Winner at common armor levels
Each cell is the round with the highest damage factor (round multiplier × armor multiplier) on a body shot, for a gun with no AP of its own. QBZ-191 and MPX add 0.5 AP and the Pala Gun, Storm Gun, BSG-F, BSG-I, Billy Gun and Poop Shitgun add 1.
| Caliber | Armor 0 | Armor 3 | Armor 4 | Armor 5 | Armor 6 |
|---|
| AR (assault rifles) | Special AP Bullet (AR) ×1.1 | Special AP Bullet (AR) ×1.1 | Special AP Bullet (AR) ×1.1 | Special AP Bullet (AR) ×1.1 | Special AP Bullet (AR) ×1.1 |
| L (battle rifles) | Special AP Bullet (L) ×1.06 | Special AP Bullet (L) ×1.06 | Special AP Bullet (L) ×1.06 | Special AP Bullet (L) ×1.06 | Special AP Bullet (L) ×1.06 |
| Small energy | Enhanced Small Energy Bullet ×1 | Enhanced Small Energy Bullet ×1 | Enhanced Small Energy Bullet ×1 | Enhanced Small Energy Bullet ×0.8 | Enhanced Small Energy Bullet ×0.57 |
| Arrows | Basic AP Arrow ×1 | Intermediate AP Arrow ×1 | Intermediate AP Arrow ×1 | Intermediate AP Arrow ×0.67 | Intermediate AP Arrow ×0.5 |
| MAG (magnums) | Special AP Bullet (MAG) ×1.1 | Special AP Bullet (MAG) ×1.1 | Special AP Bullet (MAG) ×1.1 | Special AP Bullet (MAG) ×1.1 | Special AP Bullet (MAG) ×1.1 |
| S (pistols and SMGs) | Special Bullet (S) ×1.2 | AP Bullet (S) ×1 | Advanced AP Bullet (S) ×1 | Advanced AP Bullet (S) ×1 | Advanced AP Bullet (S) ×0.67 |
| Shotgun shells | Special Shotgun Shell ×1.4 | AP Shotgun Shell ×1 | Advanced AP Shotgun Shell ×1 | Advanced AP Shotgun Shell ×1 | Advanced AP Shotgun Shell ×0.67 |
| Sniper rounds | Rusty Sniper Bullet ×1 | Advanced AP Sniper Bullet ×1 | Advanced AP Sniper Bullet ×1 | Special AP Sniper Bullet ×1 | Special AP Sniper Bullet ×1 |
AR (assault rifles)
Rusty Bullet (AR) AP -1, armor break 0.5
Standard Bullet (AR) AP 1, armor break 0.65
AP Bullet (AR) AP 3, armor break 0.6
Advanced AP Bullet (AR) AP 5, armor break 0.55
Special AP Bullet (AR) AP 6, ×1.1 damage, armor break 0.53
| Armor | Rusty Bullet | Standard Bullet | AP Bullet | Advanced AP Bullet | Special AP Bullet |
|---|
| 0 | ×1 | ×1 | ×1 | ×1 | ×1.1 |
| 1 | ×0.5 | ×1 | ×1 | ×1 | ×1.1 |
| 2 | ×0.4 | ×0.67 | ×1 | ×1 | ×1.1 |
| 3 | ×0.33 | ×0.5 | ×1 | ×1 | ×1.1 |
| 4 | ×0.29 | ×0.4 | ×0.67 | ×1 | ×1.1 |
| 4.3 | ×0.27 | ×0.38 | ×0.61 | ×1 | ×1.1 |
| 5 | ×0.25 | ×0.33 | ×0.5 | ×1 | ×1.1 |
| 5.4 | ×0.24 | ×0.31 | ×0.45 | ×0.83 | ×1.1 |
| 5.6 | ×0.23 | ×0.3 | ×0.43 | ×0.77 | ×1.1 |
| 6 | ×0.22 | ×0.29 | ×0.4 | ×0.67 | ×1.1 |
| 7 | ×0.2 | ×0.25 | ×0.33 | ×0.5 | ×0.73 |
L (battle rifles)
Rusty Bullet (L) AP -1, armor break 0.6
Standard Bullet (L) AP 1, armor break 0.78
AP Bullet (L) AP 3, armor break 0.72
Advanced AP Bullet (L) AP 5, armor break 0.66
Special AP Bullet (L) AP 6, ×1.06 damage, +0.06 crit factor, armor break 0.63
| Armor | Rusty Bullet | Standard Bullet | AP Bullet | Advanced AP Bullet | Special AP Bullet |
|---|
| 0 | ×1 | ×1 | ×1 | ×1 | ×1.06 |
| 1 | ×0.5 | ×1 | ×1 | ×1 | ×1.06 |
| 2 | ×0.4 | ×0.67 | ×1 | ×1 | ×1.06 |
| 3 | ×0.33 | ×0.5 | ×1 | ×1 | ×1.06 |
| 4 | ×0.29 | ×0.4 | ×0.67 | ×1 | ×1.06 |
| 4.3 | ×0.27 | ×0.38 | ×0.61 | ×1 | ×1.06 |
| 5 | ×0.25 | ×0.33 | ×0.5 | ×1 | ×1.06 |
| 5.4 | ×0.24 | ×0.31 | ×0.45 | ×0.83 | ×1.06 |
| 5.6 | ×0.23 | ×0.3 | ×0.43 | ×0.77 | ×1.06 |
| 6 | ×0.22 | ×0.29 | ×0.4 | ×0.67 | ×1.06 |
| 7 | ×0.2 | ×0.25 | ×0.33 | ×0.5 | ×0.71 |
Small energy
Enhanced Small Energy Bullet AP 4.5, armor break 0.04
Small Energy Bullet AP 3, armor break 0.05
| Armor | Enhanced Small Energy Bullet | Small Energy Bullet |
|---|
| 0 | ×1 | ×1 |
| 1 | ×1 | ×1 |
| 2 | ×1 | ×1 |
| 3 | ×1 | ×1 |
| 4 | ×1 | ×0.67 |
| 4.3 | ×1 | ×0.61 |
| 5 | ×0.8 | ×0.5 |
| 5.4 | ×0.69 | ×0.45 |
| 5.6 | ×0.65 | ×0.43 |
| 6 | ×0.57 | ×0.4 |
| 7 | ×0.44 | ×0.33 |
Arrows
Basic AP Arrow AP 2, armor break 1.25
Intermediate AP Arrow AP 4, armor break 1.15
Wooden Arrow AP 0, armor break 0.75
| Armor | Basic AP Arrow | Intermediate AP Arrow | Wooden Arrow |
|---|
| 0 | ×1 | ×1 | ×1 |
| 1 | ×1 | ×1 | ×0.67 |
| 2 | ×1 | ×1 | ×0.5 |
| 3 | ×0.67 | ×1 | ×0.4 |
| 4 | ×0.5 | ×1 | ×0.33 |
| 4.3 | ×0.47 | ×0.87 | ×0.32 |
| 5 | ×0.4 | ×0.67 | ×0.29 |
| 5.4 | ×0.37 | ×0.59 | ×0.27 |
| 5.6 | ×0.36 | ×0.56 | ×0.26 |
| 6 | ×0.33 | ×0.5 | ×0.25 |
| 7 | ×0.29 | ×0.4 | ×0.22 |
MAG (magnums)
Standard Bullet (MAG) AP 1, armor break 1.95
AP Bullet (MAG) AP 2, armor break 1.88
Advanced AP Bullet (MAG) AP 4, armor break 1.73
Special AP Bullet (MAG) AP 6, ×1.1 damage, +0.1 crit factor, armor break 1.58
| Armor | Standard Bullet | AP Bullet | Advanced AP Bullet | Special AP Bullet |
|---|
| 0 | ×1 | ×1 | ×1 | ×1.1 |
| 1 | ×1 | ×1 | ×1 | ×1.1 |
| 2 | ×0.67 | ×1 | ×1 | ×1.1 |
| 3 | ×0.5 | ×0.67 | ×1 | ×1.1 |
| 4 | ×0.4 | ×0.5 | ×1 | ×1.1 |
| 4.3 | ×0.38 | ×0.47 | ×0.87 | ×1.1 |
| 5 | ×0.33 | ×0.4 | ×0.67 | ×1.1 |
| 5.4 | ×0.31 | ×0.37 | ×0.59 | ×1.1 |
| 5.6 | ×0.3 | ×0.36 | ×0.56 | ×1.1 |
| 6 | ×0.29 | ×0.33 | ×0.5 | ×1.1 |
| 7 | ×0.25 | ×0.29 | ×0.4 | ×0.73 |
S (pistols and SMGs)
Rusty Bullet (S) AP -1, armor break 0.55
Standard Bullet (S) AP 1, armor break 0.72
Special Bullet (S) AP 0, ×1.2 damage, armor break 6.6
AP Bullet (S) AP 3, armor break 0.66
Advanced AP Bullet (S) AP 5, armor break 0.61
| Armor | Rusty Bullet | Standard Bullet | Special Bullet | AP Bullet | Advanced AP Bullet |
|---|
| 0 | ×1 | ×1 | ×1.2 | ×1 | ×1 |
| 1 | ×0.5 | ×1 | ×0.8 | ×1 | ×1 |
| 2 | ×0.4 | ×0.67 | ×0.6 | ×1 | ×1 |
| 3 | ×0.33 | ×0.5 | ×0.48 | ×1 | ×1 |
| 4 | ×0.29 | ×0.4 | ×0.4 | ×0.67 | ×1 |
| 4.3 | ×0.27 | ×0.38 | ×0.38 | ×0.61 | ×1 |
| 5 | ×0.25 | ×0.33 | ×0.34 | ×0.5 | ×1 |
| 5.4 | ×0.24 | ×0.31 | ×0.32 | ×0.45 | ×0.83 |
| 5.6 | ×0.23 | ×0.3 | ×0.32 | ×0.43 | ×0.77 |
| 6 | ×0.22 | ×0.29 | ×0.3 | ×0.4 | ×0.67 |
| 7 | ×0.2 | ×0.25 | ×0.27 | ×0.33 | ×0.5 |
Shotgun shells
Rusty Shotgun Shell AP 1, armor break 0.52
Standard Shotgun Shell AP 1, armor break 0.52
Special Shotgun Shell AP -1, ×1.4 damage, armor break 1.6
AP Shotgun Shell AP 3, armor break 0.48
Advanced AP Shotgun Shell AP 5, armor break 0.44
| Armor | Rusty | Standard | Special | AP | Advanced AP |
|---|
| 0 | ×1 | ×1 | ×1.4 | ×1 | ×1 |
| 1 | ×1 | ×1 | ×0.7 | ×1 | ×1 |
| 2 | ×0.67 | ×0.67 | ×0.56 | ×1 | ×1 |
| 3 | ×0.5 | ×0.5 | ×0.47 | ×1 | ×1 |
| 4 | ×0.4 | ×0.4 | ×0.4 | ×0.67 | ×1 |
| 4.3 | ×0.38 | ×0.38 | ×0.38 | ×0.61 | ×1 |
| 5 | ×0.33 | ×0.33 | ×0.35 | ×0.5 | ×1 |
| 5.4 | ×0.31 | ×0.31 | ×0.33 | ×0.45 | ×0.83 |
| 5.6 | ×0.3 | ×0.3 | ×0.33 | ×0.43 | ×0.77 |
| 6 | ×0.29 | ×0.29 | ×0.31 | ×0.4 | ×0.67 |
| 7 | ×0.25 | ×0.25 | ×0.28 | ×0.33 | ×0.5 |
Sniper rounds
Rusty Sniper Bullet AP -1, armor break 1.5
Standard Sniper Bullet AP 1, armor break 1.95
AP Sniper Bullet AP 2, armor break 1.88
Advanced AP Sniper Bullet AP 4, armor break 1.73
Special AP Sniper Bullet AP 6, +0.15 crit factor, armor break 1.58
| Armor | Rusty | Standard | AP | Advanced AP | Special AP |
|---|
| 0 | ×1 | ×1 | ×1 | ×1 | ×1 |
| 1 | ×0.5 | ×1 | ×1 | ×1 | ×1 |
| 2 | ×0.4 | ×0.67 | ×1 | ×1 | ×1 |
| 3 | ×0.33 | ×0.5 | ×0.67 | ×1 | ×1 |
| 4 | ×0.29 | ×0.4 | ×0.5 | ×1 | ×1 |
| 4.3 | ×0.27 | ×0.38 | ×0.47 | ×0.87 | ×1 |
| 5 | ×0.25 | ×0.33 | ×0.4 | ×0.67 | ×1 |
| 5.4 | ×0.24 | ×0.31 | ×0.37 | ×0.59 | ×1 |
| 5.6 | ×0.23 | ×0.3 | ×0.36 | ×0.56 | ×1 |
| 6 | ×0.22 | ×0.29 | ×0.33 | ×0.5 | ×1 |
| 7 | ×0.2 | ×0.25 | ×0.29 | ×0.4 | ×0.67 |
Assumptions
- Body shots on a target whose armor keeps its full value. Armor break (durability stripped per hit) is listed but not modelled; the Special Bullet (S) strips 6.6 per hit, ten times a standard S round, which lowers armor faster over a long fight.
- Headshots multiply every round by the gun's crit factor; the Special AP rounds of L, MAG and Sniper add 0.06, 0.1 and 0.15 to it.
- Armor 0 means no armor item: the armor multiplier is skipped, so rounds with negative AP lose nothing.
Method
Damage factor = round damage multiplier × 2 ÷ (max(0, armor − AP) + 2), with the formula from the game's Health.cs (October 2025 build) and round values from the Bilibili Duckov wiki ammo pages (revised 9 March 2026). Rules: src/rules/escape-from-duckov/damage.mjs. Try a specific gun in the shots-to-kill calculator.