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Escape from Duckov
Boss kill records

Fastest kill: Pala Pala

ASh-12 icon

ASh-12 with Special AP Bullet (MAG): 17 body hits, 1.82 s, 20.9 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 11 hits (1.14 s).

Pala Pala has 345 base health, body armor 4 (Pala Body Armor) and head armor 4 (Pala Helmet), and takes ×0.5 physical damage. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault riflePala Gun, Large Energy Bullet: 44 hits, 2.87 sCustom AK-47, Special AP Bullet (AR): 25 hits, 1.85 s
Battle rifleStorm Gun, Enhanced Small Energy Bullet: 36 hits, 2.69 sCustom M14, Special AP Bullet (L): 15 hits, 1.20 s
BowRepeating Bow, Intermediate AP Arrow: 28 hits, 22.50 sRepeating Bow, Intermediate AP Arrow: 19 hits, 15.00 s
MagnumASh-12, Special AP Bullet (MAG): 17 hits, 1.82 sASh-12, Special AP Bullet (MAG): 11 hits, 1.14 s
PistolCustom Glick, Advanced AP Bullet (S): 39 hits, 6.95 sCustom Glick, Advanced AP Bullet (S): 28 hits, 5.58 s
SMGAK-74U (Tagilla Mod), Advanced AP Bullet (S): 54 hits, 6.82 sBizon-2, Advanced AP Bullet (S): 60 hits, 3.78 s
ShotgunBilly Gun, Large Energy Bullet: 12 hits, 2.12 sBilly Gun, Large Energy Bullet: 10 hits, 1.73 s
Sniper rifleTS-128 Smart Sniper Rifle, Advanced AP Sniper Bullet: 32 hits, 21.90 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 12 hits, 5.50 s
SpecialCube Gun, Enhanced Small Energy Bullet: 82 hits, 8.68 sCube Gun, Enhanced Small Energy Bullet: 74 hits, 8.32 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1ASh-12Special AP Bullet (MAG)171.82 s20.9100%
2ASh-12Advanced AP Bullet (MAG)192.05 s19100%
3Billy GunLarge Energy Bullet122.12 s30100%
4Custom MP-155Advanced AP Shotgun Shell102.13 s35100%
5MP-155 ULTIMAAdvanced AP Shotgun Shell122.37 s30100%
6Storm GunEnhanced Small Energy Bullet362.69 s9.75100%
7Storm GunSmall Energy Bullet362.69 s9.75100%
8MP-155Advanced AP Shotgun Shell132.71 s27.5100%
9Pala GunLarge Energy Bullet442.87 s8100%
10Custom MP-155AP Shotgun Shell153.09 s23.3367%

ASh-12: every round it can load

RoundBody hitsBody timeHead hitsHead time
Standard Bullet (MAG)4612.11 s306.80 s
AP Bullet (MAG)377.59 s246.11 s
Advanced AP Bullet (MAG)192.05 s121.25 s
Special AP Bullet (MAG)171.82 s111.14 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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