Fastest kill: Speedy Group Commander (Island Challenge)

ASh-12 with Advanced AP Bullet (MAG): 6 body hits, 0.57 s, 38 damage per shot. Aiming at the head, ASh-12 with Standard Bullet (MAG) needs 4 hits (0.34 s).
Speedy Group Commander (Island Challenge) has 220 base health, body armor 3 (Lv.3 Body Armor) and head armor none. Its kit is random; the highest armor it can wear is used. Update 2.3.30, reviewed .
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Best gun in each class
| Class | Body shots | Headshots |
|---|---|---|
Assault rifle | AS Val, Special AP Bullet (AR): 15 hits, 0.70 s | AS Val, Special AP Bullet (AR): 11 hits, 0.50 s |
Battle rifle | Custom M14, Special AP Bullet (L): 8 hits, 0.60 s | Custom M14, Rusty Bullet (L): 5 hits, 0.34 s |
Bow | Repeating Bow, Intermediate AP Arrow: 9 hits, 5.33 s | Repeating Bow, Basic AP Arrow: 6 hits, 2.83 s |
Magnum | ASh-12, Advanced AP Bullet (MAG): 6 hits, 0.57 s | ASh-12, Standard Bullet (MAG): 4 hits, 0.34 s |
Pistol | Gulu Gun, Enhanced Small Energy Bullet: 22 hits, 1.40 s | Custom Glick, Special Bullet (S): 8 hits, 0.88 s |
SMG | Custom SR-3M, AP Bullet (S): 20 hits, 0.90 s | Custom SR-3M, Special Bullet (S): 13 hits, 0.57 s |
Shotgun | Billy Gun, Large Energy Bullet: 4 hits, 0.58 s | Custom MP-155, Special Shotgun Shell: 3 hits, 0.38 s |
Sniper rifle | TS-128 Smart Sniper Rifle, Advanced AP Sniper Bullet: 10 hits, 4.50 s | TS-128 Smart Sniper Rifle, Rusty Sniper Bullet: 4 hits, 1.50 s |
Special | Cube Gun, Enhanced Small Energy Bullet: 26 hits, 1.14 s | Cube Gun, Enhanced Small Energy Bullet: 24 hits, 1.05 s |
Top 10 body-shot kills
| # | Gun and round | Hits | Time | Per shot | Through armor |
|---|---|---|---|---|---|
| 1 | ASh-12Advanced AP Bullet (MAG) | 6 | 0.57 s | 38 | 100% |
| 2 | ASh-12Special AP Bullet (MAG) | 6 | 0.57 s | 41.8 | 100% |
| 3 | Billy GunLarge Energy Bullet | 4 | 0.58 s | 60 | 100% |
| 4 | Custom MP-155AP Shotgun Shell | 4 | 0.58 s | 70 | 100% |
| 5 | Custom MP-155Advanced AP Shotgun Shell | 4 | 0.58 s | 70 | 100% |
| 6 | MP-155AP Shotgun Shell | 4 | 0.58 s | 55 | 100% |
| 7 | MP-155Advanced AP Shotgun Shell | 4 | 0.58 s | 55 | 100% |
| 8 | MP-155 ULTIMAAP Shotgun Shell | 4 | 0.58 s | 60 | 100% |
| 9 | MP-155 ULTIMAAdvanced AP Shotgun Shell | 4 | 0.58 s | 60 | 100% |
| 10 | Custom M14Special AP Bullet (L) | 8 | 0.60 s | 28.62 | 100% |
ASh-12: every round it can load
| Round | Body hits | Body time | Head hits | Head time |
|---|---|---|---|---|
Standard Bullet (MAG) | 12 | 1.25 s | 4 | 0.34 s |
AP Bullet (MAG) | 9 | 0.91 s | 4 | 0.34 s |
Advanced AP Bullet (MAG) | 6 | 0.57 s | 4 | 0.34 s |
Special AP Bullet (MAG) | 6 | 0.57 s | 4 | 0.34 s |
Assumptions
- Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
- Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
- Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.
Method
Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.
Related
- Speedy Group Commander (Island Challenge) boss page: maps, drops, gear and the quests that target it.
- Speedy Group Commander: 170 HP version of the same boss.
- Best ammo for each armor level: which round to load when you face armor 3.
- Headshots and crits: when aiming at the head pays off.
- Boss guide: where each boss spawns and how it fights.















