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Escape from Duckov
Boss kill records

Fastest kill: Tagilla

ASh-12 icon

ASh-12 with Special AP Bullet (MAG): 15 body hits, 1.59 s, 41.8 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 9 hits (0.91 s).

Tagilla has 610 base health, body armor 5.1 (AVS TE) and head armor 5.6 (UBEY). Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleRPD, Special AP Bullet (AR): 35 hits, 2.72 sCustom AK-47, Special AP Bullet (AR): 22 hits, 1.62 s
Battle rifleStorm Gun, Enhanced Small Energy Bullet: 32 hits, 2.38 sCustom M14, Special AP Bullet (L): 13 hits, 1.03 s
BowRepeating Bow, Intermediate AP Arrow: 38 hits, 30.17 sRepeating Bow, Intermediate AP Arrow: 30 hits, 22.83 s
MagnumASh-12, Special AP Bullet (MAG): 15 hits, 1.59 sASh-12, Special AP Bullet (MAG): 9 hits, 0.91 s
PistolCustom Glick, Advanced AP Bullet (S): 36 hits, 6.58 sCustom Glick, Advanced AP Bullet (S): 32 hits, 6.08 s
SMGCustom SR-3M, Advanced AP Bullet (S): 59 hits, 4.96 sCustom SR-3M, Advanced AP Bullet (S): 56 hits, 4.82 s
ShotgunCustom MP-155, Advanced AP Shotgun Shell: 10 hits, 2.13 sMP-155 ULTIMA, Advanced AP Shotgun Shell: 12 hits, 2.37 s
Sniper rifleTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 28 hits, 19.90 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 11 hits, 5.00 s
SpecialCube Gun, Enhanced Small Energy Bullet: 94 hits, 11.73 sCube Gun, Enhanced Small Energy Bullet: 102 hits, 12.09 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1ASh-12Special AP Bullet (MAG)151.59 s41.8100%
2Custom MP-155Advanced AP Shotgun Shell102.13 s66.6795%
3MP-155 ULTIMAAdvanced AP Shotgun Shell112.17 s57.1495%
4Storm GunEnhanced Small Energy Bullet322.38 s19.5100%
5MP-155Advanced AP Shotgun Shell122.52 s52.3895%
6RPDSpecial AP Bullet (AR)352.72 s17.6100%
7RPD-WinterSpecial AP Bullet (AR)352.72 s17.6100%
8RPKSpecial AP Bullet (AR)312.73 s19.8100%
9RPKAdvanced AP Bullet (AR)363.18 s17.1495%
10RPDAdvanced AP Bullet (AR)413.20 s15.2495%

ASh-12: every round it can load

RoundBody hitsBody timeHead hitsHead time
Standard Bullet (MAG)4912.45 s357.36 s
AP Bullet (MAG)4111.55 s296.68 s
Advanced AP Bullet (MAG)256.23 s192.05 s
Special AP Bullet (MAG)151.59 s90.91 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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