Shots-to-kill calculator
Pick a gun, a round and a target. Each hit deals gun damage × round multiplier × 2 ÷ (armor − AP + 2) when armor is above the combined AP of the gun and round, and full damage otherwise. A headshot is a critical hit: it multiplies damage by the gun's crit factor and meets the helmet instead of the body armor. Data from update 2.3.30; formulas read from the game code of the October 2025 build. Reviewed .
ADAR 2-15 with AP Bullet (AR) against Vida's Lv.5 Heavy Body Armor.
Assumptions
- Every shot hits the chosen location. For your own shots the game does not roll crits from the gun's crit rate: a shot is critical exactly when the aim cursor is on the enemy's head, and then it meets head armor.
- A shotgun's listed damage is split between its pellets, and every pellet hits. Armor reduces each pellet by the same fraction as a single bullet.
- Armor keeps its full value; the durability each hit strips (armor break) is not modelled. Enemy health is the base value from the enemy preset; difficulty health scaling is not included.
- Time counts the gun's full reload for each magazine emptied. Shotguns that load one shell at a time take longer. Launchers, the Fireworks Gun and the Explosive Arrow deal explosion damage and are not listed.
- Every gun is treated as physical damage. Bosses such as Pulu Pulu (×0.45) and Koko Koko (×0.33) take less of it; the factor is filled in when you pick a boss.
Fastest kill on Vida by gun class
The best gun and round in each class against Vida (220 HP, body armor 5.4, head armor 5), as computed for the Vida kill record. Every other boss has its own table in the boss kill records.
| Class | Body shots | Headshots |
|---|---|---|
Assault rifle | AS Val with Special AP Bullet (AR): 15 hits, 0.70 s | AS Val with Special AP Bullet (AR): 11 hits, 0.50 s |
Battle rifle | Custom M14 with Special AP Bullet (L): 8 hits, 0.60 s | Custom M14 with Advanced AP Bullet (L): 5 hits, 0.34 s |
Bow | Repeating Bow with Intermediate AP Arrow: 15 hits, 10.33 s | Repeating Bow with Intermediate AP Arrow: 9 hits, 5.33 s |
Magnum | ASh-12 with Special AP Bullet (MAG): 6 hits, 0.57 s | ASh-12 with Special AP Bullet (MAG): 4 hits, 0.34 s |
Pistol | Spectrum Blaster with Advanced AP Bullet (S): 41 hits, 2.79 s | Custom Glick with Advanced AP Bullet (S): 9 hits, 1.00 s |
SMG | Custom SR-3M with Advanced AP Bullet (S): 24 hits, 1.10 s | Custom SR-3M with Advanced AP Bullet (S): 16 hits, 0.71 s |
Shotgun | Custom MP-155 with Advanced AP Shotgun Shell: 4 hits, 0.58 s | Custom MP-155 with Advanced AP Shotgun Shell: 4 hits, 0.58 s |
Sniper rifle | TS-128 Smart Sniper Rifle with Special AP Sniper Bullet: 10 hits, 4.50 s | TS-128 Smart Sniper Rifle with Special AP Sniper Bullet: 4 hits, 1.50 s |
Special | Cube Gun with Enhanced Small Energy Bullet: 38 hits, 4.18 s | Cube Gun with Enhanced Small Energy Bullet: 30 hits, 1.32 s |
Related pages
- Best ammo for each armor level: the round to load in every caliber at armor 0 to 7.
- Armor piercing vs damage: the armor levels where a special round stops paying off.
- Headshots and crits: why crit rate does not apply to your shots and when a helmet makes a headshot worse.
- Ammo and armor: armor and helmet values and where to get AP rounds.









