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Escape from Duckov
Boss kill records

Fastest kill: Speedy Group Commander (Island Challenge)

ASh-12 icon

ASh-12 with Advanced AP Bullet (MAG): 6 body hits, 0.57 s, 38 damage per shot. Aiming at the head, ASh-12 with Standard Bullet (MAG) needs 4 hits (0.34 s).

Speedy Group Commander (Island Challenge) has 220 base health, body armor 3 (Lv.3 Body Armor) and head armor none. Its kit is random; the highest armor it can wear is used. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleAS Val, Special AP Bullet (AR): 15 hits, 0.70 sAS Val, Special AP Bullet (AR): 11 hits, 0.50 s
Battle rifleCustom M14, Special AP Bullet (L): 8 hits, 0.60 sCustom M14, Rusty Bullet (L): 5 hits, 0.34 s
BowRepeating Bow, Intermediate AP Arrow: 9 hits, 5.33 sRepeating Bow, Basic AP Arrow: 6 hits, 2.83 s
MagnumASh-12, Advanced AP Bullet (MAG): 6 hits, 0.57 sASh-12, Standard Bullet (MAG): 4 hits, 0.34 s
PistolGulu Gun, Enhanced Small Energy Bullet: 22 hits, 1.40 sCustom Glick, Special Bullet (S): 8 hits, 0.88 s
SMGCustom SR-3M, AP Bullet (S): 20 hits, 0.90 sCustom SR-3M, Special Bullet (S): 13 hits, 0.57 s
ShotgunBilly Gun, Large Energy Bullet: 4 hits, 0.58 sCustom MP-155, Special Shotgun Shell: 3 hits, 0.38 s
Sniper rifleTS-128 Smart Sniper Rifle, Advanced AP Sniper Bullet: 10 hits, 4.50 sTS-128 Smart Sniper Rifle, Rusty Sniper Bullet: 4 hits, 1.50 s
SpecialCube Gun, Enhanced Small Energy Bullet: 26 hits, 1.14 sCube Gun, Enhanced Small Energy Bullet: 24 hits, 1.05 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1ASh-12Advanced AP Bullet (MAG)60.57 s38100%
2ASh-12Special AP Bullet (MAG)60.57 s41.8100%
3Billy GunLarge Energy Bullet40.58 s60100%
4Custom MP-155AP Shotgun Shell40.58 s70100%
5Custom MP-155Advanced AP Shotgun Shell40.58 s70100%
6MP-155AP Shotgun Shell40.58 s55100%
7MP-155Advanced AP Shotgun Shell40.58 s55100%
8MP-155 ULTIMAAP Shotgun Shell40.58 s60100%
9MP-155 ULTIMAAdvanced AP Shotgun Shell40.58 s60100%
10Custom M14Special AP Bullet (L)80.60 s28.62100%

ASh-12: every round it can load

RoundBody hitsBody timeHead hitsHead time
Standard Bullet (MAG)121.25 s40.34 s
AP Bullet (MAG)90.91 s40.34 s
Advanced AP Bullet (MAG)60.57 s40.34 s
Special AP Bullet (MAG)60.57 s40.34 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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