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Escape from Duckov
Boss kill records

Fastest kill: Rampaging Arcade

Custom MP-155 icon

Custom MP-155 with Special Shotgun Shell: 3 body hits, 0.38 s, 83.3 damage per shot. Aiming at the head, Custom MP-155 with Special Shotgun Shell needs 3 hits (0.38 s).

Rampaging Arcade has 240 base health, body armor none and head armor none, and takes ×0.85 physical damage. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleAS Val, Special AP Bullet (AR): 19 hits, 0.90 sCustom AK-47, Special AP Bullet (AR): 10 hits, 0.69 s
Battle rifleCustom M14, Special AP Bullet (L): 10 hits, 0.77 sCustom M14, Special AP Bullet (L): 6 hits, 0.43 s
BowRepeating Bow, Basic AP Arrow: 12 hits, 7.83 sRepeating Bow, Basic AP Arrow: 8 hits, 5.17 s
MagnumASh-12, Special AP Bullet (MAG): 7 hits, 0.68 sASh-12, Standard Bullet (MAG): 5 hits, 0.45 s
PistolSpectrum Blaster, Special Bullet (S): 37 hits, 2.61 sCustom Glick, Special Bullet (S): 10 hits, 1.13 s
SMGCustom SR-3M, Special Bullet (S): 22 hits, 1.00 sCustom SR-3M, Special Bullet (S): 17 hits, 0.76 s
ShotgunCustom MP-155, Special Shotgun Shell: 3 hits, 0.38 sCustom MP-155, Special Shotgun Shell: 3 hits, 0.38 s
Sniper rifleTS-128 Smart Sniper Rifle, Rusty Sniper Bullet: 13 hits, 9.20 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 5 hits, 2.00 s
SpecialCube Gun, Enhanced Small Energy Bullet: 34 hits, 4.00 sCube Gun, Enhanced Small Energy Bullet: 31 hits, 3.86 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Special Shotgun Shell30.38 s83.3100%
2MP-155Special Shotgun Shell40.58 s65.45100%
3MP-155 ULTIMASpecial Shotgun Shell40.58 s71.4100%
4ASh-12Special AP Bullet (MAG)70.68 s35.53100%
5BSG-FSpecial Shotgun Shell50.77 s49.98100%
6BSG-ISpecial Shotgun Shell50.77 s49.98100%
7Billy GunLarge Energy Bullet50.77 s51100%
8Custom MP-155Rusty Shotgun Shell50.77 s59.5100%
9Custom MP-155Standard Shotgun Shell50.77 s59.5100%
10Custom MP-155AP Shotgun Shell50.77 s59.5100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell50.77 s50.77 s
Standard Shotgun Shell50.77 s50.77 s
Special Shotgun Shell30.38 s30.38 s
AP Shotgun Shell50.77 s50.77 s
Advanced AP Shotgun Shell50.77 s50.77 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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