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Escape from Duckov
Boss kill records

Fastest kill: Mad Bomber

Custom MP-155 icon

Custom MP-155 with Advanced AP Shotgun Shell: 5 body hits, 0.77 s, 70 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 5 hits (0.45 s).

Mad Bomber has 300 base health, body armor 4.3 (Lv.4 Heavy Body Armor) and head armor 4 (SightPRO Helmet). Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleAS Val, Special AP Bullet (AR): 20 hits, 0.95 sAS Val, Special AP Bullet (AR): 15 hits, 0.70 s
Battle rifleCustom M14, Special AP Bullet (L): 11 hits, 0.86 sCustom M14, Advanced AP Bullet (L): 7 hits, 0.51 s
BowRepeating Bow, Intermediate AP Arrow: 14 hits, 10.17 sRepeating Bow, Intermediate AP Arrow: 8 hits, 5.17 s
MagnumASh-12, Special AP Bullet (MAG): 8 hits, 0.80 sASh-12, Special AP Bullet (MAG): 5 hits, 0.45 s
PistolCustom Glick, Advanced AP Bullet (S): 17 hits, 3.10 sCustom Glick, Advanced AP Bullet (S): 12 hits, 1.38 s
SMGCustom SR-3M, Advanced AP Bullet (S): 28 hits, 1.29 sCustom SR-3M, Advanced AP Bullet (S): 21 hits, 0.95 s
ShotgunCustom MP-155, Advanced AP Shotgun Shell: 5 hits, 0.77 sBilly Gun, Large Energy Bullet: 5 hits, 0.77 s
Sniper rifleTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 14 hits, 9.70 sTS-128 Smart Sniper Rifle, Advanced AP Sniper Bullet: 6 hits, 2.50 s
SpecialCube Gun, Enhanced Small Energy Bullet: 36 hits, 4.09 sCube Gun, Enhanced Small Energy Bullet: 33 hits, 3.95 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Advanced AP Shotgun Shell50.77 s70100%
2MP-155 ULTIMAAdvanced AP Shotgun Shell50.77 s60100%
3ASh-12Special AP Bullet (MAG)80.80 s41.8100%
4Custom M14Special AP Bullet (L)110.86 s28.62100%
5M14Special AP Bullet (L)110.86 s28.62100%
6Custom M14Advanced AP Bullet (L)120.94 s27100%
7M14Advanced AP Bullet (L)120.94 s27100%
8AS ValSpecial AP Bullet (AR)200.95 s15.4100%
9Billy GunLarge Energy Bullet60.96 s52.1787%
10MP-155Advanced AP Shotgun Shell60.96 s55100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell122.52 s112.32 s
Standard Shotgun Shell122.52 s112.32 s
Special Shotgun Shell122.52 s112.32 s
AP Shotgun Shell81.35 s71.15 s
Advanced AP Shotgun Shell50.77 s50.77 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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