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Best ammo for each armor level

Against Lv.5 body armor (5), the best AR round is Special AP Bullet (AR) at ×1.1 of the gun's damage per hit. The Special AP round of the AR, L, MAG and Sniper calibers never loses at any armor level; for S rounds and shotgun shells the answer changes with armor. Update 2.3.30, reviewed .

Winner at common armor levels

Each cell is the round with the highest damage factor (round multiplier × armor multiplier) on a body shot, for a gun with no AP of its own. QBZ-191 and MPX add 0.5 AP and the Pala Gun, Storm Gun, BSG-F, BSG-I, Billy Gun and Poop Shitgun add 1.

CaliberArmor 0Armor 3Armor 4Armor 5Armor 6
AR (assault rifles)Special AP Bullet (AR) ×1.1Special AP Bullet (AR) ×1.1Special AP Bullet (AR) ×1.1Special AP Bullet (AR) ×1.1Special AP Bullet (AR) ×1.1
L (battle rifles)Special AP Bullet (L) ×1.06Special AP Bullet (L) ×1.06Special AP Bullet (L) ×1.06Special AP Bullet (L) ×1.06Special AP Bullet (L) ×1.06
Small energyEnhanced Small Energy Bullet ×1Enhanced Small Energy Bullet ×1Enhanced Small Energy Bullet ×1Enhanced Small Energy Bullet ×0.8Enhanced Small Energy Bullet ×0.57
ArrowsBasic AP Arrow ×1Intermediate AP Arrow ×1Intermediate AP Arrow ×1Intermediate AP Arrow ×0.67Intermediate AP Arrow ×0.5
MAG (magnums)Special AP Bullet (MAG) ×1.1Special AP Bullet (MAG) ×1.1Special AP Bullet (MAG) ×1.1Special AP Bullet (MAG) ×1.1Special AP Bullet (MAG) ×1.1
S (pistols and SMGs)Special Bullet (S) ×1.2AP Bullet (S) ×1Advanced AP Bullet (S) ×1Advanced AP Bullet (S) ×1Advanced AP Bullet (S) ×0.67
Shotgun shellsSpecial Shotgun Shell ×1.4AP Shotgun Shell ×1Advanced AP Shotgun Shell ×1Advanced AP Shotgun Shell ×1Advanced AP Shotgun Shell ×0.67
Sniper roundsRusty Sniper Bullet ×1Advanced AP Sniper Bullet ×1Advanced AP Sniper Bullet ×1Special AP Sniper Bullet ×1Special AP Sniper Bullet ×1

AR (assault rifles)

  • Rusty Bullet (AR) AP -1, armor break 0.5
  • Standard Bullet (AR) AP 1, armor break 0.65
  • AP Bullet (AR) AP 3, armor break 0.6
  • Advanced AP Bullet (AR) AP 5, armor break 0.55
  • Special AP Bullet (AR) AP 6, ×1.1 damage, armor break 0.53
ArmorRusty BulletStandard BulletAP BulletAdvanced AP BulletSpecial AP Bullet
0×1×1×1×1×1.1
1×0.5×1×1×1×1.1
2×0.4×0.67×1×1×1.1
3×0.33×0.5×1×1×1.1
4×0.29×0.4×0.67×1×1.1
4.3×0.27×0.38×0.61×1×1.1
5×0.25×0.33×0.5×1×1.1
5.4×0.24×0.31×0.45×0.83×1.1
5.6×0.23×0.3×0.43×0.77×1.1
6×0.22×0.29×0.4×0.67×1.1
7×0.2×0.25×0.33×0.5×0.73

L (battle rifles)

  • Rusty Bullet (L) AP -1, armor break 0.6
  • Standard Bullet (L) AP 1, armor break 0.78
  • AP Bullet (L) AP 3, armor break 0.72
  • Advanced AP Bullet (L) AP 5, armor break 0.66
  • Special AP Bullet (L) AP 6, ×1.06 damage, +0.06 crit factor, armor break 0.63
ArmorRusty BulletStandard BulletAP BulletAdvanced AP BulletSpecial AP Bullet
0×1×1×1×1×1.06
1×0.5×1×1×1×1.06
2×0.4×0.67×1×1×1.06
3×0.33×0.5×1×1×1.06
4×0.29×0.4×0.67×1×1.06
4.3×0.27×0.38×0.61×1×1.06
5×0.25×0.33×0.5×1×1.06
5.4×0.24×0.31×0.45×0.83×1.06
5.6×0.23×0.3×0.43×0.77×1.06
6×0.22×0.29×0.4×0.67×1.06
7×0.2×0.25×0.33×0.5×0.71

Small energy

  • Enhanced Small Energy Bullet AP 4.5, armor break 0.04
  • Small Energy Bullet AP 3, armor break 0.05
ArmorEnhanced Small Energy BulletSmall Energy Bullet
0×1×1
1×1×1
2×1×1
3×1×1
4×1×0.67
4.3×1×0.61
5×0.8×0.5
5.4×0.69×0.45
5.6×0.65×0.43
6×0.57×0.4
7×0.44×0.33

Arrows

  • Basic AP Arrow AP 2, armor break 1.25
  • Intermediate AP Arrow AP 4, armor break 1.15
  • Wooden Arrow AP 0, armor break 0.75
ArmorBasic AP ArrowIntermediate AP ArrowWooden Arrow
0×1×1×1
1×1×1×0.67
2×1×1×0.5
3×0.67×1×0.4
4×0.5×1×0.33
4.3×0.47×0.87×0.32
5×0.4×0.67×0.29
5.4×0.37×0.59×0.27
5.6×0.36×0.56×0.26
6×0.33×0.5×0.25
7×0.29×0.4×0.22

MAG (magnums)

  • Standard Bullet (MAG) AP 1, armor break 1.95
  • AP Bullet (MAG) AP 2, armor break 1.88
  • Advanced AP Bullet (MAG) AP 4, armor break 1.73
  • Special AP Bullet (MAG) AP 6, ×1.1 damage, +0.1 crit factor, armor break 1.58
ArmorStandard BulletAP BulletAdvanced AP BulletSpecial AP Bullet
0×1×1×1×1.1
1×1×1×1×1.1
2×0.67×1×1×1.1
3×0.5×0.67×1×1.1
4×0.4×0.5×1×1.1
4.3×0.38×0.47×0.87×1.1
5×0.33×0.4×0.67×1.1
5.4×0.31×0.37×0.59×1.1
5.6×0.3×0.36×0.56×1.1
6×0.29×0.33×0.5×1.1
7×0.25×0.29×0.4×0.73

S (pistols and SMGs)

  • Rusty Bullet (S) AP -1, armor break 0.55
  • Standard Bullet (S) AP 1, armor break 0.72
  • Special Bullet (S) AP 0, ×1.2 damage, armor break 6.6
  • AP Bullet (S) AP 3, armor break 0.66
  • Advanced AP Bullet (S) AP 5, armor break 0.61
ArmorRusty BulletStandard BulletSpecial BulletAP BulletAdvanced AP Bullet
0×1×1×1.2×1×1
1×0.5×1×0.8×1×1
2×0.4×0.67×0.6×1×1
3×0.33×0.5×0.48×1×1
4×0.29×0.4×0.4×0.67×1
4.3×0.27×0.38×0.38×0.61×1
5×0.25×0.33×0.34×0.5×1
5.4×0.24×0.31×0.32×0.45×0.83
5.6×0.23×0.3×0.32×0.43×0.77
6×0.22×0.29×0.3×0.4×0.67
7×0.2×0.25×0.27×0.33×0.5

Shotgun shells

  • Rusty Shotgun Shell AP 1, armor break 0.52
  • Standard Shotgun Shell AP 1, armor break 0.52
  • Special Shotgun Shell AP -1, ×1.4 damage, armor break 1.6
  • AP Shotgun Shell AP 3, armor break 0.48
  • Advanced AP Shotgun Shell AP 5, armor break 0.44
ArmorRustyStandardSpecialAPAdvanced AP
0×1×1×1.4×1×1
1×1×1×0.7×1×1
2×0.67×0.67×0.56×1×1
3×0.5×0.5×0.47×1×1
4×0.4×0.4×0.4×0.67×1
4.3×0.38×0.38×0.38×0.61×1
5×0.33×0.33×0.35×0.5×1
5.4×0.31×0.31×0.33×0.45×0.83
5.6×0.3×0.3×0.33×0.43×0.77
6×0.29×0.29×0.31×0.4×0.67
7×0.25×0.25×0.28×0.33×0.5

Sniper rounds

  • Rusty Sniper Bullet AP -1, armor break 1.5
  • Standard Sniper Bullet AP 1, armor break 1.95
  • AP Sniper Bullet AP 2, armor break 1.88
  • Advanced AP Sniper Bullet AP 4, armor break 1.73
  • Special AP Sniper Bullet AP 6, +0.15 crit factor, armor break 1.58
ArmorRustyStandardAPAdvanced APSpecial AP
0×1×1×1×1×1
1×0.5×1×1×1×1
2×0.4×0.67×1×1×1
3×0.33×0.5×0.67×1×1
4×0.29×0.4×0.5×1×1
4.3×0.27×0.38×0.47×0.87×1
5×0.25×0.33×0.4×0.67×1
5.4×0.24×0.31×0.37×0.59×1
5.6×0.23×0.3×0.36×0.56×1
6×0.22×0.29×0.33×0.5×1
7×0.2×0.25×0.29×0.4×0.67

Assumptions

  • Body shots on a target whose armor keeps its full value. Armor break (durability stripped per hit) is listed but not modelled; the Special Bullet (S) strips 6.6 per hit, ten times a standard S round, which lowers armor faster over a long fight.
  • Headshots multiply every round by the gun's crit factor; the Special AP rounds of L, MAG and Sniper add 0.06, 0.1 and 0.15 to it.
  • Armor 0 means no armor item: the armor multiplier is skipped, so rounds with negative AP lose nothing.

Method

Damage factor = round damage multiplier × 2 ÷ (max(0, armor − AP) + 2), with the formula from the game's Health.cs (October 2025 build) and round values from the Bilibili Duckov wiki ammo pages (revised 9 March 2026). Rules: src/rules/escape-from-duckov/damage.mjs. Try a specific gun in the shots-to-kill calculator.

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