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Escape from Duckov
Boss kill records

Fastest kill: Vogo (Island Challenge)

Custom MP-155 icon

Custom MP-155 with Rusty Shotgun Shell: 5 body hits, 0.77 s, 70 damage per shot. Aiming at the head, ASh-12 with Standard Bullet (MAG) needs 6 hits (0.57 s).

Vogo (Island Challenge) has 350 base health, body armor 1 (Lv.1 Body Armor) and head armor 0.5 (Banana Peel). Its kit is random; the highest armor it can wear is used. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleCustom AK-47, Special AP Bullet (AR): 18 hits, 1.31 sAS Val, Special AP Bullet (AR): 18 hits, 0.85 s
Battle rifleCustom M14, Standard Bullet (L): 13 hits, 1.03 sCustom M14, Standard Bullet (L): 8 hits, 0.60 s
BowRepeating Bow, Basic AP Arrow: 14 hits, 10.17 sRepeating Bow, Basic AP Arrow: 10 hits, 7.50 s
MagnumASh-12, Special AP Bullet (MAG): 9 hits, 0.91 sASh-12, Standard Bullet (MAG): 6 hits, 0.57 s
PistolCustom Glick, Standard Bullet (S): 20 hits, 3.48 sCustom Glick, Standard Bullet (S): 14 hits, 2.73 s
SMGAK-74U (Tagilla Mod), Standard Bullet (S): 27 hits, 2.17 sCustom SR-3M, Standard Bullet (S): 25 hits, 1.14 s
ShotgunCustom MP-155, Rusty Shotgun Shell: 5 hits, 0.77 sBilly Gun, Large Energy Bullet: 5 hits, 0.77 s
Sniper rifleTS-128 Smart Sniper Rifle, Standard Sniper Bullet: 16 hits, 10.70 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 6 hits, 2.50 s
SpecialCube Gun, Enhanced Small Energy Bullet: 42 hits, 4.36 sCube Gun, Enhanced Small Energy Bullet: 38 hits, 4.18 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Rusty Shotgun Shell50.77 s70100%
2Custom MP-155Standard Shotgun Shell50.77 s70100%
3Custom MP-155AP Shotgun Shell50.77 s70100%
4Custom MP-155Advanced AP Shotgun Shell50.77 s70100%
5ASh-12Special AP Bullet (MAG)90.91 s41.8100%
6Billy GunLarge Energy Bullet60.96 s60100%
7MP-155 ULTIMARusty Shotgun Shell60.96 s60100%
8MP-155 ULTIMAStandard Shotgun Shell60.96 s60100%
9MP-155 ULTIMAAP Shotgun Shell60.96 s60100%
10MP-155 ULTIMAAdvanced AP Shotgun Shell60.96 s60100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell50.77 s50.77 s
Standard Shotgun Shell50.77 s50.77 s
Special Shotgun Shell81.35 s71.15 s
AP Shotgun Shell50.77 s50.77 s
Advanced AP Shotgun Shell50.77 s50.77 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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