Disorder warns the night before it deals lasting damage.
- Fixes: sales slowing down and items left on the counter after many sales in a day; variety buyers and tourists now apply their bonus to items already on the counter; store unclickable after closing the destination screen; alt-tab and Proton display problems.
Hotfix 100-Rev13 (8 November)
Chinese item, dialogue and UI names were restored to the previous translation; items in Lou’s locker are counted correctly, which had wrongly led to players being bombed (the fix applies to existing saves). A major modding security update will be merged on 10 December; mod authors need to update before then.
Earlier hotfixes
- 1.0.0.1 (28 Oct): reporting Lou no longer lowers Black Market reputation; Smuggler’s Bay contents are no longer confiscated when the bay is in the trash can or behind the poster; the Merchant states his real discount.
- 1.0.0.5 (30 Oct): a rebindable counter bell key (B); the Inventor stocks the Gene Scanner once Rat Ranching is unlocked; the Merchant keeps visiting on Sundays after you buy the store; the Scavenger’s Token fits in the dossier.
- 1.0.0.6 (31 Oct): modding security and a second Menu/Back key binding.
Roadmap (announced 12 November)
| Window | Planned content |
|---|---|
| Mid-December | Junker starting scenario with its own perk and items; Expeditions (hire, equip and send scavs); a minor Fence expansion. Likely: shotgun shells, 25mm grenade rounds, a tier 3 handmade SMG and armor. |
| Late January (very likely) | Organ Dealer scenario: buying organs for requests, later growing or printing them; blood filtering and blood-type value modifiers; expeditions for black market thugs; new machines. |
| April (very likely) | Street Food Vendor scenario: customers eat in the shop; fresh food including Chinese dishes, drinks and desserts; Aquaculture and Hydroponics expansions. |
The developer says all roadmap updates are free, plans may change, and November is reserved for bug fixes and quality of life.
Sources
- Cumulative Update 1.0.0.12 (6 November 2026)Full patch notes.
- 100-Rev13 Hotfix (8 November 2026)Lou locker fix and the 10 December modding deadline.
- Upcoming Free Updates: What to Expect? (12 November 2026)Detailed December, January and April plans.
- Hotfix & Bell Hotkey Rebind 1.0.0.5 (30 October 2026)Water Purifier price, Glass Shiv, Evaporator and crate fixes.
- Water Balance & Hotfix 1.0.0.2 (28 October 2026)Moisture Farm, Water Filter and Dr. Jackson price changes.
- Roadmap and 1 Million Shopkeepers (6 November 2026)November focus on polish; every roadmap update is free.




